minio/internal/grid/handlers.go

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perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
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// Copyright (c) 2015-2023 MinIO, Inc.
//
// This file is part of MinIO Object Storage stack
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package grid
import (
"context"
"encoding/hex"
"errors"
"fmt"
"strings"
"sync"
"github.com/minio/minio/internal/hash/sha256"
xioutil "github.com/minio/minio/internal/ioutil"
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
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"github.com/minio/minio/internal/logger"
"github.com/tinylib/msgp/msgp"
)
//go:generate stringer -type=HandlerID -output=handlers_string.go -trimprefix=Handler msg.go $GOFILE
// HandlerID is a handler identifier.
// It is used to determine request routing on the server.
// Handlers can be registered with a static subroute.
const (
// handlerInvalid is reserved to check for uninitialized values.
handlerInvalid HandlerID = iota
HandlerLockLock
HandlerLockRLock
HandlerLockUnlock
HandlerLockRUnlock
HandlerLockRefresh
HandlerLockForceUnlock
HandlerWalkDir
HandlerStatVol
HandlerDiskInfo
HandlerNSScanner
HandlerReadXL
HandlerReadVersion
HandlerDeleteFile
HandlerDeleteVersion
HandlerUpdateMetadata
HandlerWriteMetadata
HandlerCheckParts
HandlerRenameData
HandlerRenameFile
HandlerReadAll
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
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HandlerServerVerify
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
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// Add more above here ^^^
// If all handlers are used, the type of Handler can be changed.
// Handlers have no versioning, so non-compatible handler changes must result in new IDs.
handlerTest
handlerTest2
handlerLast
)
// handlerPrefixes are prefixes for handler IDs used for tracing.
// If a handler is not listed here, it will be traced with "grid" prefix.
var handlerPrefixes = [handlerLast]string{
HandlerLockLock: lockPrefix,
HandlerLockRLock: lockPrefix,
HandlerLockUnlock: lockPrefix,
HandlerLockRUnlock: lockPrefix,
HandlerLockRefresh: lockPrefix,
HandlerLockForceUnlock: lockPrefix,
HandlerWalkDir: storagePrefix,
HandlerStatVol: storagePrefix,
HandlerDiskInfo: storagePrefix,
HandlerNSScanner: storagePrefix,
HandlerReadXL: storagePrefix,
HandlerReadVersion: storagePrefix,
HandlerDeleteFile: storagePrefix,
HandlerDeleteVersion: storagePrefix,
HandlerUpdateMetadata: storagePrefix,
HandlerWriteMetadata: storagePrefix,
HandlerCheckParts: storagePrefix,
HandlerRenameData: storagePrefix,
HandlerRenameFile: storagePrefix,
HandlerReadAll: storagePrefix,
HandlerServerVerify: bootstrapPrefix,
}
const (
lockPrefix = "lockR"
storagePrefix = "storageR"
bootstrapPrefix = "bootstrap"
)
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
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func init() {
// Static check if we exceed 255 handler ids.
// Extend the type to uint16 when hit.
if handlerLast > 255 {
panic(fmt.Sprintf("out of handler IDs. %d > %d", handlerLast, 255))
}
}
func (h HandlerID) valid() bool {
return h != handlerInvalid && h < handlerLast
}
func (h HandlerID) isTestHandler() bool {
return h >= handlerTest && h <= handlerTest2
}
// RemoteErr is a remote error type.
// Any error seen on a remote will be returned like this.
type RemoteErr string
// NewRemoteErr creates a new remote error.
// The error type is not preserved.
func NewRemoteErr(err error) *RemoteErr {
if err == nil {
return nil
}
r := RemoteErr(err.Error())
return &r
}
// NewRemoteErrf creates a new remote error from a format string.
func NewRemoteErrf(format string, a ...any) *RemoteErr {
r := RemoteErr(fmt.Sprintf(format, a...))
return &r
}
// NewNPErr is a helper to no payload and optional remote error.
// The error type is not preserved.
func NewNPErr(err error) (NoPayload, *RemoteErr) {
if err == nil {
return NoPayload{}, nil
}
r := RemoteErr(err.Error())
return NoPayload{}, &r
}
// NewRemoteErrString creates a new remote error from a string.
func NewRemoteErrString(msg string) *RemoteErr {
r := RemoteErr(msg)
return &r
}
func (r RemoteErr) Error() string {
return string(r)
}
// Is returns if the string representation matches.
func (r *RemoteErr) Is(other error) bool {
if r == nil || other == nil {
return r == other
}
var o RemoteErr
if errors.As(other, &o) {
return r == &o
}
return false
}
// IsRemoteErr returns the value if the error is a RemoteErr.
func IsRemoteErr(err error) *RemoteErr {
var r RemoteErr
if errors.As(err, &r) {
return &r
}
return nil
}
type (
// SingleHandlerFn is handlers for one to one requests.
// A non-nil error value will be returned as RemoteErr(msg) to client.
// No client information or cancellation (deadline) is available.
// Include this in payload if needed.
// Payload should be recycled with PutByteBuffer if not needed after the call.
SingleHandlerFn func(payload []byte) ([]byte, *RemoteErr)
// StatelessHandlerFn must handle incoming stateless request.
// A non-nil error value will be returned as RemoteErr(msg) to client.
StatelessHandlerFn func(ctx context.Context, payload []byte, resp chan<- []byte) *RemoteErr
// StatelessHandler is handlers for one to many requests,
// where responses may be dropped.
// Stateless requests provide no incoming stream and there is no flow control
// on outgoing messages.
StatelessHandler struct {
Handle StatelessHandlerFn
// OutCapacity is the output capacity on the caller.
// If <= 0 capacity will be 1.
OutCapacity int
}
// StreamHandlerFn must process a request with an optional initial payload.
// It must keep consuming from 'in' until it returns.
// 'in' and 'out' are independent.
// The handler should never close out.
// Buffers received from 'in' can be recycled with PutByteBuffer.
// Buffers sent on out can not be referenced once sent.
StreamHandlerFn func(ctx context.Context, payload []byte, in <-chan []byte, out chan<- []byte) *RemoteErr
// StreamHandler handles fully bidirectional streams,
// There is flow control in both directions.
StreamHandler struct {
// Handle an incoming request. Initial payload is sent.
// Additional input packets (if any) are streamed to request.
// Upstream will block when request channel is full.
// Response packets can be sent at any time.
// Any non-nil error sent as response means no more responses are sent.
Handle StreamHandlerFn
// Subroute for handler.
// Subroute must be static and clients should specify a matching subroute.
// Should not be set unless there are different handlers for the same HandlerID.
Subroute string
// OutCapacity is the output capacity. If <= 0 capacity will be 1.
OutCapacity int
// InCapacity is the output capacity.
// If == 0 no input is expected
InCapacity int
}
)
type subHandlerID [32]byte
func makeSubHandlerID(id HandlerID, subRoute string) subHandlerID {
b := subHandlerID(sha256.Sum256([]byte(subRoute)))
b[0] = byte(id)
b[1] = 0 // Reserved
return b
}
func (s subHandlerID) withHandler(id HandlerID) subHandlerID {
s[0] = byte(id)
s[1] = 0 // Reserved
return s
}
func (s *subHandlerID) String() string {
if s == nil {
return ""
}
return hex.EncodeToString(s[:])
}
func makeZeroSubHandlerID(id HandlerID) subHandlerID {
return subHandlerID{byte(id)}
}
type handlers struct {
single [handlerLast]SingleHandlerFn
stateless [handlerLast]*StatelessHandler
streams [handlerLast]*StreamHandler
subSingle map[subHandlerID]SingleHandlerFn
subStateless map[subHandlerID]*StatelessHandler
subStreams map[subHandlerID]*StreamHandler
}
func (h *handlers) init() {
h.subSingle = make(map[subHandlerID]SingleHandlerFn)
h.subStateless = make(map[subHandlerID]*StatelessHandler)
h.subStreams = make(map[subHandlerID]*StreamHandler)
}
func (h *handlers) hasAny(id HandlerID) bool {
if !id.valid() {
return false
}
return h.single[id] != nil || h.stateless[id] != nil || h.streams[id] != nil
}
func (h *handlers) hasSubhandler(id subHandlerID) bool {
return h.subSingle[id] != nil || h.subStateless[id] != nil || h.subStreams[id] != nil
}
// RoundTripper provides an interface for type roundtrip serialization.
type RoundTripper interface {
msgp.Unmarshaler
msgp.Marshaler
msgp.Sizer
comparable
}
// SingleHandler is a type safe handler for single roundtrip requests.
type SingleHandler[Req, Resp RoundTripper] struct {
id HandlerID
sharedResponse bool
reqPool sync.Pool
respPool sync.Pool
nilReq Req
nilResp Resp
}
// NewSingleHandler creates a typed handler that can provide Marshal/Unmarshal.
// Use Register to register a server handler.
// Use Call to initiate a clientside call.
func NewSingleHandler[Req, Resp RoundTripper](h HandlerID, newReq func() Req, newResp func() Resp) *SingleHandler[Req, Resp] {
s := SingleHandler[Req, Resp]{id: h}
s.reqPool.New = func() interface{} {
return newReq()
}
s.respPool.New = func() interface{} {
return newResp()
}
return &s
}
// PutResponse will accept a response for reuse.
// These should be returned by the caller.
func (h *SingleHandler[Req, Resp]) PutResponse(r Resp) {
if r != h.nilResp {
h.respPool.Put(r)
}
}
// WithSharedResponse indicates it is unsafe to reuse the response.
// Typically this is used when the response sharing part of its data structure.
func (h *SingleHandler[Req, Resp]) WithSharedResponse() *SingleHandler[Req, Resp] {
h.sharedResponse = true
return h
}
// NewResponse creates a new response.
// Handlers can use this to create a reusable response.
// The response may be reused, so caller should clear any fields.
func (h *SingleHandler[Req, Resp]) NewResponse() Resp {
return h.respPool.Get().(Resp)
}
// putRequest will accept a request for reuse.
// This is not exported, since it shouldn't be needed.
func (h *SingleHandler[Req, Resp]) putRequest(r Req) {
if r != h.nilReq {
h.reqPool.Put(r)
}
}
// NewRequest creates a new request.
// Handlers can use this to create a reusable request.
// The request may be reused, so caller should clear any fields.
func (h *SingleHandler[Req, Resp]) NewRequest() Req {
return h.reqPool.Get().(Req)
}
// Register a handler for a Req -> Resp roundtrip.
func (h *SingleHandler[Req, Resp]) Register(m *Manager, handle func(req Req) (resp Resp, err *RemoteErr), subroute ...string) error {
return m.RegisterSingleHandler(h.id, func(payload []byte) ([]byte, *RemoteErr) {
req := h.NewRequest()
_, err := req.UnmarshalMsg(payload)
if err != nil {
PutByteBuffer(payload)
r := RemoteErr(err.Error())
return nil, &r
}
resp, rerr := handle(req)
h.putRequest(req)
if rerr != nil {
PutByteBuffer(payload)
return nil, rerr
}
payload, err = resp.MarshalMsg(payload[:0])
if !h.sharedResponse {
h.PutResponse(resp)
}
if err != nil {
PutByteBuffer(payload)
r := RemoteErr(err.Error())
return nil, &r
}
return payload, nil
}, subroute...)
}
// Requester is able to send requests to a remote.
type Requester interface {
Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)
}
// Call the remote with the request and return the response.
// The response should be returned with PutResponse when no error.
// If no deadline is set, a 1-minute deadline is added.
func (h *SingleHandler[Req, Resp]) Call(ctx context.Context, c Requester, req Req) (resp Resp, err error) {
payload, err := req.MarshalMsg(GetByteBuffer()[:0])
if err != nil {
return resp, err
}
ctx = context.WithValue(ctx, TraceParamsKey{}, req)
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
res, err := c.Request(ctx, h.id, payload)
PutByteBuffer(payload)
if err != nil {
return resp, err
}
r := h.NewResponse()
_, err = r.UnmarshalMsg(res)
if err != nil {
h.PutResponse(r)
return resp, err
}
PutByteBuffer(res)
return r, err
}
// RemoteClient contains information about the caller.
type RemoteClient struct {
Name string
}
type (
ctxCallerKey = struct{}
ctxSubrouteKey = struct{}
)
// GetCaller returns caller information from contexts provided to handlers.
func GetCaller(ctx context.Context) *RemoteClient {
val, _ := ctx.Value(ctxCallerKey{}).(*RemoteClient)
return val
}
// GetSubroute returns caller information from contexts provided to handlers.
func GetSubroute(ctx context.Context) string {
val, _ := ctx.Value(ctxSubrouteKey{}).(string)
return val
}
func setCaller(ctx context.Context, cl *RemoteClient) context.Context {
return context.WithValue(ctx, ctxCallerKey{}, cl)
}
func setSubroute(ctx context.Context, s string) context.Context {
return context.WithValue(ctx, ctxSubrouteKey{}, s)
}
// StreamTypeHandler is a type safe handler for streaming requests.
type StreamTypeHandler[Payload, Req, Resp RoundTripper] struct {
WithPayload bool
// Override the default capacities (1)
OutCapacity int
// Set to 0 if no input is expected.
// Will be 0 if newReq is nil.
InCapacity int
reqPool sync.Pool
respPool sync.Pool
id HandlerID
newPayload func() Payload
nilReq Req
nilResp Resp
sharedResponse bool
}
// NewStream creates a typed handler that can provide Marshal/Unmarshal.
// Use Register to register a server handler.
// Use Call to initiate a clientside call.
// newPayload can be nil. In that case payloads will always be nil.
// newReq can be nil. In that case no input stream is expected and the handler will be called with nil 'in' channel.
func NewStream[Payload, Req, Resp RoundTripper](h HandlerID, newPayload func() Payload, newReq func() Req, newResp func() Resp) *StreamTypeHandler[Payload, Req, Resp] {
if newResp == nil {
panic("newResp missing in NewStream")
}
s := newStreamHandler[Payload, Req, Resp](h)
if newReq != nil {
s.reqPool.New = func() interface{} {
return newReq()
}
} else {
s.InCapacity = 0
}
s.respPool.New = func() interface{} {
return newResp()
}
s.newPayload = newPayload
s.WithPayload = newPayload != nil
return s
}
// WithSharedResponse indicates it is unsafe to reuse the response.
// Typically this is used when the response sharing part of its data structure.
func (h *StreamTypeHandler[Payload, Req, Resp]) WithSharedResponse() *StreamTypeHandler[Payload, Req, Resp] {
h.sharedResponse = true
return h
}
// NewPayload creates a new payload.
func (h *StreamTypeHandler[Payload, Req, Resp]) NewPayload() Payload {
return h.newPayload()
}
// NewRequest creates a new request.
// The struct may be reused, so caller should clear any fields.
func (h *StreamTypeHandler[Payload, Req, Resp]) NewRequest() Req {
return h.reqPool.Get().(Req)
}
// PutRequest will accept a request for reuse.
// These should be returned by the handler.
func (h *StreamTypeHandler[Payload, Req, Resp]) PutRequest(r Req) {
if r != h.nilReq {
h.reqPool.Put(r)
}
}
// PutResponse will accept a response for reuse.
// These should be returned by the caller.
func (h *StreamTypeHandler[Payload, Req, Resp]) PutResponse(r Resp) {
if r != h.nilResp {
h.respPool.Put(r)
}
}
// NewResponse creates a new response.
// Handlers can use this to create a reusable response.
func (h *StreamTypeHandler[Payload, Req, Resp]) NewResponse() Resp {
return h.respPool.Get().(Resp)
}
func newStreamHandler[Payload, Req, Resp RoundTripper](h HandlerID) *StreamTypeHandler[Payload, Req, Resp] {
return &StreamTypeHandler[Payload, Req, Resp]{id: h, InCapacity: 1, OutCapacity: 1}
}
// Register a handler for two-way streaming with payload, input stream and output stream.
// An optional subroute can be given. Multiple entries are joined with '/'.
func (h *StreamTypeHandler[Payload, Req, Resp]) Register(m *Manager, handle func(ctx context.Context, p Payload, in <-chan Req, out chan<- Resp) *RemoteErr, subroute ...string) error {
return h.register(m, handle, subroute...)
}
// RegisterNoInput a handler for one-way streaming with payload and output stream.
// An optional subroute can be given. Multiple entries are joined with '/'.
func (h *StreamTypeHandler[Payload, Req, Resp]) RegisterNoInput(m *Manager, handle func(ctx context.Context, p Payload, out chan<- Resp) *RemoteErr, subroute ...string) error {
h.InCapacity = 0
return h.register(m, func(ctx context.Context, p Payload, in <-chan Req, out chan<- Resp) *RemoteErr {
return handle(ctx, p, out)
}, subroute...)
}
// RegisterNoPayload a handler for one-way streaming with payload and output stream.
// An optional subroute can be given. Multiple entries are joined with '/'.
func (h *StreamTypeHandler[Payload, Req, Resp]) RegisterNoPayload(m *Manager, handle func(ctx context.Context, in <-chan Req, out chan<- Resp) *RemoteErr, subroute ...string) error {
h.WithPayload = false
return h.register(m, func(ctx context.Context, p Payload, in <-chan Req, out chan<- Resp) *RemoteErr {
return handle(ctx, in, out)
}, subroute...)
}
// Register a handler for two-way streaming with optional payload and input stream.
func (h *StreamTypeHandler[Payload, Req, Resp]) register(m *Manager, handle func(ctx context.Context, p Payload, in <-chan Req, out chan<- Resp) *RemoteErr, subroute ...string) error {
return m.RegisterStreamingHandler(h.id, StreamHandler{
Handle: func(ctx context.Context, payload []byte, in <-chan []byte, out chan<- []byte) *RemoteErr {
var plT Payload
if h.WithPayload {
plT = h.NewPayload()
_, err := plT.UnmarshalMsg(payload)
PutByteBuffer(payload)
if err != nil {
r := RemoteErr(err.Error())
return &r
}
}
var inT chan Req
if h.InCapacity > 0 {
// Don't add extra buffering
inT = make(chan Req)
go func() {
defer xioutil.SafeClose(inT)
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
for {
select {
case <-ctx.Done():
return
case v, ok := <-in:
if !ok {
return
}
input := h.NewRequest()
_, err := input.UnmarshalMsg(v)
if err != nil {
logger.LogOnceIf(ctx, err, err.Error())
}
PutByteBuffer(v)
// Send input
select {
case <-ctx.Done():
return
case inT <- input:
}
}
}
}()
}
outT := make(chan Resp)
outDone := make(chan struct{})
go func() {
defer xioutil.SafeClose(outDone)
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
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dropOutput := false
for v := range outT {
if dropOutput {
continue
}
dst := GetByteBuffer()
dst, err := v.MarshalMsg(dst[:0])
if err != nil {
logger.LogOnceIf(ctx, err, err.Error())
}
if !h.sharedResponse {
h.PutResponse(v)
}
select {
case <-ctx.Done():
dropOutput = true
case out <- dst:
}
}
}()
rErr := handle(ctx, plT, inT, outT)
xioutil.SafeClose(outT)
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
<-outDone
return rErr
}, OutCapacity: h.OutCapacity, InCapacity: h.InCapacity, Subroute: strings.Join(subroute, "/"),
})
}
// TypedStream is a stream with specific types.
type TypedStream[Req, Resp RoundTripper] struct {
// responses from the remote server.
// Channel will be closed after error or when remote closes.
// responses *must* be read to either an error is returned or the channel is closed.
responses *Stream
newResp func() Resp
// Requests sent to the server.
// If the handler is defined with 0 incoming capacity this will be nil.
// Channel *must* be closed to signal the end of the stream.
// If the request context is canceled, the stream will no longer process requests.
Requests chan<- Req
}
// Results returns the results from the remote server one by one.
// If any error is returned by the callback, the stream will be canceled.
// If the context is canceled, the stream will be canceled.
func (s *TypedStream[Req, Resp]) Results(next func(resp Resp) error) (err error) {
return s.responses.Results(func(b []byte) error {
resp := s.newResp()
_, err := resp.UnmarshalMsg(b)
if err != nil {
return err
}
return next(resp)
})
}
// Streamer creates a stream.
type Streamer interface {
NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)
}
// Call the remove with the request and
func (h *StreamTypeHandler[Payload, Req, Resp]) Call(ctx context.Context, c Streamer, payload Payload) (st *TypedStream[Req, Resp], err error) {
var payloadB []byte
if h.WithPayload {
var err error
payloadB, err = payload.MarshalMsg(GetByteBuffer()[:0])
if err != nil {
return nil, err
}
}
stream, err := c.NewStream(ctx, h.id, payloadB)
PutByteBuffer(payloadB)
if err != nil {
return nil, err
}
// respT := make(chan TypedResponse[Resp])
var reqT chan Req
if h.InCapacity > 0 {
reqT = make(chan Req)
// Request handler
if stream.Requests == nil {
return nil, fmt.Errorf("internal error: stream request channel nil")
}
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
go func() {
defer xioutil.SafeClose(stream.Requests)
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
for req := range reqT {
b, err := req.MarshalMsg(GetByteBuffer()[:0])
if err != nil {
logger.LogOnceIf(ctx, err, err.Error())
}
h.PutRequest(req)
stream.Requests <- b
}
}()
} else if stream.Requests != nil {
xioutil.SafeClose(stream.Requests)
perf: websocket grid connectivity for all internode communication (#18461) This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
2023-11-20 20:09:35 -05:00
}
return &TypedStream[Req, Resp]{responses: stream, newResp: h.NewResponse, Requests: reqT}, nil
}
// NoPayload is a type that can be used for handlers that do not use a payload.
type NoPayload struct{}
// Msgsize returns 0.
func (p NoPayload) Msgsize() int {
return 0
}
// UnmarshalMsg satisfies the interface, but is a no-op.
func (NoPayload) UnmarshalMsg(bytes []byte) ([]byte, error) {
return bytes, nil
}
// MarshalMsg satisfies the interface, but is a no-op.
func (NoPayload) MarshalMsg(bytes []byte) ([]byte, error) {
return bytes, nil
}
// NewNoPayload returns an empty NoPayload struct.
func NewNoPayload() NoPayload {
return NoPayload{}
}