[player] Better fix for resuming playback af long pause (issue #766)

The fix in commit 3928ab6 broke resuming from an underrun, since it meant that
pb_resume() would flush the input buffer. With this fix it is possible to call
input_resume(), which will not flush the buffer if the source is already open.

Also renamed some functions in player.c for consistency.
This commit is contained in:
ejurgensen 2019-07-12 19:11:48 +02:00
parent d7efd79e14
commit 3e9f8effa0
3 changed files with 66 additions and 16 deletions

View File

@ -113,7 +113,7 @@ struct input_arg
{
uint32_t item_id;
int seek_ms;
struct input_metadata *metadata;
bool resume;
};
/* --- Globals --- */
@ -462,6 +462,16 @@ start(void *arg, int *retval)
// If we are asked to start the item that is currently open we can just seek
if (input_now_reading.open && cmdarg->item_id == input_now_reading.item_id)
{
// When we resume we don't want to flush & seek, since that has either
// already been done, or it is not desired because we just filled the
// buffer after an underrun.
if (cmdarg->resume)
{
DPRINTF(E_DBG, L_PLAYER, "Resuming input read loop for item '%s' (item id %" PRIu32 ")\n", input_now_reading.path, input_now_reading.item_id);
*retval = cmdarg->seek_ms;
return COMMAND_END;
}
flush(&flags);
ret = seek(&input_now_reading, cmdarg->seek_ms);
@ -763,6 +773,19 @@ input_seek(uint32_t item_id, int seek_ms)
cmdarg.item_id = item_id;
cmdarg.seek_ms = seek_ms;
cmdarg.resume = false;
return commands_exec_sync(cmdbase, start, NULL, &cmdarg);
}
int
input_resume(uint32_t item_id, int seek_ms)
{
struct input_arg cmdarg;
cmdarg.item_id = item_id;
cmdarg.seek_ms = seek_ms;
cmdarg.resume = true;
return commands_exec_sync(cmdbase, start, NULL, &cmdarg);
}
@ -776,6 +799,7 @@ input_start(uint32_t item_id)
cmdarg->item_id = item_id;
cmdarg->seek_ms = 0;
cmdarg->resume = false;
commands_exec_async(cmdbase, start, cmdarg);
}

View File

@ -196,6 +196,17 @@ input_buffer_full_cb(input_cb cb);
int
input_seek(uint32_t item_id, int seek_ms);
/*
* Same as input_seek(), except if the item is already being read we don't do
* anything (no flush & seek)
*
* @in item_id Queue item id to start playing
* @in seek_ms Position to start playing
* @return Actual seek position if seekable, 0 otherwise, -1 on error
*/
int
input_resume(uint32_t item_id, int seek_ms);
/*
* Same as input_seek(), just non-blocking and does not offer seek.
*

View File

@ -612,19 +612,8 @@ source_stop(void)
input_stop();
}
static void
source_start(struct player_source *ps)
{
if (!ps)
return;
DPRINTF(E_DBG, L_PLAYER, "Opening next track: '%s' (id=%d)\n", ps->path, ps->item_id);
input_start(ps->item_id);
}
static int
source_restart(struct player_source *ps)
source_start(struct player_source *ps)
{
short flags;
@ -638,6 +627,32 @@ source_restart(struct player_source *ps)
return input_seek(ps->item_id, (int)ps->seek_ms);
}
static void
source_next(struct player_source *ps)
{
if (!ps)
return;
DPRINTF(E_DBG, L_PLAYER, "Opening next track: '%s' (id=%d)\n", ps->path, ps->item_id);
input_start(ps->item_id);
}
static int
source_restart(void)
{
if (!pb_session.playing_now)
{
DPRINTF(E_LOG, L_PLAYER, "Bug! source_restart called, but playing_now is null\n");
return -1;
}
DPRINTF(E_DBG, L_PLAYER, "Restarting track: '%s' (id=%d, pos=%d)\n", pb_session.playing_now->path, pb_session.playing_now->item_id, pb_session.playing_now->pos_ms);
input_resume(pb_session.playing_now->item_id, pb_session.playing_now->pos_ms);
return 0;
}
/* ------------------------ Playback session upkeep ------------------------- */
@ -910,7 +925,7 @@ event_read_start_next()
session_update_read_next(ps);
// Starts the input read loop
source_start(pb_session.source_list);
source_next(pb_session.source_list);
}
static void
@ -1604,7 +1619,7 @@ pb_session_start(struct db_queue_item *queue_item, uint32_t seek_ms)
session_start(ps);
// Sets of opening of the new source
while ( (ret = source_restart(ps)) < 0)
while ( (ret = source_start(ps)) < 0)
{
// Couldn't start requested item, skip to next and remove failed item from queue
item_id = ps->item_id;
@ -1665,7 +1680,7 @@ pb_resume(void)
{
int ret;
ret = source_restart(pb_session.playing_now);
ret = source_restart();
if (ret < 0)
{
pb_abort();