29 lines
930 B
C
29 lines
930 B
C
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#ifndef __WORKER_H__
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#define __WORKER_H__
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/* The worker thread is made for running asyncronous tasks from a real time
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* thread, mainly the player thread.
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* The worker_execute() function will trigger a callback from the worker thread.
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* Before returning the function will copy the argument given, so the caller
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* does not need to preserve them. However, if the argument contains pointers to
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* data, the caller must either make sure that the data remains valid until the
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* callback (which can free it), or make sure the callback does not refer to it.
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*
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* @param cb the function to call from the worker thread
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* @param cb_arg arguments for callback
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* @param arg_size size of the arguments given
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* @param delay how much in seconds to delay the execution
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*/
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void
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worker_execute(void (*cb)(void *), void *cb_arg, size_t arg_size, int delay);
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int
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worker_init(void);
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void
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worker_deinit(void);
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#endif /* !__WORKER_H__ */
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