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[player] Remove pause timer remnants (moved to input/output in prev commit)
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@ -267,7 +267,6 @@ static int pb_timer_fd;
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timer_t pb_timer;
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#endif
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static struct event *pb_timer_ev;
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static struct event *player_pause_timeout_ev;
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// Time between ticks, i.e. time between when playback_cb() is invoked
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static struct timespec player_tick_interval;
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@ -424,12 +423,6 @@ scrobble_cb(void *arg)
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}
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#endif
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static void
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pause_timer_cb(int fd, short what, void *arg)
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{
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pb_abort();
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}
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static int
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metadata_finalize_cb(struct output_metadata *metadata)
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{
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@ -1527,7 +1520,6 @@ pb_timer_start(void)
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// The stop timers will be active if we have recently paused, but now that the
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// playback loop has been kicked off, we deactivate them
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// event_del(player_pause_timeout_ev);
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outputs_stop_delayed_cancel();
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ret = event_add(pb_timer_ev, NULL);
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@ -3198,7 +3190,6 @@ player_init(void)
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}
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CHECK_NULL(L_PLAYER, evbase_player = event_base_new());
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CHECK_NULL(L_PLAYER, player_pause_timeout_ev = evtimer_new(evbase_player, pause_timer_cb, NULL));
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#ifdef HAVE_TIMERFD
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CHECK_NULL(L_PLAYER, pb_timer_ev = event_new(evbase_player, pb_timer_fd, EV_READ | EV_PERSIST, playback_cb, NULL));
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#else
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