using Lstat() is causing tiny memory allocations,
that are usually wasted and never used, instead
we can simply uses Access() call that does 0
memory allocations.
This PR adds deadlines per Write() calls, such
that slow drives are timed-out appropriately and
the overall responsiveness for Writes() is always
up to a predefined threshold providing applications
sustained latency even if one of the drives is slow
to respond.
```
mc admin info --json
```
provides these details, for now, we shall eventually
expose this at Prometheus level eventually.
Co-authored-by: Harshavardhana <harsha@minio.io>
In-case user enables O_DIRECT for reads and backend does
not support it we shall proceed to turn it off instead
and print a warning. This validation avoids any unexpected
downtimes that users may incur.
to verify moving content and preserving legacy content,
we have way to detect the objects through readdir()
this path is not necessary for most common cases on
newer setups, avoid readdir() to save multiple system
calls.
also fix the CheckFile behavior for most common
use case i.e without legacy format.
For objects with `N` prefix depth, this PR reduces `N` such network
operations by converting `CheckFile` into a single bulk operation.
Reduction in chattiness here would allow disks to be utilized more
cleanly, while maintaining the same functionality along with one
extra volume check stat() call is removed.
Update tests to test multiple sets scenario
Current implementation requires server pools to have
same erasure stripe sizes, to facilitate same SLA
and expectations.
This PR allows server pools to be variadic, i.e they
do not have to be same erasure stripe sizes - instead
they should have SLA for parity ratio.
If the parity ratio cannot be guaranteed by the new
server pool, the deployment is rejected i.e server
pool expansion is not allowed.
Use separate sync.Pool for writes/reads
Avoid passing buffers for io.CopyBuffer()
if the writer or reader implement io.WriteTo or io.ReadFrom
respectively then its useless for sync.Pool to allocate
buffers on its own since that will be completely ignored
by the io.CopyBuffer Go implementation.
Improve this wherever we see this to be optimal.
This allows us to be more efficient on memory usage.
```
385 // copyBuffer is the actual implementation of Copy and CopyBuffer.
386 // if buf is nil, one is allocated.
387 func copyBuffer(dst Writer, src Reader, buf []byte) (written int64, err error) {
388 // If the reader has a WriteTo method, use it to do the copy.
389 // Avoids an allocation and a copy.
390 if wt, ok := src.(WriterTo); ok {
391 return wt.WriteTo(dst)
392 }
393 // Similarly, if the writer has a ReadFrom method, use it to do the copy.
394 if rt, ok := dst.(ReaderFrom); ok {
395 return rt.ReadFrom(src)
396 }
```
From readahead package
```
// WriteTo writes data to w until there's no more data to write or when an error occurs.
// The return value n is the number of bytes written.
// Any error encountered during the write is also returned.
func (a *reader) WriteTo(w io.Writer) (n int64, err error) {
if a.err != nil {
return 0, a.err
}
n = 0
for {
err = a.fill()
if err != nil {
return n, err
}
n2, err := w.Write(a.cur.buffer())
a.cur.inc(n2)
n += int64(n2)
if err != nil {
return n, err
}
```
Rewrite parentIsObject() function. Currently if a client uploads
a/b/c/d, we always check if c, b, a are actual objects or not.
The new code will check with the reverse order and quickly quit if
the segment doesn't exist.
So if a, b, c in 'a/b/c' does not exist in the first place, then returns
false quickly.
WriteAll saw 127GB allocs in a 5 minute timeframe for 4MiB buffers
used by `io.CopyBuffer` even if they are pooled.
Since all writers appear to write byte buffers, just send those
instead and write directly. The files are opened through the `os`
package so they have no special properties anyway.
This removes the alloc and copy for each operation.
REST sends content length so a precise alloc can be made.
Design: https://gist.github.com/klauspost/025c09b48ed4a1293c917cecfabdf21c
Gist of improvements:
* Cross-server caching and listing will use the same data across servers and requests.
* Lists can be arbitrarily resumed at a constant speed.
* Metadata for all files scanned is stored for streaming retrieval.
* The existing bloom filters controlled by the crawler is used for validating caches.
* Concurrent requests for the same data (or parts of it) will not spawn additional walkers.
* Listing a subdirectory of an existing recursive cache will use the cache.
* All listing operations are fully streamable so the number of objects in a bucket no
longer dictates the amount of memory.
* Listings can be handled by any server within the cluster.
* Caches are cleaned up when out of date or superseded by a more recent one.
Add context to all (non-trivial) calls to the storage layer.
Contexts are propagated through the REST client.
- `context.TODO()` is left in place for the places where it needs to be added to the caller.
- `endWalkCh` could probably be removed from the walkers, but no changes so far.
The "dangerous" part is that now a caller disconnecting *will* propagate down, so a
"delete" operation will now be interrupted. In some cases we might want to disconnect
this functionality so the operation completes if it has started, leaving the system in a cleaner state.
When crawling never use a disk we know is healing.
Most of the change involves keeping track of the original endpoint on xlStorage
and this also fixes DiskInfo.Endpoint never being populated.
Heal master will print `data-crawl: Disk "http://localhost:9001/data/mindev/data2/xl1" is
Healing, skipping` once on a cycle (no more often than every 5m).
- Implement a new xl.json 2.0.0 format to support,
this moves the entire marshaling logic to POSIX
layer, top layer always consumes a common FileInfo
construct which simplifies the metadata reads.
- Implement list object versions
- Migrate to siphash from crchash for new deployments
for object placements.
Fixes#2111