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[player] Fix bug where device is always deselected before db_speaker_save()
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@ -1226,10 +1226,8 @@ device_remove_family(void *arg, int *retval)
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// happen?) then the device will never be removed.
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// happen?) then the device will never be removed.
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if (!device->session)
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if (!device->session)
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{
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{
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if (device->selected)
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speaker_deselect_output(device);
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outputs_device_remove(device);
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outputs_device_remove(device);
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volume_master_find();
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}
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}
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}
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}
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