mirror of https://github.com/minio/minio.git
grid: Simpler reconnect logic (#18889)
Do not rely on `connChange` to do reconnects. Instead, you can block while the connection is running and reconnect when handleMessages returns. Add fully async monitoring instead of monitoring on the main goroutine and keep this to avoid full network lockup.
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6347fb6636
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@ -707,26 +707,15 @@ func (c *Connection) connect() {
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if debugPrint {
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fmt.Println(c.Local, "Connected Waiting for Messages")
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}
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c.updateState(StateConnected)
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go c.handleMessages(c.ctx, conn)
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// Monitor state changes and reconnect if needed.
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c.connChange.L.Lock()
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for {
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newState := c.State()
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if newState != StateConnected {
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c.connChange.L.Unlock()
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if newState == StateShutdown {
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conn.Close()
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return
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}
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if debugPrint {
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fmt.Println(c.Local, "Disconnected")
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}
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// Reconnect
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break
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}
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// Unlock and wait for state change.
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c.connChange.Wait()
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// Handle messages...
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c.handleMessages(c.ctx, conn)
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// Reconnect unless we are shutting down (debug only).
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if c.State() == StateShutdown {
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conn.Close()
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return
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}
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if debugPrint {
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fmt.Println(c.Local, "Disconnected. Attempting to reconnect.")
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}
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}
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}
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@ -818,7 +807,7 @@ func (c *Connection) handleIncoming(ctx context.Context, conn net.Conn, req conn
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rid := uuid.UUID(req.ID)
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c.remoteID = &rid
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c.updateState(StateConnected)
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// Handle incoming messages until disconnect.
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c.handleMessages(ctx, conn)
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return nil
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}
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@ -867,12 +856,36 @@ func (c *Connection) updateState(s State) {
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c.connChange.Broadcast()
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}
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// monitorState will monitor the state of the connection and close the net.Conn if it changes.
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func (c *Connection) monitorState(conn net.Conn, cancel context.CancelCauseFunc) {
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c.connChange.L.Lock()
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defer c.connChange.L.Unlock()
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for {
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newState := c.State()
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if newState != StateConnected {
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conn.Close()
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cancel(ErrDisconnected)
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return
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}
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// Unlock and wait for state change.
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c.connChange.Wait()
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}
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}
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// handleMessages will handle incoming messages on conn.
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// caller *must* hold reconnectMu.
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func (c *Connection) handleMessages(ctx context.Context, conn net.Conn) {
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c.updateState(StateConnected)
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ctx, cancel := context.WithCancelCause(ctx)
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defer cancel(ErrDisconnected)
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// This will ensure that is something asks to disconnect and we are blocked on reads/writes
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// the connection will be closed and readers/writers will unblock.
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go c.monitorState(conn, cancel)
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c.handleMsgWg.Add(2)
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c.reconnectMu.Unlock()
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ctx, cancel := context.WithCancelCause(ctx)
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// Read goroutine
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go func() {
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defer func() {
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@ -1034,7 +1047,6 @@ func (c *Connection) handleMessages(ctx context.Context, conn net.Conn) {
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lastPongTime := time.Unix(lastPong, 0)
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if d := time.Since(lastPongTime); d > connPingInterval*2 {
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logger.LogIf(ctx, fmt.Errorf("host %s last pong too old (%v); disconnecting", c.Remote, d.Round(time.Millisecond)))
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cancel(ErrDisconnected)
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return
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}
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}
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@ -1084,14 +1096,12 @@ func (c *Connection) handleMessages(ctx context.Context, conn net.Conn) {
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err := wsw.writeMessage(&buf, c.side, ws.OpBinary, toSend)
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if err != nil {
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logger.LogIf(ctx, fmt.Errorf("ws writeMessage: %w", err))
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cancel(ErrDisconnected)
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return
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}
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PutByteBuffer(toSend)
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_, err = buf.WriteTo(conn)
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if err != nil {
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logger.LogIf(ctx, fmt.Errorf("ws write: %w", err))
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cancel(ErrDisconnected)
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return
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}
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continue
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@ -1109,7 +1119,6 @@ func (c *Connection) handleMessages(ctx context.Context, conn net.Conn) {
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toSend, err = m.MarshalMsg(toSend)
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if err != nil {
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logger.LogIf(ctx, fmt.Errorf("msg.MarshalMsg: %w", err))
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cancel(ErrDisconnected)
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return
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}
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// Append as byte slices.
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@ -1126,14 +1135,12 @@ func (c *Connection) handleMessages(ctx context.Context, conn net.Conn) {
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err = wsw.writeMessage(&buf, c.side, ws.OpBinary, toSend)
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if err != nil {
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logger.LogIf(ctx, fmt.Errorf("ws writeMessage: %w", err))
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cancel(ErrDisconnected)
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return
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}
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// Tosend is our local buffer, so we can reuse it.
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// buf is our local buffer, so we can reuse it.
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_, err = buf.WriteTo(conn)
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if err != nil {
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logger.LogIf(ctx, fmt.Errorf("ws write: %w", err))
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cancel(ErrDisconnected)
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return
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}
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@ -691,6 +691,9 @@ func (h *StreamTypeHandler[Payload, Req, Resp]) Call(ctx context.Context, c Stre
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if h.InCapacity > 0 {
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reqT = make(chan Req)
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// Request handler
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if stream.Requests == nil {
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return nil, fmt.Errorf("internal error: stream request channel nil")
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}
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go func() {
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defer close(stream.Requests)
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for req := range reqT {
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@ -533,7 +533,9 @@ func (m *muxClient) closeLocked() {
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if m.closed {
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return
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}
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close(m.respWait)
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m.respWait = nil
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if m.respWait != nil {
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close(m.respWait)
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m.respWait = nil
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}
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m.closed = true
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}
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@ -21,6 +21,7 @@ import (
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"context"
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"errors"
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"fmt"
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"runtime/debug"
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"sync"
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"sync/atomic"
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"time"
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@ -138,7 +139,8 @@ func newMuxStream(ctx context.Context, msg message, c *Connection, handler Strea
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}
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if r := recover(); r != nil {
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logger.LogIf(ctx, fmt.Errorf("grid handler (%v) panic: %v", msg.Handler, r))
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err := RemoteErr(fmt.Sprintf("panic: %v", r))
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debug.PrintStack()
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err := RemoteErr(fmt.Sprintf("remote call panic: %v", r))
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handlerErr = &err
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}
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if debugPrint {
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@ -244,8 +246,10 @@ func (m *muxServer) message(msg message) {
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if len(msg.Payload) > 0 {
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logger.LogIf(m.ctx, fmt.Errorf("muxServer: EOF message with payload"))
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}
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close(m.inbound)
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m.inbound = nil
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if m.inbound != nil {
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close(m.inbound)
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m.inbound = nil
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}
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return
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}
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