owntone-server/src/input.c
2021-08-18 01:00:17 +02:00

985 lines
24 KiB
C

/*
* Copyright (C) 2017 Espen Jürgensen <espenjurgensen@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>
#include <stdint.h>
#include <inttypes.h>
#include <event2/event.h>
#include <event2/buffer.h>
#include <pthread.h>
#include "misc.h"
#include "logger.h"
#include "conffile.h"
#include "commands.h"
#include "input.h"
// Disallow further writes to the buffer when its size exceeds this threshold.
// The below gives us room to buffer 2 seconds of 48000/16/2 audio.
#define INPUT_BUFFER_THRESHOLD STOB(96000, 16, 2)
// How long (in nsec) to wait when the input buffer is full before looping
#define INPUT_LOOP_TIMEOUT_NSEC 10000000
// How long (in sec) to keep an input open without the player reading from it
#define INPUT_OPEN_TIMEOUT 600
//#define DEBUG_INPUT 1
// For testing http stream underruns
//#define DEBUG_UNDERRUN 1
extern struct input_definition input_file;
extern struct input_definition input_http;
extern struct input_definition input_pipe;
extern struct input_definition input_timer;
#ifdef SPOTIFY_LIBRESPOTC
extern struct input_definition input_spotify;
#endif
#ifdef SPOTIFY_LIBSPOTIFY
extern struct input_definition input_libspotify;
#endif
// Must be in sync with enum input_types
static struct input_definition *inputs[] = {
&input_file,
&input_http,
&input_pipe,
&input_timer,
#ifdef SPOTIFY_LIBRESPOTC
&input_spotify,
#endif
#ifdef SPOTIFY_LIBSPOTIFY
&input_libspotify,
#endif
NULL
};
struct marker
{
// Position of marker measured in bytes
uint64_t pos;
// Type of marker
enum input_flags flag;
// Data associated with the marker, e.g. quality or metadata struct
void *data;
// Reverse linked list, yay!
struct marker *prev;
};
struct input_buffer
{
// Raw pcm stream data
struct evbuffer *evbuf;
// If an input makes a write with a flag or a changed sample rate etc, we add
// a marker to head, and when we read we check from the tail to see if there
// are updates to the player.
struct marker *marker_tail;
// Optional callback to player if buffer is full
input_cb full_cb;
// Quality of write/read data
struct media_quality cur_write_quality;
struct media_quality cur_read_quality;
size_t bytes_written;
size_t bytes_read;
// Locks for sharing the buffer between input and player thread
pthread_mutex_t mutex;
pthread_cond_t cond;
};
struct input_arg
{
uint32_t item_id;
int seek_ms;
};
/* --- Globals --- */
// Input thread
static pthread_t tid_input;
// Event base, cmdbase and event we use to iterate in the playback loop
static struct event_base *evbase_input;
static struct commands_base *cmdbase;
static struct event *input_ev;
static bool input_initialized;
// The source we are reading now
static struct input_source input_now_reading;
// Input buffer
static struct input_buffer input_buffer;
// Timeout waiting in playback loop
static struct timespec input_loop_timeout = { 0, INPUT_LOOP_TIMEOUT_NSEC };
// Timeout waiting for player read
static struct timeval input_open_timeout = { INPUT_OPEN_TIMEOUT, 0 };
static struct event *input_open_timeout_ev;
#ifdef DEBUG_INPUT
static size_t debug_elapsed;
#endif
#ifdef DEBUG_UNDERRUN
int debug_underrun_trigger;
#endif
/* ------------------------------- MISC HELPERS ----------------------------- */
static int
map_data_kind(int data_kind)
{
// Test mode - ignores the actual source and just plays a signal with clicks
if (cfg_getbool(cfg_getsec(cfg, "general"), "timer_test"))
return INPUT_TYPE_TIMER;
switch (data_kind)
{
case DATA_KIND_FILE:
return INPUT_TYPE_FILE;
case DATA_KIND_HTTP:
return INPUT_TYPE_HTTP;
case DATA_KIND_PIPE:
return INPUT_TYPE_PIPE;
case DATA_KIND_SPOTIFY:
#ifdef SPOTIFY_LIBRESPOTC
if (!inputs[INPUT_TYPE_SPOTIFY]->disabled)
return INPUT_TYPE_SPOTIFY;
#endif
#ifdef SPOTIFY_LIBSPOTIFY
if (!inputs[INPUT_TYPE_LIBSPOTIFY]->disabled)
return INPUT_TYPE_LIBSPOTIFY;
#endif
return -1;
default:
return -1;
}
}
static void
metadata_free(struct input_metadata *metadata, int content_only)
{
if (!metadata)
return;
free(metadata->artist);
free(metadata->title);
free(metadata->album);
free(metadata->genre);
free(metadata->artwork_url);
if (!content_only)
free(metadata);
else
memset(metadata, 0, sizeof(struct input_metadata));
}
static struct input_metadata *
metadata_get(struct input_source *source)
{
struct input_metadata *metadata;
int ret;
if (!inputs[source->type]->metadata_get)
return NULL;
metadata = calloc(1, sizeof(struct input_metadata));
ret = inputs[source->type]->metadata_get(metadata, source);
if (ret < 0)
goto out_free_metadata;
metadata->item_id = source->item_id;
return metadata;
out_free_metadata:
metadata_free(metadata, 0);
return NULL;
}
static void
marker_free(struct marker *marker)
{
if (!marker)
return;
if (marker->flag == INPUT_FLAG_METADATA && marker->data)
metadata_free(marker->data, 0);
if (marker->flag == INPUT_FLAG_QUALITY && marker->data)
free(marker->data);
free(marker);
}
static void
marker_add(size_t pos, short flag, void *flagdata)
{
struct marker *insert;
struct marker *compare;
struct marker *marker;
CHECK_NULL(L_PLAYER, marker = calloc(1, sizeof(struct marker)));
marker->pos = pos;
marker->flag = flag;
marker->data = flagdata;
// We want the list to be ordered by pos, so we reverse through it and compare
// each element with pos. Only if the element's pos is less than or equal to
// pos do we keep reversing. If no reversing is possible then we insert as new
// tail.
insert = NULL;
compare = input_buffer.marker_tail;
while (compare && compare->pos <= pos)
{
insert = compare;
compare = compare->prev;
}
if (insert)
{
marker->prev = insert->prev;
insert->prev = marker;
}
else
{
marker->prev = input_buffer.marker_tail;
input_buffer.marker_tail = marker;
}
}
static void
markers_set(short flags, size_t write_size)
{
struct media_quality *quality;
struct input_metadata *metadata;
if (flags & INPUT_FLAG_QUALITY)
{
quality = malloc(sizeof(struct media_quality));
*quality = input_buffer.cur_write_quality;
marker_add(input_buffer.bytes_written - write_size, INPUT_FLAG_QUALITY, quality);
}
if (flags & (INPUT_FLAG_EOF | INPUT_FLAG_ERROR))
{
// This controls when the player will open the next track in the queue
if (input_buffer.bytes_read + INPUT_BUFFER_THRESHOLD < input_buffer.bytes_written)
// The player's read is behind, tell it to open when it reaches where
// we are minus the buffer size
marker_add(input_buffer.bytes_written - INPUT_BUFFER_THRESHOLD, INPUT_FLAG_START_NEXT, NULL);
else
// The player's read is close to our write, so open right away
marker_add(input_buffer.bytes_read, INPUT_FLAG_START_NEXT, NULL);
marker_add(input_buffer.bytes_written, flags & (INPUT_FLAG_EOF | INPUT_FLAG_ERROR), NULL);
}
if (flags & INPUT_FLAG_METADATA)
{
metadata = metadata_get(&input_now_reading);
if (metadata)
marker_add(input_buffer.bytes_written, INPUT_FLAG_METADATA, metadata);
}
}
static inline void
buffer_full_cb(void)
{
if (!input_buffer.full_cb)
return;
input_buffer.full_cb();
input_buffer.full_cb = NULL;
}
/* ------------------------- INPUT SOURCE HANDLING -------------------------- */
static void
clear(struct input_source *source)
{
free(source->path);
memset(source, 0, sizeof(struct input_source));
}
static void
flush(short *flagptr)
{
struct marker *marker;
short flags;
size_t len;
pthread_mutex_lock(&input_buffer.mutex);
// We will return an OR of all the unread marker flags
flags = 0;
for (marker = input_buffer.marker_tail; marker; marker = input_buffer.marker_tail)
{
flags |= marker->flag;
input_buffer.marker_tail = marker->prev;
marker_free(marker);
}
len = evbuffer_get_length(input_buffer.evbuf);
evbuffer_drain(input_buffer.evbuf, len);
memset(&input_buffer.cur_read_quality, 0, sizeof(struct media_quality));
memset(&input_buffer.cur_write_quality, 0, sizeof(struct media_quality));
input_buffer.bytes_read = 0;
input_buffer.bytes_written = 0;
input_buffer.full_cb = NULL;
pthread_mutex_unlock(&input_buffer.mutex);
#ifdef DEBUG_INPUT
DPRINTF(E_DBG, L_PLAYER, "Flushing %zu bytes with flags %d\n", len, flags);
#endif
if (flagptr)
*flagptr = flags;
}
static void
stop(void)
{
int type;
event_del(input_open_timeout_ev);
event_del(input_ev);
type = input_now_reading.type;
if (inputs[type]->stop && input_now_reading.open)
inputs[type]->stop(&input_now_reading);
flush(NULL);
clear(&input_now_reading);
}
static int
seek(struct input_source *source, int seek_ms)
{
if (inputs[source->type]->seek)
return inputs[source->type]->seek(source, seek_ms);
else
return 0;
}
// On error returns -1, on success + seek given + seekable returns the position
// that the seek gave us, otherwise returns 0.
static int
setup(struct input_source *source, struct db_queue_item *queue_item, int seek_ms)
{
int type;
int ret;
type = map_data_kind(queue_item->data_kind);
if (type < 0)
{
DPRINTF(E_LOG, L_PLAYER, "Unknown data kind (%d)\n", queue_item->data_kind);
goto setup_error;
}
else if (inputs[type]->disabled)
{
DPRINTF(E_LOG, L_PLAYER, "Input backend for type %d (data kind %d) is disabled\n", type, queue_item->data_kind);
goto setup_error;
}
// Avoids memleaks in cases where stop() is not called
clear(source);
source->type = type;
source->data_kind = queue_item->data_kind;
source->media_kind = queue_item->media_kind;
source->item_id = queue_item->id;
source->id = queue_item->file_id;
source->len_ms = queue_item->song_length;
source->path = safe_strdup(queue_item->path);
source->evbase = evbase_input;
DPRINTF(E_DBG, L_PLAYER, "Setting up input item '%s' (item id %" PRIu32 ")\n", source->path, source->item_id);
if (inputs[type]->setup)
{
ret = inputs[type]->setup(source);
if (ret < 0)
goto setup_error;
}
source->open = true;
if (seek_ms > 0)
{
ret = seek(source, seek_ms);
if (ret < 0)
goto seek_error;
}
else
ret = 0;
return ret;
seek_error:
stop();
setup_error:
clear(source);
return -1;
}
static enum command_state
start(void *arg, int *retval)
{
struct input_arg *cmdarg = arg;
struct db_queue_item *queue_item;
int ret;
// If we are asked to start the item that is currently open we can just seek
if (input_now_reading.open && cmdarg->item_id == input_now_reading.item_id)
{
flush(NULL);
ret = seek(&input_now_reading, cmdarg->seek_ms);
if (ret < 0)
DPRINTF(E_WARN, L_PLAYER, "Ignoring failed seek to %d ms in '%s'\n", cmdarg->seek_ms, input_now_reading.path);
}
else
{
if (input_now_reading.open)
stop();
// Get the queue_item from the db
queue_item = db_queue_fetch_byitemid(cmdarg->item_id);
if (!queue_item)
{
DPRINTF(E_LOG, L_PLAYER, "Input start was called with an item id that has disappeared (id=%d)\n", cmdarg->item_id);
goto error;
}
ret = setup(&input_now_reading, queue_item, cmdarg->seek_ms);
free_queue_item(queue_item, 0);
if (ret < 0)
goto error;
}
DPRINTF(E_DBG, L_PLAYER, "Starting input read loop for item '%s' (item id %" PRIu32 "), seek %d\n",
input_now_reading.path, input_now_reading.item_id, cmdarg->seek_ms);
event_add(input_open_timeout_ev, &input_open_timeout);
event_active(input_ev, 0, 0);
*retval = ret; // Return is the seek result
return COMMAND_END;
error:
DPRINTF(E_WARN, L_PLAYER, "Error starting input read loop (now %d, item_id %d, now item_id %d)\n", input_now_reading.open, cmdarg->item_id, input_now_reading.item_id);
input_write(NULL, NULL, INPUT_FLAG_ERROR);
clear(&input_now_reading);
*retval = -1;
return COMMAND_END;
}
// Resume is a no-op if what we are reading now (or just finished reading, hence
// we don't check if input_now_reading.open is true) is the same item as
// requested. We also don't want to flush & seek in this case, since that has
// either already been done, or it is not desired because we just filled the
// buffer after an underrun.
static enum command_state
resume(void *arg, int *retval)
{
struct input_arg *cmdarg = arg;
if (cmdarg->item_id == input_now_reading.item_id)
{
DPRINTF(E_DBG, L_PLAYER, "Resuming input read loop for item '%s' (item id %" PRIu32 ")\n", input_now_reading.path, input_now_reading.item_id);
*retval = cmdarg->seek_ms;
return COMMAND_END;
}
return start(arg, retval);
}
static enum command_state
stop_cmd(void *arg, int *retval)
{
stop();
*retval = 0;
return COMMAND_END;
}
static void
timeout_cb(int fd, short what, void *arg)
{
if (input_buffer.bytes_read > 0)
return;
DPRINTF(E_WARN, L_PLAYER, "Timed out after %d sec without any reading from input source\n", INPUT_OPEN_TIMEOUT);
stop();
}
/* ---------------------- Interface towards input backends ------------------ */
/* Thread: input and spotify */
// Called by input modules from within the playback loop
int
input_write(struct evbuffer *evbuf, struct media_quality *quality, short flags)
{
bool read_end;
size_t len;
int ret;
pthread_mutex_lock(&input_buffer.mutex);
read_end = (flags & (INPUT_FLAG_EOF | INPUT_FLAG_ERROR));
if (read_end)
{
buffer_full_cb();
input_now_reading.open = false;
}
if ((evbuffer_get_length(input_buffer.evbuf) > INPUT_BUFFER_THRESHOLD) && evbuf)
{
buffer_full_cb();
// In case of EOF or error the input is always allowed to write, even if the
// buffer is full. There is no point in holding back the input in that case.
if (!read_end)
{
pthread_mutex_unlock(&input_buffer.mutex);
return EAGAIN;
}
}
if (quality && !quality_is_equal(quality, &input_buffer.cur_write_quality))
{
input_buffer.cur_write_quality = *quality;
flags |= INPUT_FLAG_QUALITY;
}
ret = 0;
len = 0;
if (evbuf)
{
len = evbuffer_get_length(evbuf);
#ifdef DEBUG_UNDERRUN
// Starves the player so it underruns after a few minutes
debug_underrun_trigger++;
if (debug_underrun_trigger % 10 == 0)
{
DPRINTF(E_DBG, L_PLAYER, "Underrun debug mode: Dropping audio buffer length %zu\n", len);
evbuffer_drain(evbuf, len);
len = 0;
}
#endif
input_buffer.bytes_written += len;
ret = evbuffer_add_buffer(input_buffer.evbuf, evbuf);
if (ret < 0)
{
DPRINTF(E_LOG, L_PLAYER, "Error adding stream data to input buffer, stopping\n");
input_stop();
flags |= INPUT_FLAG_ERROR;
}
}
if (flags)
markers_set(flags, len);
pthread_mutex_unlock(&input_buffer.mutex);
return ret;
}
int
input_wait(void)
{
struct timespec ts;
pthread_mutex_lock(&input_buffer.mutex);
ts = timespec_reltoabs(input_loop_timeout);
pthread_cond_timedwait(&input_buffer.cond, &input_buffer.mutex, &ts);
pthread_mutex_unlock(&input_buffer.mutex);
return 0;
}
/* ---------------------------------- MAIN ---------------------------------- */
/* Thread: input */
static void *
input(void *arg)
{
int ret;
ret = db_perthread_init();
if (ret < 0)
{
DPRINTF(E_LOG, L_MAIN, "Error: DB init failed (input thread)\n");
pthread_exit(NULL);
}
input_initialized = true;
event_base_dispatch(evbase_input);
if (input_initialized)
{
DPRINTF(E_LOG, L_MAIN, "Input event loop terminated ahead of time!\n");
input_initialized = false;
}
db_perthread_deinit();
pthread_exit(NULL);
}
static int
wait_buffer_ready(void)
{
struct timespec ts;
pthread_mutex_lock(&input_buffer.mutex);
// Is the buffer full? Then wait for a read or for loop_timeout to elapse
if (evbuffer_get_length(input_buffer.evbuf) > INPUT_BUFFER_THRESHOLD)
{
buffer_full_cb();
ts = timespec_reltoabs(input_loop_timeout);
pthread_cond_timedwait(&input_buffer.cond, &input_buffer.mutex, &ts);
if (evbuffer_get_length(input_buffer.evbuf) > INPUT_BUFFER_THRESHOLD)
{
pthread_mutex_unlock(&input_buffer.mutex);
return -1;
}
}
pthread_mutex_unlock(&input_buffer.mutex);
return 0;
}
static void
play(evutil_socket_t fd, short flags, void *arg)
{
struct timeval tv = { 0, 0 };
int ret;
// Spotify runs in its own thread, so no reading is done by the input thread,
// thus there is no reason to activate input_ev
if (!inputs[input_now_reading.type]->play)
return;
// If the buffer is full we wait until either the player has consumed enough
// data or INPUT_LOOP_TIMEOUT has elapsed (so we don't hang the input event
// thread when the player doesn't consume data quickly). If the return is
// negative then the buffer is still full, so we loop.
ret = wait_buffer_ready();
if (ret < 0)
{
event_add(input_ev, &tv);
return;
}
// Return will be negative if there is an error or EOF. Here, we just don't
// loop any more. input_write() will pass the message to the player.
ret = inputs[input_now_reading.type]->play(&input_now_reading);
if (ret < 0)
{
input_now_reading.open = false;
return; // Error or EOF, so don't come back
}
event_add(input_ev, &tv);
}
/* ---------------------- Interface towards player thread ------------------- */
/* Thread: player */
int
input_read(void *data, size_t size, short *flag, void **flagdata)
{
struct marker *marker;
int len;
*flag = 0;
pthread_mutex_lock(&input_buffer.mutex);
// First we check if there is a marker in the requested samples. If there is,
// we only return data up until that marker. That way we don't have to deal
// with multiple markers, and we don't return data that contains mixed sample
// rates, bits per sample or an EOF in the middle.
marker = input_buffer.marker_tail;
if (marker && marker->pos <= input_buffer.bytes_read + size)
{
*flag = marker->flag;
*flagdata = marker->data;
size = marker->pos - input_buffer.bytes_read;
input_buffer.marker_tail = marker->prev;
free(marker);
}
len = evbuffer_remove(input_buffer.evbuf, data, size);
if (len < 0)
{
DPRINTF(E_LOG, L_PLAYER, "Error reading stream data from input buffer\n");
*flag = INPUT_FLAG_ERROR;
goto out_unlock;
}
input_buffer.bytes_read += len;
#ifdef DEBUG_INPUT
// Logs if flags present or each 10 seconds
if (*flag & INPUT_FLAG_QUALITY)
input_buffer.cur_read_quality = *((struct media_quality *)(*flagdata));
size_t one_sec_size = STOB(input_buffer.cur_read_quality.sample_rate, input_buffer.cur_read_quality.bits_per_sample, input_buffer.cur_read_quality.channels);
debug_elapsed += len;
if (*flag || (debug_elapsed > 10 * one_sec_size))
{
debug_elapsed = 0;
DPRINTF(E_DBG, L_PLAYER, "READ %zu bytes (%d/%d/%d), WROTE %zu bytes (%d/%d/%d), DIFF %zu, SIZE %zu/%d, FLAGS %04x\n",
input_buffer.bytes_read,
input_buffer.cur_read_quality.sample_rate,
input_buffer.cur_read_quality.bits_per_sample,
input_buffer.cur_read_quality.channels,
input_buffer.bytes_written,
input_buffer.cur_write_quality.sample_rate,
input_buffer.cur_write_quality.bits_per_sample,
input_buffer.cur_write_quality.channels,
input_buffer.bytes_written - input_buffer.bytes_read,
evbuffer_get_length(input_buffer.evbuf),
INPUT_BUFFER_THRESHOLD,
*flag);
}
#endif
out_unlock:
pthread_cond_signal(&input_buffer.cond);
pthread_mutex_unlock(&input_buffer.mutex);
return len;
}
void
input_buffer_full_cb(input_cb cb)
{
pthread_mutex_lock(&input_buffer.mutex);
input_buffer.full_cb = cb;
pthread_mutex_unlock(&input_buffer.mutex);
}
int
input_seek(uint32_t item_id, int seek_ms)
{
struct input_arg cmdarg;
cmdarg.item_id = item_id;
cmdarg.seek_ms = seek_ms;
return commands_exec_sync(cmdbase, start, NULL, &cmdarg);
}
void
input_resume(uint32_t item_id, int seek_ms)
{
struct input_arg *cmdarg;
CHECK_NULL(L_PLAYER, cmdarg = malloc(sizeof(struct input_arg)));
cmdarg->item_id = item_id;
cmdarg->seek_ms = seek_ms;
commands_exec_async(cmdbase, resume, cmdarg);
}
void
input_start(uint32_t item_id)
{
struct input_arg *cmdarg;
CHECK_NULL(L_PLAYER, cmdarg = malloc(sizeof(struct input_arg)));
cmdarg->item_id = item_id;
cmdarg->seek_ms = 0;
commands_exec_async(cmdbase, start, cmdarg);
}
void
input_stop(void)
{
commands_exec_async(cmdbase, stop_cmd, NULL);
}
static void
input_stop_sync(void)
{
commands_exec_sync(cmdbase, stop_cmd, NULL, NULL);
}
void
input_flush(short *flags)
{
// Flush should be thread safe
flush(flags);
}
void
input_metadata_free(struct input_metadata *metadata, int content_only)
{
metadata_free(metadata, content_only);
}
int
input_init(void)
{
int no_input;
int ret;
int i;
// Prepare input buffer
pthread_mutex_init(&input_buffer.mutex, NULL);
pthread_cond_init(&input_buffer.cond, NULL);
CHECK_NULL(L_PLAYER, evbase_input = event_base_new());
CHECK_NULL(L_PLAYER, input_buffer.evbuf = evbuffer_new());
CHECK_NULL(L_PLAYER, input_ev = event_new(evbase_input, -1, EV_PERSIST, play, NULL));
CHECK_NULL(L_PLAYER, input_open_timeout_ev = evtimer_new(evbase_input, timeout_cb, NULL));
no_input = 1;
for (i = 0; inputs[i]; i++)
{
if (inputs[i]->type != i)
{
DPRINTF(E_FATAL, L_PLAYER, "BUG! Input definitions are misaligned with input enum\n");
goto input_fail;
}
if (!inputs[i]->init)
{
no_input = 0;
continue;
}
ret = inputs[i]->init();
if (ret < 0)
inputs[i]->disabled = 1;
else
no_input = 0;
}
if (no_input)
goto input_fail;
cmdbase = commands_base_new(evbase_input, NULL);
ret = pthread_create(&tid_input, NULL, input, NULL);
if (ret < 0)
{
DPRINTF(E_LOG, L_MAIN, "Could not spawn input thread: %s\n", strerror(errno));
goto thread_fail;
}
thread_setname(tid_input, "input");
return 0;
thread_fail:
commands_base_free(cmdbase);
input_fail:
event_free(input_open_timeout_ev);
event_free(input_ev);
evbuffer_free(input_buffer.evbuf);
event_base_free(evbase_input);
return -1;
}
void
input_deinit(void)
{
int i;
int ret;
input_stop_sync();
for (i = 0; inputs[i]; i++)
{
if (inputs[i]->disabled)
continue;
if (inputs[i]->deinit)
inputs[i]->deinit();
}
input_initialized = false;
commands_base_destroy(cmdbase);
ret = pthread_join(tid_input, NULL);
if (ret != 0)
{
DPRINTF(E_FATAL, L_MAIN, "Could not join input thread: %s\n", strerror(errno));
return;
}
pthread_cond_destroy(&input_buffer.cond);
pthread_mutex_destroy(&input_buffer.mutex);
event_free(input_open_timeout_ev);
event_free(input_ev);
evbuffer_free(input_buffer.evbuf);
event_base_free(evbase_input);
}