This refactor is done for few reasons below
- to avoid deadlocks in scenarios when number
of nodes are smaller < actual erasure stripe
count where in N participating local lockers
can lead to deadlocks across systems.
- avoids expiry routines to run 1000 of separate
network operations and routes per disk where
as each of them are still accessing one single
local entity.
- it is ideal to have since globalLockServer
per instance.
- In a 32node deployment however, each server
group is still concentrated towards the
same set of lockers that partipicate during
the write/read phase, unlike previous minio/dsync
implementation - this potentially avoids send
32 requests instead we will still send at max
requests of unique nodes participating in a
write/read phase.
- reduces overall chattiness on smaller setups.
- Add owner information for expiry, locking, unlocking a resource
- TopLocks returns now locks in quorum by default, provides
a way to capture stale locks as well with `?stale=true`
- Simplify the quorum handling for locks to avoid from storage
class, because there were challenges to make it consistent
across all situations.
- And other tiny simplifications to reset locks.
In the Current bug we were re-using the context
from previously granted lockers, this would
lead to lock timeouts for existing valid
read or write locks, leading to premature
timeout of locks.
This bug affects only local lockers in FS
or standalone erasure coded mode. This issue
is rather historical as well and was present
in lsync for some time but we were lucky to
not see it.
Similar changes are done in dsync as well
to keep the code more familiar
Fixes#9827
- Implement a new xl.json 2.0.0 format to support,
this moves the entire marshaling logic to POSIX
layer, top layer always consumes a common FileInfo
construct which simplifies the metadata reads.
- Implement list object versions
- Migrate to siphash from crchash for new deployments
for object placements.
Fixes#2111
At a customer setup with lots of concurrent calls
it can be observed that in newRetryTimer there
were lots of tiny alloations which are not
relinquished upon retries, in this codepath
we were only interested in re-using the timer
and use it wisely for each locker.
```
(pprof) top
Showing nodes accounting for 8.68TB, 97.02% of 8.95TB total
Dropped 1198 nodes (cum <= 0.04TB)
Showing top 10 nodes out of 79
flat flat% sum% cum cum%
5.95TB 66.50% 66.50% 5.95TB 66.50% time.NewTimer
1.16TB 13.02% 79.51% 1.16TB 13.02% github.com/ncw/directio.AlignedBlock
0.67TB 7.53% 87.04% 0.70TB 7.78% github.com/minio/minio/cmd.xlObjects.putObject
0.21TB 2.36% 89.40% 0.21TB 2.36% github.com/minio/minio/cmd.(*posix).Walk
0.19TB 2.08% 91.49% 0.27TB 2.99% os.statNolog
0.14TB 1.59% 93.08% 0.14TB 1.60% os.(*File).readdirnames
0.10TB 1.09% 94.17% 0.11TB 1.25% github.com/minio/minio/cmd.readDirN
0.10TB 1.07% 95.23% 0.10TB 1.07% syscall.ByteSliceFromString
0.09TB 1.03% 96.27% 0.09TB 1.03% strings.(*Builder).grow
0.07TB 0.75% 97.02% 0.07TB 0.75% path.(*lazybuf).append
```
To avoid this issue with refCounter refactor the code
such that
- locker() always increases refCount upon success
- unlocker() always decrements refCount upon success
(as a special case removes the resource if the
refCount is zero)
By these two assumptions we are able to see that we
are never granted two write lockers in any situation.
Thanks to @vcabbage for writing a nice reproducer.
Change distributed locking to allow taking bulk locks
across objects, reduces usually 1000 calls to 1.
Also allows for situations where multiple clients sends
delete requests to objects with following names
```
{1,2,3,4,5}
```
```
{5,4,3,2,1}
```
will block and ensure that we do not fail the request
on each other.
This PR implements locking from a global entity into
a more localized set level entity, allowing for locks
to be held only on the resources which are writing
to a collection of disks rather than a global level.
In this process this PR also removes the top-level
limit of 32 nodes to an unlimited number of nodes. This
is a precursor change before bring in bucket expansion.
This PR adds code to appropriately handle versioning issues
that come up quite constantly across our API changes. Currently
we were also routing our requests wrong which sort of made it
harder to write a consistent error handling code to appropriately
reject or honor requests.
This PR potentially fixes issues
- old mc is used against new minio release which is incompatible
returns an appropriate for client action.
- any older servers talking to each other, report appropriate error
- incompatible peer servers should report error and reject the calls
with appropriate error
On Kubernetes/Docker setups DNS resolves inappropriately
sometimes where there are situations same endpoints with
multiple disks come online indicating either one of them
is local and some of them are not local. This situation
can never happen and its only a possibility in orchestrated
deployments with dynamic DNS. Following code ensures that we
treat if one of the endpoint says its local for a given host
it is true for all endpoints for the same host. Following code
ensures that this assumption is true and it works in all
scenarios and it is safe to assume for a given host.
This PR also adds validation such that we do not crash the
server if there are bugs in the endpoints list in dsync
initialization.
Thanks to Daniel Valdivia <hola@danielvaldivia.com> for
reproducing this, this fix is needed as part of the
https://github.com/minio/m3 project.
In distributed mode, use REST API to acquire and manage locks instead
of RPC.
RPC has been completely removed from MinIO source.
Since we are moving from RPC to REST, we cannot use rolling upgrades as the
nodes that have not yet been upgraded cannot talk to the ones that have
been upgraded.
We expect all minio processes on all nodes to be stopped and then the
upgrade process to be completed.
Also force http1.1 for inter-node communication
No locks are ever left in memory, we also
have a periodic interval of clearing stale locks
anyways. The lock instrumentation was not complete
and was seldom used.
Deprecate this for now and bring it back later if
it is really needed. This also in-turn seems to improve
performance slightly.
During startup until the object layer is initialized
logger is disabled to provide for a cleaner UI error
message. CriticalIf is disabled, use FatalIf instead.
Also never call os.Exit(1) on running servers where
you can return error to client in handlers.
Added support for new RPC support using HTTP POST. RPC's
arguments and reply are Gob encoded and sent as HTTP
request/response body.
This patch also removes Go RPC based implementation.
This PR implements an object layer which
combines input erasure sets of XL layers
into a unified namespace.
This object layer extends the existing
erasure coded implementation, it is assumed
in this design that providing > 16 disks is
a static configuration as well i.e if you started
the setup with 32 disks with 4 sets 8 disks per
pack then you would need to provide 4 sets always.
Some design details and restrictions:
- Objects are distributed using consistent ordering
to a unique erasure coded layer.
- Each pack has its own dsync so locks are synchronized
properly at pack (erasure layer).
- Each pack still has a maximum of 16 disks
requirement, you can start with multiple
such sets statically.
- Static sets set of disks and cannot be
changed, there is no elastic expansion allowed.
- Static sets set of disks and cannot be
changed, there is no elastic removal allowed.
- ListObjects() across sets can be noticeably
slower since List happens on all servers,
and is merged at this sets layer.
Fixes#5465Fixes#5464Fixes#5461Fixes#5460Fixes#5459Fixes#5458Fixes#5460Fixes#5488Fixes#5489Fixes#5497Fixes#5496
In current implementation we used as many dsync clients
as per number of endpoints(along with path) which is not
the expected implementation. The implementation of Dsync
was expected to be just for the endpoint Host alone such
that if you have 4 servers and each with 4 disks we need
to only have 4 dsync clients and 4 dsync servers. But
we currently had 8 clients, servers which in-fact is
unexpected and should be avoided.
This PR brings the implementation back to its original
intention. This issue was found #5160
This fix removes logrus package dependency and refactors the console
logging as the only logging mechanism by removing file logging support.
It rearranges the log message format and adds stack trace information
whenever trace information is not available in the error structure.
It also adds `--json` flag support for server logging.
When minio server is started with `--json` flag, all log messages are
displayed in json format, with no start-up and informational log
messages.
Fixes#5265#5220#5197
This change introduces following simplified steps to follow
during config migration.
```
// Steps to move from version N to version N+1
// 1. Add new struct serverConfigVN+1 in config-versions.go
// 2. Set configCurrentVersion to "N+1"
// 3. Set serverConfigCurrent to serverConfigVN+1
// 4. Add new migration function (ex. func migrateVNToVN+1()) in config-migrate.go
// 5. Call migrateVNToVN+1() from migrateConfig() in config-migrate.go
// 6. Make changes in config-current_test.go for any test change
```
This makes lock RPCs similar to other RPCs where requests to the local
server bypass the network. Requests to the local lock-subsystem may
bypass the network layer and directly access the locking
data-structures.
This incidentally fixes#4451.
This patch fixes below
* Previously fatalIf() never writes log other than first logging target.
* quiet flag is not honored to show progress messages other than startup messages.
* Removes console package usage for progress messages.
* Rename GenericArgs to AuthRPCArgs
* Rename GenericReply to AuthRPCReply
* Remove authConfig.loginMethod and add authConfig.ServiceName
* Rename loginServer to AuthRPCServer
* Rename RPCLoginArgs to LoginRPCArgs
* Rename RPCLoginReply to LoginRPCReply
* Version and RequestTime are added to LoginRPCArgs and verified by
server side, not client side.
* Fix data race in lockMaintainence loop.