[input] Add a buffer full callback for the player

This commit is contained in:
ejurgensen 2017-01-15 23:25:00 +01:00
parent aa8edeead4
commit acc67338a1
2 changed files with 45 additions and 6 deletions

View File

@ -41,6 +41,8 @@
// Disallow further writes to the buffer when its size is larger than this threshold
#define INPUT_BUFFER_THRESHOLD STOB(44100)
// How long (in sec) to wait for player read before looping in playback thread
#define INPUT_LOOP_TIMEOUT 1
#define DEBUG 1 //TODO disable
@ -72,6 +74,9 @@ struct input_buffer
// If non-zero, remaining length of buffer until (possible) new metadata
size_t metadata;
// Optional callback to player if buffer is full
input_cb full_cb;
// Locks for sharing the buffer between input and player thread
pthread_mutex_t mutex;
pthread_cond_t cond;
@ -84,6 +89,9 @@ static pthread_t tid_input;
// Input buffer
static struct input_buffer input_buffer;
// Timeout waiting in playback loop
static struct timespec input_loop_timeout = { INPUT_LOOP_TIMEOUT, 0 };
#ifdef DEBUG
static size_t debug_elapsed;
#endif
@ -204,8 +212,12 @@ playback(void *arg)
void
input_wait(void)
{
struct timespec ts;
pthread_mutex_lock(&input_buffer.mutex);
pthread_cond_wait(&input_buffer.cond, &input_buffer.mutex);
ts = timespec_reltoabs(input_loop_timeout);
pthread_cond_timedwait(&input_buffer.cond, &input_buffer.mutex, &ts);
pthread_mutex_unlock(&input_buffer.mutex);
}
@ -214,21 +226,27 @@ input_wait(void)
int
input_write(struct evbuffer *evbuf, short flags)
{
struct timespec ts;
int ret;
pthread_mutex_lock(&input_buffer.mutex);
while ( (!input_loop_break) && (evbuffer_get_length(input_buffer.evbuf) > INPUT_BUFFER_THRESHOLD) )
{
if (input_buffer.full_cb)
{
input_buffer.full_cb();
input_buffer.full_cb = NULL;
}
if (flags & INPUT_FLAG_NONBLOCK)
{
pthread_mutex_unlock(&input_buffer.mutex);
return EAGAIN;
}
pthread_cond_wait(&input_buffer.cond, &input_buffer.mutex);
// TODO protect against infinite looping and waiting?
ts = timespec_reltoabs(input_loop_timeout);
pthread_cond_timedwait(&input_buffer.cond, &input_buffer.mutex, &ts);
}
if (!input_loop_break)
@ -294,6 +312,15 @@ input_read(void *data, size_t size, short *flags)
return len;
}
void
input_buffer_full_cb(input_cb cb)
{
pthread_mutex_lock(&input_buffer.mutex);
input_buffer.full_cb = cb;
pthread_mutex_unlock(&input_buffer.mutex);
}
int
input_setup(struct player_source *ps)
{
@ -316,8 +343,8 @@ input_start(struct player_source *ps)
if (tid_input)
{
DPRINTF(E_LOG, L_PLAYER, "Bug! Input start called, but playback already running\n");
input_pause(ps);
DPRINTF(E_WARN, L_PLAYER, "Input start called, but playback already running\n");
return 0;
}
input_loop_break = 0;
@ -427,6 +454,7 @@ input_flush(short *flags)
input_buffer.eof = 0;
input_buffer.metadata = 0;
input_buffer.full_cb = NULL;
pthread_mutex_unlock(&input_buffer.mutex);

View File

@ -71,6 +71,8 @@ struct player_source
struct player_source *play_next;
};
typedef int (*input_cb)(void);
struct input_definition
{
// Name of the input
@ -140,6 +142,15 @@ input_wait(void);
int
input_read(void *data, size_t size, short *flags);
/*
* Player can set this to get a callback from the input when the input buffer
* is full. The player may use this to resume playback after an underrun.
*
* @in cb The callback
*/
void
input_buffer_full_cb(input_cb cb);
/*
* Initializes the given player source for playback
*/