Allow internal types to support a `Recycler` interface, which will allow for sharing of common types across handlers.
This means that all `grid.MSS` (and similar) objects are shared across in a common pool instead of a per-handler pool.
Add internal request reuse of internal types. Add for safe (pointerless) types explicitly.
Only log params for internal types. Doing Sprint(obj) is just a bit too messy.
Do not rely on `connChange` to do reconnects.
Instead, you can block while the connection is running and reconnect
when handleMessages returns.
Add fully async monitoring instead of monitoring on the main goroutine
and keep this to avoid full network lockup.
- Move RenameFile to websockets
- Move ReadAll that is primarily is used
for reading 'format.json' to to websockets
- Optimize DiskInfo calls, and provide a way
to make a NoOp DiskInfo call.
Add separate reconnection mutex
Give more safety around reconnects and make sure a state change isn't missed.
Tested with several runs of `λ go test -race -v -count=500`
Adds separate mutex and doesn't mix in the testing mutex.
Race checks would occasionally show race on handleMsgWg WaitGroup by debug messages (used in test only).
Use the `connMu` mutex to protect this against concurrent Wait/Add.
Fixes#18827
When rejecting incoming grid requests fill out the rejection reason and log it once.
This will give more context when startup is failing. Already logged after a retry on caller.
`OpMuxConnectError` was not handled correctly.
Remove local checks for single request handlers so they can
run before being registered locally.
Bonus: Only log IAM bootstrap on startup.
This PR adds a WebSocket grid feature that allows servers to communicate via
a single two-way connection.
There are two request types:
* Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small
roundtrips with small payloads.
* Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`,
which allows for different combinations of full two-way streams with an initial payload.
Only a single stream is created between two machines - and there is, as such, no
server/client relation since both sides can initiate and handle requests. Which server
initiates the request is decided deterministically on the server names.
Requests are made through a mux client and server, which handles message
passing, congestion, cancelation, timeouts, etc.
If a connection is lost, all requests are canceled, and the calling server will try
to reconnect. Registered handlers can operate directly on byte
slices or use a higher-level generics abstraction.
There is no versioning of handlers/clients, and incompatible changes should
be handled by adding new handlers.
The request path can be changed to a new one for any protocol changes.
First, all servers create a "Manager." The manager must know its address
as well as all remote addresses. This will manage all connections.
To get a connection to any remote, ask the manager to provide it given
the remote address using.
```
func (m *Manager) Connection(host string) *Connection
```
All serverside handlers must also be registered on the manager. This will
make sure that all incoming requests are served. The number of in-flight
requests and responses must also be given for streaming requests.
The "Connection" returned manages the mux-clients. Requests issued
to the connection will be sent to the remote.
* `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)`
performs a single request and returns the result. Any deadline provided on the request is
forwarded to the server, and canceling the context will make the function return at once.
* `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)`
will initiate a remote call and send the initial payload.
```Go
// A Stream is a two-way stream.
// All responses *must* be read by the caller.
// If the call is canceled through the context,
//The appropriate error will be returned.
type Stream struct {
// Responses from the remote server.
// Channel will be closed after an error or when the remote closes.
// All responses *must* be read by the caller until either an error is returned or the channel is closed.
// Canceling the context will cause the context cancellation error to be returned.
Responses <-chan Response
// Requests sent to the server.
// If the handler is defined with 0 incoming capacity this will be nil.
// Channel *must* be closed to signal the end of the stream.
// If the request context is canceled, the stream will no longer process requests.
Requests chan<- []byte
}
type Response struct {
Msg []byte
Err error
}
```
There are generic versions of the server/client handlers that allow the use of type
safe implementations for data types that support msgpack marshal/unmarshal.