Fixed desktop input when user as only device rights.
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d9ac60cad3
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@ -687,7 +687,7 @@ module.exports.CreateMeshAgent = function (parent, db, ws, req, args, domain) {
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device = nodes[0];
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// This device exists, meshid given by the device must be ignored, use the server side one.
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if (device.meshid != obj.dbMeshKey) {
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if ((device.meshid != null) && (device.meshid != obj.dbMeshKey)) {
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obj.dbMeshKey = device.meshid;
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obj.meshid = device.meshid.split('/')[2];
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}
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@ -1,6 +1,6 @@
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{
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"name": "meshcentral",
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"version": "0.5.0-z",
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"version": "0.5.1-a",
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"keywords": [
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"Remote Management",
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"Intel AMT",
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@ -2777,7 +2777,7 @@
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if (!xxdialogMode && xxcurrentView == 11 && desktop && Q('DeskControl').checked) {
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// Check what keys we are allows to send
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if (currentNode != null) {
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var meshrights = GetMeshRights(currentNode.meshid);
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var meshrights = GetNodeRights(currentNode);
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var inputAllowed = ((meshrights == 0xFFFFFFFF) || (((meshrights & 8) != 0) && ((meshrights & 256) == 0)));
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if (inputAllowed == false) return false;
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var limitedInputAllowed = ((meshrights != 0xFFFFFFFF) && (((meshrights & 8) != 0) && ((meshrights & 256) == 0) && ((meshrights & 4096) != 0)));
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@ -2836,7 +2836,7 @@
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if (!xxdialogMode && xxcurrentView == 11 && desktop && Q('DeskControl').checked) {
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// Check what keys we are allows to send
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if (currentNode != null) {
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var meshrights = GetMeshRights(currentNode.meshid);
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var meshrights = GetNodeRights(currentNode);
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var inputAllowed = ((meshrights == 0xFFFFFFFF) || (((meshrights & 8) != 0) && ((meshrights & 256) == 0)));
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if (inputAllowed == false) return false;
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var limitedInputAllowed = ((meshrights != 0xFFFFFFFF) && (((meshrights & 8) != 0) && ((meshrights & 256) == 0) && ((meshrights & 4096) != 0)));
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@ -2870,7 +2870,7 @@
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if (!xxdialogMode && xxcurrentView == 11 && desktop && Q('DeskControl').checked) {
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// Check what keys we are allows to send
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if (currentNode != null) {
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var meshrights = GetMeshRights(currentNode.meshid);
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var meshrights = GetNodeRights(currentNode);
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var inputAllowed = ((meshrights == 0xFFFFFFFF) || (((meshrights & 8) != 0) && ((meshrights & 256) == 0)));
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if (inputAllowed == false) return false;
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var limitedInputAllowed = ((meshrights != 0xFFFFFFFF) && (((meshrights & 8) != 0) && ((meshrights & 256) == 0) && ((meshrights & 4096) != 0)));
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