server startup code expects the object layer to properly
convert error into a proper type, so that in situations when
servers are coming up and quorum is not available servers
wait on each other.
using isServerResolvable for expiration can lead to chicken
and egg problems, a lock might expire knowingly when server
is booting up causing perpetual locks getting expired.
- In username search filter and username format variables we support %s for
replacing with the username.
- In group search filter we support %s for username and %d for the full DN of
the username.
root-disk implemented currently had issues where root
disk partitions getting modified might race and provide
incorrect results, to avoid this lets rely again back on
DeviceID and match it instead.
In-case of containers `/data` is one such extra entity that
needs to be verified for root disk, due to how 'overlay'
filesystem works and the 'overlay' presents a completely
different 'device' id - using `/data` as another entity
for fallback helps because our containers describe 'VOLUME'
parameter that allows containers to automatically have a
virtual `/data` that points to the container root path this
can either be at `/` or `/var/lib/` (on different partition)
also additionally make sure errors during deserializer closes
the reader with right error type such that Write() end
actually see the final error, this avoids a waitGroup usage
and waiting.
reduce the page-cache pressure completely by moving
the entire read-phase of our operations to O_DIRECT,
primarily this is going to be very useful for chatty
metadata operations such as listing, scanner, ilm, healing
like operations to avoid filling up the page-cache upon
repeated runs.
since we have changed our default envs to MINIO_ROOT_USER,
MINIO_ROOT_PASSWORD this was not supported by minio-go
credentials package, update minio-go to v7.0.10 for this
support. This also addresses few bugs related to users
had to specify AWS_ACCESS_KEY_ID as well to authenticate
with their S3 backend if they only used MINIO_ROOT_USER.
We can use this metric to check if there are too many S3 clients in the
queue and could explain why some of those S3 clients are timing out.
```
minio_s3_requests_waiting_total{server="127.0.0.1:9000"} 9981
```
If max_requests is 10000 then there is a strong possibility that clients
are timing out because of the queue deadline.
If the periodic `case <-t.C:` save gets held up for a long time it will end up
synchronize all disk writes for saving the caches.
We add jitter to per set writes so they don't sync up and don't hold a
lock for the write, since it isn't needed anyway.
If an outage prevents writes for a long while we also add individual
waits for each disk in case there was a queue.
Furthermore limit the number of buffers kept to 2GiB, since this could get
huge in large clusters. This will not act as a hard limit but should be enough
for normal operation.
in the case of active-active replication.
This PR also has the following changes:
- add docs on replication design
- fix corner case of completing versioned delete on a delete marker
when the target is down and `mc rm --vid` is performed repeatedly. Instead
the version should still be retained in the `PENDING|FAILED` state until
replication sync completes.
- remove `s3:Replication:OperationCompletedReplication` and
`s3:Replication:OperationFailedReplication` from ObjectCreated
events type
currently crawler waits for an entire readdir call to
return until it processes usage, lifecycle, replication
and healing - instead we should pass the applicator all
the way down to avoid building any special stack for all
the contents in a single directory.
This allows for
- no need to remember the entire list of entries per directory
before applying the required functions
- no need to wait for entire readdir() call to finish before
applying the required functions
This PR fixes
- allow 's3:versionid` as a valid conditional for
Get,Put,Tags,Object locking APIs
- allow additional headers missing for object APIs
- allow wildcard based action matching
additionally simply timedValue to have RWMutex
to avoid concurrent calls to DiskInfo() getting
serialized, this has an effect on all calls that
use GetDiskInfo() on the same disks.
Such as getOnlineDisks, getOnlineDisksWithoutHealing
The function used for getting host information
(host.SensorsTemperaturesWithContext) returns warnings in some cases.
Returning with error in such cases means we miss out on the other useful
information already fetched (os info).
If the OS info has been succesfully fetched, it should always be
included in the output irrespective of whether the other data (CPU
sensors, users) could be fetched or not.
To avoid large delays in metacache cleanup, use rename
instead of recursive delete calls, renames are cheaper
move the content to minioMetaTmpBucket and then cleanup
this folder once in 24hrs instead.
If the new cache can replace an existing one, we should
let it replace since that is currently being saved anyways,
this avoids pile up of 1000's of metacache entires for
same listing calls that are not necessary to be stored
on disk.
Skip notifications on objects that might have had
an error during deletion, this also avoids unnecessary
replication attempt on such objects.
Refactor some places to make sure that we have notified
the client before we
- notify
- schedule for replication
- lifecycle etc.
continuation of PR#11491 for multiple server pools and
bi-directional replication.
Moving proxying for GET/HEAD to handler level rather than
server pool layer as this was also causing incorrect proxying
of HEAD.
Also fixing metadata update on CopyObject - minio-go was not passing
source version ID in X-Amz-Copy-Source header
filter out relevant objects for each pool to
avoid calling, further delete operations on
subsequent pools where some of these objects
might not exist.
This is mainly useful to avoid situations
during bi-directional bucket replication.
top-level options shouldn't be passed down for
GetObjectInfo() while verifying the objects in
different pools, this is to make sure that
we always get the value from the pool where
the object exists.