plex-web-downloader/node_modules/cluster/lib/master.js

917 lines
19 KiB
JavaScript

/*!
* Cluster - Master
* Copyright(c) 2011 LearnBoost <dev@learnboost.com>
* MIT Licensed
*/
/**
* Module dependencies.
*/
var Worker = require('./worker')
, EventEmitter = require('events').EventEmitter
, dirname = require('path').dirname
, spawn = require('child_process').spawn
, utils = require('./utils')
, fsBinding = process.binding('fs')
, netBinding = process.binding('net')
, bind = netBinding.bind
, listen = netBinding.listen
, socket = netBinding.socket
, socketpair = netBinding.socketpair
, close = netBinding.close
, unlink = fsBinding.unlink
, dgram = require('dgram')
, tty = require('tty')
, net = require('net')
, fs = require('fs')
, os = require('os');
/**
* Node binary.
*/
var node = process.execPath;
/**
* Start a new `Master` with the given `server` or filename to
* a node module exporting a server.
*
* Options:
*
* - `workers` Number of workers to spawn, defaults to the number of CPUs
* - 'working directory` Working directory defaulting to the script's dir
* - 'backlog` Connection backlog, defaulting to 128
* - 'socket port` Master socket port defaulting to `8989`
* - 'timeout` Worker shutdown timeout in milliseconds, defaulting to 60,000
* - 'user` User id / name
* - 'group` Group id / name
* - `title` Master process title, defaults to "cluster master"
* - `worker title` Worker process title, defaults to "cluster worker {n}"
*
* Events:
*
* - `start`. When the IPC server is prepped
* - `worker`. When a worker is spawned, passing the `worker`
* - `listening`. When the server is listening for connections
* - `closing`. When master is shutting down
* - `close`. When master has completed shutting down
* - `worker killed`. When a worker has died
* - `worker exception`. Worker uncaughtException. Receives the worker / exception
* - `worker removed`. Worker removed via `spawn(-n)`
* - `kill`. When a `signal` is being sent to all workers
* - `restarting`. Restart requested by REPL or signal. Receives an object
* which can be patched in order to preserve plugin state.
* - `restart`. Restart complete, new master established, previous died.
* Receives an object with state preserved by the `restarting` event.
*
* Signals:
*
* - `SIGINT` hard shutdown
* - `SIGTERM` hard shutdown
* - `SIGQUIT` graceful shutdown
* - `SIGUSR2` graceful restart
*
* @param {net.Server|String} server
* @return {Master}
* @api public
*/
var Master = module.exports = function Master(server) {
var self = this;
this.server = server;
this.plugins = [];
this.children = [];
this.state = 'active';
this.startup = new Date;
this._killed = 0;
// grab server root
this.cmd = process.argv.slice(1);
this.dir = dirname(this.cmd[0]);
// environment
this.env = process.env.NODE_ENV || 'development';
// defaults
this.options = {
'backlog': 128
, 'working directory': this.dir
, 'socket port': 8989
, 'socket addr': '127.0.0.1'
, 'timeout': 60000
, 'restart threshold': 'development' == this.env ? 5000 : 60000
, 'restart timeout': 'development' == this.env ? 5000 : 60000
, 'title': 'cluster'
, 'worker title': 'cluster worker'
};
// parent master pid
this.ppid = process.env.CLUSTER_PARENT_PID
? parseInt(process.env.CLUSTER_PARENT_PID, 10)
: null;
// process is a worker
this.isWorker = !! process.env.CLUSTER_MASTER_PID;
// process is a child (worker or master replacement)
this.isChild = this.isWorker || !! process.env.CLUSTER_REPLACEMENT_MASTER;
// process is master
this.isMaster = ! this.isWorker;
// process id
this.pid = process.pid;
if (this.isMaster) process.env.CLUSTER_MASTER_PID = this.pid;
// custom worker fds, defaults to std{out,err}
this.customFds = [1, 2];
// resolve server filename
if (this.isWorker && 'string' == typeof this.server) {
this.server = require(this.resolve(this.server));
}
// IPC is prepped
this.on('start', function(){
process.chdir(self.options['working directory']);
});
// spawn our workers
this.on('listening', function(){
self.spawn(self.options.workers);
self.listening = true;
});
// kill children on master exception
if (this.isMaster) {
process.on('uncaughtException', function(err){
self.kill('SIGKILL');
console.error(err.stack || String(err));
process.exit(1);
});
}
};
/**
* Interit from `EventEmitter.prototype`.
*/
Master.prototype.__proto__ = EventEmitter.prototype;
/**
* Worker is a receiver.
*/
require('./mixins/receiver')(Master.prototype);
/**
* Resolve `path` relative to the server file being executed.
*
* @param {String} path
* @return {String}
* @api public
*/
Master.prototype.resolve = function(path){
return '/' == path[0]
? path
: this.dir + '/' + path;
};
/**
* Return `true` when the environment set by `Master#in()`
* matches __NODE_ENV__.
*
* @return {Boolean}
* @api private
*/
Master.prototype.__defineGetter__('environmentMatches', function(){
if (this._env)
return this.env == this._env || 'all' == this._env;
return true;
});
/**
* Invoke masters's `method` with worker `id`. (called from Worker)
*
* @param {Number} id
* @param {String} method
* @param {...} args
* @api private
*/
Master.prototype.call = function(id, method){
this.sock = this.sock || dgram.createSocket('udp4');
var msg = new Buffer(utils.frame({
args: utils.toArray(arguments, 2)
, method: method
, id: id
}));
this.sock.send(
msg
, 0
, msg.length
, this.options['socket port']
, this.options['socket addr']);
};
/**
* Perform setup tasks then invoke `fn()` when present.
*
* @param {Function} fn
* @return {Master} for chaining
* @api public
*/
Master.prototype.start = function(fn){
var self = this;
// deferred title
process.title = this.options.title;
// prevent listen
if (this.preventDefault) return this;
// env match
if (this.environmentMatches) {
// worker process
if (this.isWorker) {
this.worker = new Worker(this);
this.worker.start();
// master process
} else if (fn) {
fn();
// standalone
} else {
this.on('start', function(){ self.emit('listening'); });
if (this.isChild) this.acceptFd();
this.setupIPC();
}
}
return this;
};
/**
* Defer `http.Server#listen()` call.
*
* @param {Number|String} port or unix domain socket path
* @param {String|Function} host or callback
* @param {Function} callback
* @return {Master} for chaining
* @api public
*/
Master.prototype.listen = function(port, host, callback){
var self = this;
if (!this.environmentMatches) return this;
if ('function' == typeof host) callback = host, host = null;
this.port = port;
this.host = host;
this.callback = callback;
return this.start(function(){
self.on('start', function(){
self.startListening(!self.isChild);
});
if (self.isChild) {
self.acceptFd();
} else {
self.createSocket(function(err, fd){
if (err) throw err;
self.fd = fd;
self.setupIPC();
});
}
});
};
/**
* Create / return IPC socket.
*
* @api private
*/
Master.prototype.IPCSocket = function(){
var self = this;
if (this._sock) return this._sock;
this._sock = dgram.createSocket('udp4');
this._sock.on('message', function(msg, info){
try {
msg = JSON.parse(msg.toString('ascii'));
self.invoke(msg.method, msg.args, self.children[msg.id]);
} catch (err) {
console.error(err.stack || String(err));
}
});
return this._sock;
};
/**
* Setup IPC.
*
* @api private
*/
Master.prototype.setupIPC = function(){
var self = this;
// signal handlers
this.registerSignalHandlers();
// Default worker to the # of cpus
this.defaultWorkers();
// udp server for IPC
this.IPCSocket().on('listening', function(){
process.nextTick(function(){
self.emit('start');
});
});
// bind
this.IPCSocket().bind(
this.options['socket port']
, this.options['socket addr']);
};
/**
* Conditionally perform the following action, if
* __NODE_ENV__ matches `env`.
*
* Examples:
*
* cluster(server)
* .in('development').use(cluster.debug())
* .in('development').listen(3000)
* .in('production').listen(80);
*
* @param {String} env
* @return {Master} self or stubs
* @api public
*/
Master.prototype.in = function(env){
this._env = env;
return this;
};
/**
* Set option `key` to `val`.
*
* @param {String} key
* @param {Mixed} val
* @return {Master} for chaining
* @api public
*/
Master.prototype.set = function(key, val){
if (this.environmentMatches) this.options[key] = val;
return this;
};
/**
* Invoke `fn(master)`.
*
* @param {Function} fn
* @api public
*/
Master.prototype.do = function(fn){
if (this.environmentMatches) fn.call(this, this);
return this;
};
/**
* Check if `option` has been set.
*
* @param {String} option
* @return {Boolean}
* @api public
*/
Master.prototype.has = function(option){
return !! this.options[option];
};
/**
* Use the given `plugin`.
*
* @param {Function} plugin
* @return {Master} for chaining
* @api public
*/
Master.prototype.use = function(plugin){
if (this.environmentMatches) {
this.plugins.push(plugin);
if (this.isWorker) {
plugin.enableInWorker && plugin(this);
} else {
plugin(this);
}
}
return this;
};
/**
* Create listening socket and callback `fn(err, fd)`.
*
* @return {Function} fn
* @api private
*/
Master.prototype.createSocket = function(fn){
var self = this
, ipv;
// explicit host
if (this.host) {
// ip
if (ipv = net.isIP(this.host)) {
fn(null, socket('tcp' + ipv));
// lookup
} else {
require('dns').lookup(this.host, function(err, ip, ipv){
if (err) return fn(err);
self.host = ip;
fn(null, socket('tcp' + ipv));
});
}
// local socket
} else if ('string' == typeof this.port) {
fn(null, socket('unix'));
// only port
} else if ('number' == typeof this.port) {
fn(null, socket('tcp4'));
}
};
/**
* Register signal handlers.
*
* @api private
*/
Master.prototype.registerSignalHandlers = function(){
var self = this;
process.on('SIGINT', this.destroy.bind(this));
process.on('SIGTERM', this.destroy.bind(this));
process.on('SIGQUIT', this.close.bind(this));
process.on('SIGUSR2', this.attemptRestart.bind(this));
process.on('SIGCHLD', this.maintainWorkerCount.bind(this));
};
/**
* Default workers to the number of cpus available.
*
* @api private
*/
Master.prototype.defaultWorkers = function(){
if (!this.has('workers')) {
this.set('workers', os
? os.cpus().length
: 1);
}
};
/**
* Restart workers only, sending `signal` defaulting
* to __SIGQUIT__.
*
* @param {Type} name
* @return {Type}
* @api public
*/
Master.prototype.restartWorkers = function(signal){
this.kill(signal || 'SIGQUIT');
};
/**
* Maintain worker count, re-spawning if necessary.
*
* @api private
*/
Master.prototype.maintainWorkerCount = function(){
this.children.forEach(function(worker){
var pid = worker.proc.pid;
if (!pid) this.workerKilled(worker);
}, this);
};
/**
* Remove `n` workers with `signal`
* defaulting to __SIGQUIT__.
*
* @param {Number} n
* @param {String} signal
* @api public
*/
Master.prototype.remove = function(n, signal){
if (!arguments.length) n = 1;
var len = this.children.length
, worker;
// cap at worker len
if (n > len) n = len;
// remove the workers
while (n--) {
worker = this.children.pop();
worker.proc.kill(signal || 'SIGQUIT');
this.emit('worker removed', worker);
this.removeWorker(worker.id);
}
};
/**
* Remove worker `id`.
*
* @param {Number} id
* @api public
*/
Master.prototype.removeWorker = function(id){
var worker = this.children[id];
if (!worker) return;
if (worker.fds) {
close(worker.fds[0]);
close(worker.fds[1]);
}
delete this.children[id];
};
/**
* Spawn `n` workers.
*
* @param {Number} n
* @api public
*/
Master.prototype.spawn = function(n){
if (!arguments.length) n = 1;
while (n--) this.spawnWorker();
};
/**
* Spawn a worker with optional `id`.
*
* @param {Number} id
* @return {Worker}
* @api private
*/
Master.prototype.spawnWorker = function(id){
var worker;
// id given
if ('number' == typeof id) {
worker = new Worker(this).spawn(id)
this.children[id] = worker;
worker.id = id;
// generate an id
} else {
worker = new Worker(this).spawn(this.children.length);
this.children.push(worker);
}
var obj = {
method: 'connect'
, args: [worker.id, this.options]
};
worker.sock.write(utils.frame(obj), 'ascii', this.fd);
// emit
this.emit('worker', worker);
return worker;
};
/**
* Graceful shutdown, wait for all workers
* to reply before exiting.
*
* @api public
*/
Master.prototype.close = function(){
this.state = 'graceful shutdown';
this.emit('closing');
this.kill('SIGQUIT');
this.pendingDeaths = this.children.length;
};
/**
* Hard shutdwn, immediately kill all workers.
*
* @api public
*/
Master.prototype.destroy = function(){
this.state = 'hard shutdown';
this.emit('closing');
this.kill('SIGKILL');
this._destroy();
};
/**
* Attempt restart, while respecting the `restart threshold`
* setting, to help prevent recursive restarts.
*
* @param {String} sig
* @api private
*/
Master.prototype.attemptRestart = function(sig){
var uptime = new Date - this.startup
, threshold = this.options['restart threshold']
, timeout = this.options['restart timeout'];
if (this.__restarting) return;
if (uptime < threshold) {
this.__restarting = true;
this.emit('cyclic restart');
setTimeout(function(self){
self.restart(sig);
}, timeout, this);
} else {
this.restart(sig);
}
};
/**
* Restart all workers, by sending __SIGQUIT__
* or `sig` to them, enabling master to re-spawn.
*
* @param {String} sig
* @return {ChildProcess} replacement master process
* @api public
*/
Master.prototype.restart = function(sig){
var data = {}
, proc = this.spawnMaster();
// pass object to plugins, allowing them
// to patch it, and utilize the data in
// the new Master
this.emit('restarting', data);
proc.sock.write(utils.frame({
method: 'connectMaster'
, args: [sig || 'SIGQUIT']
}), 'ascii', this.fd);
this.on('close', function(){
proc.sock.write(utils.frame({
method: 'masterKilled'
, args: [data]
}), 'ascii');
});
return proc;
};
/**
* Spawn a new master process.
*
* @return {ChildProcess}
* @api private
*/
Master.prototype.spawnMaster = function(){
var fds = socketpair()
, customFds = [fds[0], 1, 2]
, env = {};
// merge current env
for (var key in process.env) {
env[key] = process.env[key];
}
delete env.CLUSTER_MASTER_PID;
env.CLUSTER_REPLACEMENT_MASTER = 1;
env.CLUSTER_PARENT_PID = this.pid;
// spawn new master process
var proc = spawn(node, this.cmd, {
customFds: customFds
, env: env
});
// unix domain socket for ICP + fd passing
proc.sock = new net.Socket(fds[1], 'unix');
return proc;
};
/**
* Master replacement connected.
*
* @param {String} sig
* @api private
*/
Master.prototype.connectMaster = function(sig){
var self = this;
function kill(){
process.kill(self.ppid, sig);
}
if (this.listening) return kill();
this.on('listening', kill);
};
/**
* Original master has died aka 'retired',
* we now fire the 'restart' event.
*
* @param {Object} data
* @api private
*/
Master.prototype.masterKilled = function(data){
this.emit('restart', data);
};
/**
* Accept fd from parent master, then `setupIPC()`.
*
* @api private
*/
Master.prototype.acceptFd = function(){
var self = this
, stdin = new net.Socket(0, 'unix');
// set fd and start master
stdin.setEncoding('ascii');
stdin.on('fd', function(fd){
self.fd = fd;
self.setupIPC();
});
// frame commands from the parent master
stdin.on('data', this.frame.bind(this));
stdin.resume();
};
/**
* Close servers and emit 'close' before exiting.
*
* @api private
*/
Master.prototype._destroy = function(){
this.IPCSocket().close();
if (this.fd) close(this.fd);
this.emit('close');
process.nextTick(process.exit.bind(process));
};
/**
* Worker is connected.
*
* @param {Worker} worker
* @api private
*/
Master.prototype.connect = function(worker){
this.emit('worker connected', worker);
};
/**
* Start listening, when `shouldBind` is `true` the socket
* will be bound, and will start listening for connections.
*
* @param {Boolean} shouldBind
* @api private
*/
Master.prototype.startListening = function(shouldBind){
var self = this;
// remove unix domain socket
if ('string' == typeof this.port && shouldBind) {
fs.unlink(this.port, function(err){
if (err && 'ENOENT' != err.code) throw err;
startListening();
});
} else {
startListening();
}
// bind / listen
function startListening() {
if (shouldBind) {
try {
bind(self.fd, self.port, self.host);
listen(self.fd, self.options.backlog);
} catch(e) {
self.kill('SIGKILL');
throw e;
}
}
self.callback && self.callback();
self.emit('listening');
}
};
/**
* The given `worker` has been killed.
* Emit the "worker killed" event, remove
* the worker, and re-spawn depending on
* the master state.
*
* @api private
*/
Master.prototype.workerKilled = function(worker){
// if we have many failing workers at boot
// then we likely have a serious issue.
if (new Date - this.startup < 20000) {
if (++this._killed == 20) {
console.error('');
console.error('Cluster detected over 20 worker deaths in the first');
console.error('20 seconds of life, there is most likely');
console.error('a serious issue with your server.');
console.error('');
console.error('aborting.');
console.error('');
process.exit(1);
}
}
// emit event
this.emit('worker killed', worker);
// always remove worker
this.removeWorker(worker.id);
// state specifics
switch (this.state) {
case 'hard shutdown':
break;
case 'graceful shutdown':
--this.pendingDeaths || this._destroy();
break;
default:
this.spawnWorker(worker.id);
}
};
/**
* `worker` received exception `err`.
*
* @api private
*/
Master.prototype.workerException = function(worker, err){
this.emit('worker exception', worker, err);
};
/**
* Received worker timeout.
*
* @api private
*/
Master.prototype.workerTimeout = function(worker, timeout){
this.emit('worker timeout', worker, timeout);
};
/**
* Worker waiting on `connections` to close.
*
* @api private
*/
Master.prototype.workerWaiting = function(worker, connections){
this.emit('worker waiting', worker, connections);
};
/**
* Send `sig` to all worker processes, defaults to __SIGTERM__.
*
* @param {String} sig
* @api public
*/
Master.prototype.kill = function(sig){
var self = this;
this.emit('kill', sig);
this.children.forEach(function(worker){
worker.proc.kill(sig);
});
};