moonfire-nvr/db/recording.rs

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Rust
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Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
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// This file is part of Moonfire NVR, a security camera digital video recorder.
// Copyright (C) 2016 Scott Lamb <slamb@slamb.org>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// In addition, as a special exception, the copyright holders give
// permission to link the code of portions of this program with the
// OpenSSL library under certain conditions as described in each
// individual source file, and distribute linked combinations including
// the two.
//
// You must obey the GNU General Public License in all respects for all
// of the code used other than OpenSSL. If you modify file(s) with this
// exception, you may extend this exception to your version of the
// file(s), but you are not obligated to do so. If you do not wish to do
// so, delete this exception statement from your version. If you delete
// this exception statement from all source files in the program, then
// also delete it here.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
use coding::{append_varint32, decode_varint32, unzigzag32, zigzag32};
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
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use db;
use failure::Error;
use regex::Regex;
use std::ops;
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
use std::fmt;
use std::ops::Range;
use std::str::FromStr;
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
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use time;
pub const TIME_UNITS_PER_SEC: i64 = 90000;
pub const DESIRED_RECORDING_DURATION: i64 = 60 * TIME_UNITS_PER_SEC;
pub const MAX_RECORDING_DURATION: i64 = 5 * 60 * TIME_UNITS_PER_SEC;
/// A time specified as 90,000ths of a second since 1970-01-01 00:00:00 UTC.
#[derive(Clone, Copy, Debug, Default, Eq, Ord, PartialEq, PartialOrd)]
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
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pub struct Time(pub i64);
impl Time {
pub fn new(tm: time::Timespec) -> Self {
Time(tm.sec * TIME_UNITS_PER_SEC + tm.nsec as i64 * TIME_UNITS_PER_SEC / 1_000_000_000)
}
/// Parses a time as either 90,000ths of a second since epoch or a RFC 3339-like string.
///
/// The former is 90,000ths of a second since 1970-01-01T00:00:00 UTC, excluding leap seconds.
///
/// The latter is a string such as `2006-01-02T15:04:05`, followed by an optional 90,000ths of
/// a second such as `:00001`, followed by an optional time zone offset such as `Z` or
/// `-07:00`. A missing fraction is assumed to be 0. A missing time zone offset implies the
/// local time zone.
pub fn parse(s: &str) -> Result<Self, Error> {
lazy_static! {
static ref RE: Regex = Regex::new(r#"(?x)
^
([0-9]{4})-([0-9]{2})-([0-9]{2})T([0-9]{2}):([0-9]{2}):([0-9]{2})
(?::([0-9]{5}))?
(Z|[+-]([0-9]{2}):([0-9]{2}))?
$"#).unwrap();
}
// First try parsing as 90,000ths of a second since epoch.
match i64::from_str(s) {
Ok(i) => return Ok(Time(i)),
Err(_) => {},
}
// If that failed, parse as a time string or bust.
let c = RE.captures(s).ok_or_else(|| format_err!("unparseable time {:?}", s))?;
let mut tm = time::Tm{
tm_sec: i32::from_str(c.get(6).unwrap().as_str()).unwrap(),
tm_min: i32::from_str(c.get(5).unwrap().as_str()).unwrap(),
tm_hour: i32::from_str(c.get(4).unwrap().as_str()).unwrap(),
tm_mday: i32::from_str(c.get(3).unwrap().as_str()).unwrap(),
tm_mon: i32::from_str(c.get(2).unwrap().as_str()).unwrap(),
tm_year: i32::from_str(c.get(1).unwrap().as_str()).unwrap(),
tm_wday: 0,
tm_yday: 0,
tm_isdst: -1,
tm_utcoff: 0,
tm_nsec: 0,
};
if tm.tm_mon == 0 {
bail!("time {:?} has month 0", s);
}
tm.tm_mon -= 1;
if tm.tm_year < 1900 {
bail!("time {:?} has year before 1900", s);
}
tm.tm_year -= 1900;
// The time crate doesn't use tm_utcoff properly; it just calls timegm() if tm_utcoff == 0,
// mktime() otherwise. If a zone is specified, use the timegm path and a manual offset.
// If no zone is specified, use the tm_utcoff path. This is pretty lame, but follow the
// chrono crate's lead and just use 0 or 1 to choose between these functions.
let sec = if let Some(zone) = c.get(8) {
tm.to_timespec().sec + if zone.as_str() == "Z" {
0
} else {
let off = i64::from_str(c.get(9).unwrap().as_str()).unwrap() * 3600 +
i64::from_str(c.get(10).unwrap().as_str()).unwrap() * 60;
if zone.as_str().as_bytes()[0] == b'-' { off } else { -off }
}
} else {
tm.tm_utcoff = 1;
tm.to_timespec().sec
};
let fraction = if let Some(f) = c.get(7) { i64::from_str(f.as_str()).unwrap() } else { 0 };
Ok(Time(sec * TIME_UNITS_PER_SEC + fraction))
}
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
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pub fn unix_seconds(&self) -> i64 { self.0 / TIME_UNITS_PER_SEC }
}
impl ops::Sub for Time {
type Output = Duration;
fn sub(self, rhs: Time) -> Duration { Duration(self.0 - rhs.0) }
}
impl ops::AddAssign<Duration> for Time {
fn add_assign(&mut self, rhs: Duration) { self.0 += rhs.0 }
}
impl ops::Add<Duration> for Time {
type Output = Time;
fn add(self, rhs: Duration) -> Time { Time(self.0 + rhs.0) }
}
impl ops::Sub<Duration> for Time {
type Output = Time;
fn sub(self, rhs: Duration) -> Time { Time(self.0 - rhs.0) }
}
impl fmt::Display for Time {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let tm = time::at(time::Timespec{sec: self.0 / TIME_UNITS_PER_SEC, nsec: 0});
let zone_minutes = tm.tm_utcoff.abs() / 60;
write!(f, "{}:{:05}{}{:02}:{:02}", tm.strftime("%FT%T").or_else(|_| Err(fmt::Error))?,
self.0 % TIME_UNITS_PER_SEC,
if tm.tm_utcoff > 0 { '+' } else { '-' }, zone_minutes / 60, zone_minutes % 60)
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
}
/// A duration specified in 1/90,000ths of a second.
/// Durations are typically non-negative, but a `db::CameraDayValue::duration` may be negative.
#[derive(Clone, Copy, Debug, Default, Eq, Ord, PartialEq, PartialOrd)]
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
pub struct Duration(pub i64);
impl fmt::Display for Duration {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut seconds = self.0 / TIME_UNITS_PER_SEC;
const MINUTE_IN_SECONDS: i64 = 60;
const HOUR_IN_SECONDS: i64 = 60 * MINUTE_IN_SECONDS;
const DAY_IN_SECONDS: i64 = 24 * HOUR_IN_SECONDS;
let days = seconds / DAY_IN_SECONDS;
seconds %= DAY_IN_SECONDS;
let hours = seconds / HOUR_IN_SECONDS;
seconds %= HOUR_IN_SECONDS;
let minutes = seconds / MINUTE_IN_SECONDS;
seconds %= MINUTE_IN_SECONDS;
let mut have_written = if days > 0 {
write!(f, "{} day{}", days, if days == 1 { "" } else { "s" })?;
true
} else {
false
};
if hours > 0 {
write!(f, "{}{} hour{}", if have_written { " " } else { "" },
hours, if hours == 1 { "" } else { "s" })?;
have_written = true;
}
if minutes > 0 {
write!(f, "{}{} minute{}", if have_written { " " } else { "" },
minutes, if minutes == 1 { "" } else { "s" })?;
have_written = true;
}
if seconds > 0 || !have_written {
write!(f, "{}{} second{}", if have_written { " " } else { "" },
seconds, if seconds == 1 { "" } else { "s" })?;
}
Ok(())
}
}
impl ops::Add for Duration {
type Output = Duration;
fn add(self, rhs: Duration) -> Duration { Duration(self.0 + rhs.0) }
}
impl ops::AddAssign for Duration {
fn add_assign(&mut self, rhs: Duration) { self.0 += rhs.0 }
}
impl ops::SubAssign for Duration {
fn sub_assign(&mut self, rhs: Duration) { self.0 -= rhs.0 }
}
/// An iterator through a sample index.
/// Initially invalid; call `next()` before each read.
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
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#[derive(Clone, Copy, Debug)]
pub struct SampleIndexIterator {
/// The index byte position of the next sample to read (low 31 bits) and if the current
/// same is a key frame (high bit).
i_and_is_key: u32,
/// The starting data byte position of this sample within the segment.
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
pub pos: i32,
/// The starting time of this sample within the segment (in 90 kHz units).
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
pub start_90k: i32,
/// The duration of this sample (in 90 kHz units).
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
pub duration_90k: i32,
/// The byte length of this frame.
pub bytes: i32,
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
/// The byte length of the last frame of the "other" type: if this one is key, the last
/// non-key; if this one is non-key, the last key.
bytes_other: i32,
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
impl SampleIndexIterator {
pub fn new() -> SampleIndexIterator {
SampleIndexIterator{i_and_is_key: 0,
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
pos: 0,
start_90k: 0,
duration_90k: 0,
bytes: 0,
bytes_other: 0}
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
pub fn next(&mut self, data: &[u8]) -> Result<bool, Error> {
self.pos += self.bytes;
self.start_90k += self.duration_90k;
let i = (self.i_and_is_key & 0x7FFF_FFFF) as usize;
if i == data.len() {
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
return Ok(false)
}
let (raw1, i1) = match decode_varint32(data, i) {
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
Ok(tuple) => tuple,
Err(()) => bail!("bad varint 1 at offset {}", i),
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
};
let (raw2, i2) = match decode_varint32(data, i1) {
Ok(tuple) => tuple,
Err(()) => bail!("bad varint 2 at offset {}", i1),
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
};
let duration_90k_delta = unzigzag32(raw1 >> 1);
self.duration_90k += duration_90k_delta;
if self.duration_90k < 0 {
bail!("negative duration {} after applying delta {}",
self.duration_90k, duration_90k_delta);
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
if self.duration_90k == 0 && data.len() > i2 {
bail!("zero duration only allowed at end; have {} bytes left", data.len() - i2);
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
let (prev_bytes_key, prev_bytes_nonkey) = match self.is_key() {
true => (self.bytes, self.bytes_other),
false => (self.bytes_other, self.bytes),
};
self.i_and_is_key = (i2 as u32) | (((raw1 & 1) as u32) << 31);
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
let bytes_delta = unzigzag32(raw2);
if self.is_key() {
self.bytes = prev_bytes_key + bytes_delta;
self.bytes_other = prev_bytes_nonkey;
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
} else {
self.bytes = prev_bytes_nonkey + bytes_delta;
self.bytes_other = prev_bytes_key;
}
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
if self.bytes <= 0 {
bail!("non-positive bytes {} after applying delta {} to key={} frame at ts {}",
self.bytes, bytes_delta, self.is_key(), self.start_90k);
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
Ok(true)
}
pub fn uninitialized(&self) -> bool { self.i_and_is_key == 0 }
pub fn is_key(&self) -> bool { (self.i_and_is_key & 0x8000_0000) != 0 }
}
#[derive(Debug)]
pub struct SampleIndexEncoder {
prev_duration_90k: i32,
prev_bytes_key: i32,
prev_bytes_nonkey: i32,
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
impl SampleIndexEncoder {
pub fn new() -> Self {
SampleIndexEncoder {
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
prev_duration_90k: 0,
prev_bytes_key: 0,
prev_bytes_nonkey: 0,
}
}
pub fn add_sample(&mut self, duration_90k: i32, bytes: i32, is_key: bool,
r: &mut db::RecordingToInsert) {
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
let duration_delta = duration_90k - self.prev_duration_90k;
self.prev_duration_90k = duration_90k;
r.duration_90k += duration_90k;
r.sample_file_bytes += bytes;
r.video_samples += 1;
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
let bytes_delta = bytes - if is_key {
let prev = self.prev_bytes_key;
r.video_sync_samples += 1;
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
self.prev_bytes_key = bytes;
prev
} else {
let prev = self.prev_bytes_nonkey;
self.prev_bytes_nonkey = bytes;
prev
};
append_varint32((zigzag32(duration_delta) << 1) | (is_key as u32), &mut r.video_index);
append_varint32(zigzag32(bytes_delta), &mut r.video_index);
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
}
/// A segment represents a view of some or all of a single recording, starting from a key frame.
/// Used by the `Mp4FileBuilder` class to splice together recordings into a single virtual .mp4.
#[derive(Debug)]
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
pub struct Segment {
pub id: db::CompositeId,
pub open_id: u32,
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
pub start: Time,
/// An iterator positioned at the beginning of the segment, or `None`. Most segments are
/// positioned at the beginning of the recording, so this is an optional box to shrink a long
/// of segments. `None` is equivalent to `SampleIndexIterator::new()`.
begin: Option<Box<SampleIndexIterator>>,
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
pub file_end: i32,
pub desired_range_90k: Range<i32>,
pub frames: u16,
pub key_frames: u16,
video_sample_entry_id_and_trailing_zero: i32,
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
impl Segment {
/// Creates a segment.
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
///
/// `desired_range_90k` represents the desired range of the segment relative to the start of
/// the recording. The actual range will start at the first key frame at or before the
/// desired start time. (The caller is responsible for creating an edit list to skip the
/// undesired portion.) It will end at the first frame after the desired range (unless the
/// desired range extends beyond the recording). (Likewise, the caller is responsible for
/// trimming the final frame's duration if desired.)
pub fn new(db: &db::LockedDatabase,
recording: &db::ListRecordingsRow,
desired_range_90k: Range<i32>) -> Result<Segment, Error> {
let mut self_ = Segment {
id: recording.id,
open_id: recording.open_id,
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
start: recording.start,
begin: None,
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
file_end: recording.sample_file_bytes,
desired_range_90k: desired_range_90k,
frames: recording.video_samples as u16,
key_frames: recording.video_sync_samples as u16,
video_sample_entry_id_and_trailing_zero:
recording.video_sample_entry_id |
((((recording.flags & db::RecordingFlags::TrailingZero as i32) != 0) as i32) << 31),
};
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
if self_.desired_range_90k.start > self_.desired_range_90k.end ||
self_.desired_range_90k.end > recording.duration_90k {
bail!("desired range [{}, {}) invalid for recording of length {}",
self_.desired_range_90k.start, self_.desired_range_90k.end,
recording.duration_90k);
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
if self_.desired_range_90k.start == 0 &&
self_.desired_range_90k.end == recording.duration_90k {
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
// Fast path. Existing entry is fine.
trace!("recording::Segment::new fast path, recording={:#?}", recording);
return Ok(self_)
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
// Slow path. Need to iterate through the index.
trace!("recording::Segment::new slow path, desired_range_90k={:?}, recording={:#?}",
self_.desired_range_90k, recording);
db.with_recording_playback(self_.id, |playback| {
let mut begin = Box::new(SampleIndexIterator::new());
let data = &(&playback).video_index;
let mut it = SampleIndexIterator::new();
if !it.next(data)? {
bail!("no index");
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
if !it.is_key() {
bail!("not key frame");
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
// Stop when hitting a frame with this start time.
// Going until the end of the recording is special-cased because there can be a trailing
// frame of zero duration. It's unclear exactly how this should be handled, but let's
// include it for consistency with the fast path. It'd be bizarre to have it included or
// not based on desired_range_90k.start.
let end_90k = if self_.desired_range_90k.end == recording.duration_90k {
i32::max_value()
} else {
self_.desired_range_90k.end
};
loop {
if it.start_90k <= self_.desired_range_90k.start && it.is_key() {
// new start candidate.
*begin = it;
self_.frames = 0;
self_.key_frames = 0;
}
if it.start_90k >= end_90k && self_.frames > 0 {
break;
}
self_.frames += 1;
self_.key_frames += it.is_key() as u16;
if !it.next(data)? {
break;
}
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
self_.begin = Some(begin);
self_.file_end = it.pos;
self_.video_sample_entry_id_and_trailing_zero =
recording.video_sample_entry_id |
(((it.duration_90k == 0) as i32) << 31);
Ok(self_)
})
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
pub fn video_sample_entry_id(&self) -> i32 {
self.video_sample_entry_id_and_trailing_zero & 0x7FFFFFFF
}
pub fn have_trailing_zero(&self) -> bool { self.video_sample_entry_id_and_trailing_zero < 0 }
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
/// Returns the byte range within the sample file of data associated with this segment.
pub fn sample_file_range(&self) -> Range<u64> {
self.begin.as_ref().map(|b| b.pos as u64).unwrap_or(0) .. self.file_end as u64
}
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
/// Returns the actual start time as described in `new`.
pub fn actual_start_90k(&self) -> i32 { self.begin.as_ref().map(|b| b.start_90k).unwrap_or(0) }
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
/// Iterates through each frame in the segment.
/// Must be called without the database lock held; retrieves video index from the cache.
pub fn foreach<F>(&self, playback: &db::RecordingPlayback, mut f: F) -> Result<(), Error>
where F: FnMut(&SampleIndexIterator) -> Result<(), Error> {
trace!("foreach on recording {}: {} frames, actual_start_90k: {}",
self.id, self.frames, self.actual_start_90k());
let data = &(&playback).video_index;
let mut it = match self.begin {
Some(ref b) => **b,
None => SampleIndexIterator::new(),
};
if it.uninitialized() {
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
if !it.next(data)? {
bail!("recording {}: no frames", self.id);
}
if !it.is_key() {
bail!("recording {}: doesn't start with key frame", self.id);
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
}
let mut have_frame = true;
let mut key_frame = 0;
for i in 0 .. self.frames {
if !have_frame {
bail!("recording {}: expected {} frames, found only {}", self.id, self.frames, i+1);
}
if it.is_key() {
key_frame += 1;
if key_frame > self.key_frames {
bail!("recording {}: more than expected {} key frames",
self.id, self.key_frames);
}
}
// Note: this inner loop uses try! rather than ? for performance. Don't change these
// lines without reading https://github.com/rust-lang/rust/issues/37939 and running
// mp4::bench::build_index.
try!(f(&it));
have_frame = try!(it.next(data));
}
if key_frame < self.key_frames {
bail!("recording {}: expected {} key frames, found only {}",
self.id, self.key_frames, key_frame);
}
Ok(())
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
}
#[cfg(test)]
mod tests {
use base::clock::RealClocks;
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
use super::*;
use testutil::{self, TestDb};
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
#[test]
fn test_parse_time() {
testutil::init();
let tests = &[
("2006-01-02T15:04:05-07:00", 102261550050000),
("2006-01-02T15:04:05:00001-07:00", 102261550050001),
("2006-01-02T15:04:05-08:00", 102261874050000),
("2006-01-02T15:04:05", 102261874050000), // implied -08:00
("2006-01-02T15:04:05:00001", 102261874050001), // implied -08:00
("2006-01-02T15:04:05-00:00", 102259282050000),
("2006-01-02T15:04:05Z", 102259282050000),
("102261550050000", 102261550050000),
];
for test in tests {
assert_eq!(test.1, Time::parse(test.0).unwrap().0, "parsing {}", test.0);
}
}
#[test]
fn test_format_time() {
testutil::init();
assert_eq!("2006-01-02T15:04:05:00000-08:00", format!("{}", Time(102261874050000)));
}
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
#[test]
fn test_display_duration() {
testutil::init();
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
let tests = &[
// (output, seconds)
("0 seconds", 0),
("1 second", 1),
("1 minute", 60),
("1 minute 1 second", 61),
("2 minutes", 120),
("1 hour", 3600),
("1 hour 1 minute", 3660),
("2 hours", 7200),
("1 day", 86400),
("1 day 1 hour", 86400 + 3600),
("2 days", 2 * 86400),
];
for test in tests {
assert_eq!(test.0, format!("{}", Duration(test.1 * TIME_UNITS_PER_SEC)));
}
}
/// Tests encoding the example from design/schema.md.
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
#[test]
fn test_encode_example() {
testutil::init();
let mut r = db::RecordingToInsert::default();
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
let mut e = SampleIndexEncoder::new();
e.add_sample(10, 1000, true, &mut r);
e.add_sample(9, 10, false, &mut r);
e.add_sample(11, 15, false, &mut r);
e.add_sample(10, 12, false, &mut r);
e.add_sample(10, 1050, true, &mut r);
assert_eq!(r.video_index, b"\x29\xd0\x0f\x02\x14\x08\x0a\x02\x05\x01\x64");
assert_eq!(10 + 9 + 11 + 10 + 10, r.duration_90k);
assert_eq!(5, r.video_samples);
assert_eq!(2, r.video_sync_samples);
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
/// Tests a round trip from `SampleIndexEncoder` to `SampleIndexIterator`.
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
#[test]
fn test_round_trip() {
testutil::init();
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
#[derive(Debug, PartialEq, Eq)]
struct Sample {
duration_90k: i32,
bytes: i32,
is_key: bool,
}
let samples = [
Sample{duration_90k: 10, bytes: 30000, is_key: true},
Sample{duration_90k: 9, bytes: 1000, is_key: false},
Sample{duration_90k: 11, bytes: 1100, is_key: false},
Sample{duration_90k: 18, bytes: 31000, is_key: true},
Sample{duration_90k: 0, bytes: 1000, is_key: false},
];
let mut r = db::RecordingToInsert::default();
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
let mut e = SampleIndexEncoder::new();
for sample in &samples {
e.add_sample(sample.duration_90k, sample.bytes, sample.is_key, &mut r);
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
let mut it = SampleIndexIterator::new();
for sample in &samples {
assert!(it.next(&r.video_index).unwrap());
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
assert_eq!(sample,
&Sample{duration_90k: it.duration_90k,
bytes: it.bytes,
is_key: it.is_key()});
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
assert!(!it.next(&r.video_index).unwrap());
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
/// Tests that `SampleIndexIterator` spots several classes of errors.
/// TODO: test and fix overflow cases.
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
#[test]
fn test_iterator_errors() {
testutil::init();
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
struct Test {
encoded: &'static [u8],
err: &'static str,
}
let tests = [
Test{encoded: b"\x80", err: "bad varint 1 at offset 0"},
Test{encoded: b"\x00\x80", err: "bad varint 2 at offset 1"},
Test{encoded: b"\x00\x02\x00\x00",
err: "zero duration only allowed at end; have 2 bytes left"},
Test{encoded: b"\x02\x02",
err: "negative duration -1 after applying delta -1"},
Test{encoded: b"\x04\x00",
err: "non-positive bytes 0 after applying delta 0 to key=false frame at ts 0"},
];
for test in &tests {
let mut it = SampleIndexIterator::new();
assert_eq!(it.next(test.encoded).unwrap_err().to_string(), test.err);
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
}
}
fn get_frames<F, T>(db: &db::Database, segment: &Segment, f: F) -> Vec<T>
where F: Fn(&SampleIndexIterator) -> T {
let mut v = Vec::new();
db.lock().with_recording_playback(segment.id, |playback| {
segment.foreach(playback, |it| { v.push(f(it)); Ok(()) })
}).unwrap();
v
}
/// Tests that a `Segment` correctly can clip at the beginning and end.
/// This is a simpler case; all sync samples means we can start on any frame.
#[test]
fn test_segment_clipping_with_all_sync() {
testutil::init();
let mut r = db::RecordingToInsert::default();
let mut encoder = SampleIndexEncoder::new();
for i in 1..6 {
let duration_90k = 2 * i;
let bytes = 3 * i;
encoder.add_sample(duration_90k, bytes, true, &mut r);
}
let db = TestDb::new(RealClocks {});
let row = db.insert_recording_from_encoder(r);
// Time range [2, 2 + 4 + 6 + 8) means the 2nd, 3rd, 4th samples should be
// included.
let segment = Segment::new(&db.db.lock(), &row, 2 .. 2+4+6+8).unwrap();
assert_eq!(&get_frames(&db.db, &segment, |it| it.duration_90k), &[4, 6, 8]);
}
/// Half sync frames means starting from the last sync frame <= desired point.
#[test]
fn test_segment_clipping_with_half_sync() {
testutil::init();
let mut r = db::RecordingToInsert::default();
let mut encoder = SampleIndexEncoder::new();
for i in 1..6 {
let duration_90k = 2 * i;
let bytes = 3 * i;
encoder.add_sample(duration_90k, bytes, (i % 2) == 1, &mut r);
}
let db = TestDb::new(RealClocks {});
let row = db.insert_recording_from_encoder(r);
// Time range [2 + 4 + 6, 2 + 4 + 6 + 8) means the 4th sample should be included.
// The 3rd also gets pulled in because it is a sync frame and the 4th is not.
let segment = Segment::new(&db.db.lock(), &row, 2+4+6 .. 2+4+6+8).unwrap();
assert_eq!(&get_frames(&db.db, &segment, |it| it.duration_90k), &[6, 8]);
}
#[test]
fn test_segment_clipping_with_trailing_zero() {
testutil::init();
let mut r = db::RecordingToInsert::default();
let mut encoder = SampleIndexEncoder::new();
encoder.add_sample(1, 1, true, &mut r);
encoder.add_sample(1, 2, true, &mut r);
encoder.add_sample(0, 3, true, &mut r);
let db = TestDb::new(RealClocks {});
let row = db.insert_recording_from_encoder(r);
let segment = Segment::new(&db.db.lock(), &row, 1 .. 2).unwrap();
assert_eq!(&get_frames(&db.db, &segment, |it| it.bytes), &[2, 3]);
}
/// Even if the desired duration is 0, there should still be a frame.
#[test]
fn test_segment_zero_desired_duration() {
testutil::init();
let mut r = db::RecordingToInsert::default();
let mut encoder = SampleIndexEncoder::new();
encoder.add_sample(1, 1, true, &mut r);
let db = TestDb::new(RealClocks {});
let row = db.insert_recording_from_encoder(r);
let segment = Segment::new(&db.db.lock(), &row, 0 .. 0).unwrap();
assert_eq!(&get_frames(&db.db, &segment, |it| it.bytes), &[1]);
}
/// Test a `Segment` which uses the whole recording.
/// This takes a fast path which skips scanning the index in `new()`.
#[test]
fn test_segment_fast_path() {
testutil::init();
let mut r = db::RecordingToInsert::default();
let mut encoder = SampleIndexEncoder::new();
for i in 1..6 {
let duration_90k = 2 * i;
let bytes = 3 * i;
encoder.add_sample(duration_90k, bytes, (i % 2) == 1, &mut r);
}
let db = TestDb::new(RealClocks {});
let row = db.insert_recording_from_encoder(r);
let segment = Segment::new(&db.db.lock(), &row, 0 .. 2+4+6+8+10).unwrap();
assert_eq!(&get_frames(&db.db, &segment, |it| it.duration_90k), &[2, 4, 6, 8, 10]);
}
#[test]
fn test_segment_fast_path_with_trailing_zero() {
testutil::init();
let mut r = db::RecordingToInsert::default();
let mut encoder = SampleIndexEncoder::new();
encoder.add_sample(1, 1, true, &mut r);
encoder.add_sample(1, 2, true, &mut r);
encoder.add_sample(0, 3, true, &mut r);
let db = TestDb::new(RealClocks {});
let row = db.insert_recording_from_encoder(r);
let segment = Segment::new(&db.db.lock(), &row, 0 .. 2).unwrap();
assert_eq!(&get_frames(&db.db, &segment, |it| it.bytes), &[1, 2, 3]);
}
// TODO: test segment error cases involving mismatch between row frames/key_frames and index.
}
#[cfg(all(test, feature="nightly"))]
mod bench {
extern crate test;
use self::test::Bencher;
use super::*;
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
2016-11-25 17:34:00 -05:00
/// Benchmarks the decoder, which is performance-critical for .mp4 serving.
#[bench]
fn bench_decoder(b: &mut Bencher) {
let data = include_bytes!("testdata/video_sample_index.bin");
b.bytes = data.len() as u64;
b.iter(|| {
let mut it = SampleIndexIterator::new();
while it.next(data).unwrap() {}
assert_eq!(30104460, it.pos);
assert_eq!(5399985, it.start_90k);
});
}
}