This makes a huge difference in the reported time - 863 usec rather than 6
milliseconds on my laptop. Part of the difference is in reqwest client setup
(it apparently initializes a SSL_CTX that is never used in this test), part
fresh connections vs keepalive, part I don't know what. None of it seems
relevant to the logic I want to test.
serve_generated_bytes is >3X faster. One caveat is that the reactor thread may
stall when reading from the memory-mapped slice. Moonfire NVR is basically a
single-user program, so that may not be so bad, but we'll see.
There were Nagle's algorithm delays in both the "fresh_client" and
"reuse_client" versions of the .mp4 serving benchmark. Now performance is much
more consistent.
* don't store sizes of mp4-format sample indexes; recalculate them.
* keep SampleIndexIterator position as a u32 rather than a usize.
This is 960 bytes for a 60-minute mp4; another small cache usage improvement.
* add a --ts subcommand to convert between numeric and human-readable
representations. This is handy when directly inspecting the SQLite database
or API output.
* also take the human-readable form in the web interface's camera view.
* to reduce confusion, when using trim=true on the web interface's camera
view, trim the displayed starting and ending times as well as the actual
.mp4 file links.
This crate is a slightly-more-polished and MIT-licensed version of
resource.rs. So far it has one advantage: running the tests doesn't
require RUST_TEST_THREADS=1.
The benchmarks now require "cargo bench --features=nightly". The
extra #[cfg(nightly)] switches in the code needed for it are a bit
annoying; I may move the benches to a separate directory to avoid this.
But for now, this works.
This is a significant milestone; now the Rust branch matches the C++ branch's
features.
In the process, I switched from using serde_derive (which requires nightly
Rust) to serde_codegen (which does not). It was easier than I thought it'd
be. I'm getting close to no longer requiring nightly Rust.
I should have submitted/pushed more incrementally but just played with it on
my computer as I was learning the language. The new Rust version more or less
matches the functionality of the current C++ version, although there are many
caveats listed below.
Upgrade notes: when moving from the C++ version, I recommend dropping and
recreating the "recording_cover" index in SQLite3 to pick up the addition of
the "video_sync_samples" column:
$ sudo systemctl stop moonfire-nvr
$ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db
sqlite> drop index recording_cover;
sqlite3> create index ...rest of command as in schema.sql...;
sqlite3> ^D
Some known visible differences from the C++ version:
* .mp4 generation queries SQLite3 differently. Before it would just get all
video indexes in a single query. Now it leads with a query that should be
satisfiable by the covering index (assuming the index has been recreated as
noted above), then queries individual recording's indexes as needed to fill
a LRU cache. I believe this is roughly similar speed for the initial hit
(which generates the moov part of the file) and significantly faster when
seeking. I would have done it a while ago with the C++ version but didn't
want to track down a lru cache library. It was easier to find with Rust.
* On startup, the Rust version cleans up old reserved files. This is as in the
design; the C++ version was just missing this code.
* The .html recording list output is a little different. It's in ascending
order, with the most current segment shorten than an hour rather than the
oldest. This is less ergonomic, but it was easy. I could fix it or just wait
to obsolete it with some fancier JavaScript UI.
* commandline argument parsing and logging have changed formats due to
different underlying libraries.
* The JSON output isn't quite right (matching the spec / C++ implementation)
yet.
Additional caveats:
* I haven't done any proof-reading of prep.sh + install instructions.
* There's a lot of code quality work to do: adding (back) comments and test
coverage, developing a good Rust style.
* The ffmpeg foreign function interface is particularly sketchy. I'd
eventually like to switch to something based on autogenerated bindings.
I'd also like to use pure Rust code where practical, but once I do on-NVR
motion detection I'll need to existing C/C++ libraries for speed (H.264
decoding + OpenCL-based analysis).