This change is a simplification over existing
code since it is not required to have a separate
RPCClient structure instead keep authRPCClient can
do the same job.
There is no code which directly uses netRPCClient(),
keeping authRPCClient is better and simpler. This
simplication also allows for removal of multiple
levels of locking code per object.
Observed in #5160
This is an improvement upon existing implementation
by avoiding transfer of access and secret keys over
the network. This change only exchanges JWT tokens
generated by an rpc client. Even if the JWT can be
traced over the network on a non-TLS connection, this
change makes sure that we never really expose the
secret key over the network.
This removal comes to avoid some redundant requirements
which are adding more problems on a production setup.
Here are the list of checks for time as they happen
- Fresh connect (during server startup) - CORRECT
- A reconnect after network disconnect - CORRECT
- For each RPC call - INCORRECT.
Verifying time for each RPC aggravates a situation
where a RPC call is rejected in a sequence of events
due to enough load on a production setup. 3 second
might not be enough time window for the call to be
initiated and received by the server.
Currently the auth rpc client defaults to to a maximum
cap of 30seconds timeout. Make this to be configurable
by the caller of authRPCClient during initialization, if no
such config is provided then default to 30 seconds.
* Rename GenericArgs to AuthRPCArgs
* Rename GenericReply to AuthRPCReply
* Remove authConfig.loginMethod and add authConfig.ServiceName
* Rename loginServer to AuthRPCServer
* Rename RPCLoginArgs to LoginRPCArgs
* Rename RPCLoginReply to LoginRPCReply
* Version and RequestTime are added to LoginRPCArgs and verified by
server side, not client side.
* Fix data race in lockMaintainence loop.
This patch uses a technique where in a retryable storage
before object layer initialization has a higher delay
and waits for longer period upto 4 times with time unit
of seconds.
And uses another set of configuration after the disks
have been formatted, i.e use a lower retry backoff rate
and retrying only once per 5 millisecond.
Network IO error count is reduced to a lower value i.e 256
before we reject the disk completely. This is done so that
combination of retry logic and total error count roughly
come to around 2.5secs which is when we basically take the
disk offline completely.
NOTE: This patch doesn't fix the issue of what if the disk
is completely dead and comes back again after the initialization.
Such a mutating state requires a change in our startup sequence
which will be done subsequently. This is an interim fix to alleviate
users from these issues.
Implement a storage rpc specific rpc client,
which does not reconnect unnecessarily.
Instead reconnect is handled at a different
layer for storage alone.
Rest of the calls using AuthRPC automatically
reconnect, i.e upon an error equal to `rpc.ErrShutdown`
they dial again and call the requested method again.
Previously, more than one goroutine calls RPCClient.dial(), each
goroutine gets a new rpc.Client but only one such client is stored
into RPCClient object. This leads to leaky connection at the server
side. This is fixed by taking lock at top of dial() and release on
return.
This is needed to validate if the `format.json` indeed exists
when a fresh node is brought online.
This wrapped implementation also connects to the remote node
by attempting a re-login. Subsequently after a successful
connect `format.json` is validated as well.
Fixes#3207
This change adds more richer error response
for JSON-RPC by interpreting object layer
errors to corresponding meaningful errors
for the web browser.
```go
&json2.Error{
Message: "Bucket Name Invalid, Only lowercase letters, full stops, and numbers are allowed.",
}
```
Additionally this patch also allows PresignedGetObject()
to take expiry parameter to have variable expiry.
Disks when are offline for a long period of time, we should
ignore the disk after trying Login upto 5 times.
This is to reduce the network chattiness, this also reduces
the overall time spent on `net.Dial`.
Fixes#3286
rpcClient should attempt a reconnect if the call fails
with 'rpc.ErrShutdown' this is needed since at times when
the servers are taken down and brought back up.
The hijacked connection from net.Dial is usually closed.
So upon first attempt rpcClient might falsely indicate that
disk to be down, to avoid this state make another dial attempt
to really fail.
Fixes#3206Fixes#3205
- Servers do not exit for invalid credentials instead they print and wait.
- Servers do not exit for version mismatch instead they print and wait.
- Servers do not exit for time differences between nodes they print and wait.