Currently minio master requires 4 servers, we
have decided to run on a minimum of 2 servers
instead - fixes a regression from previous
releases where 3 server setups were supported.
In current implementation we used as many dsync clients
as per number of endpoints(along with path) which is not
the expected implementation. The implementation of Dsync
was expected to be just for the endpoint Host alone such
that if you have 4 servers and each with 4 disks we need
to only have 4 dsync clients and 4 dsync servers. But
we currently had 8 clients, servers which in-fact is
unexpected and should be avoided.
This PR brings the implementation back to its original
intention. This issue was found #5160
* Rename GenericArgs to AuthRPCArgs
* Rename GenericReply to AuthRPCReply
* Remove authConfig.loginMethod and add authConfig.ServiceName
* Rename loginServer to AuthRPCServer
* Rename RPCLoginArgs to LoginRPCArgs
* Rename RPCLoginReply to LoginRPCReply
* Version and RequestTime are added to LoginRPCArgs and verified by
server side, not client side.
* Fix data race in lockMaintainence loop.
This change initializes rpc servers associated with disks that are
local. It makes object layer initialization on demand, namely on the
first request to the object layer.
Also adds lock RPC service vendorized minio/dsync