#ifndef __INPUT_H__ #define __INPUT_H__ #ifdef HAVE_CONFIG_H # include #endif #include #include "transcode.h" // Must be in sync with inputs[] in input.c enum input_types { INPUT_TYPE_FILE, INPUT_TYPE_HTTP, INPUT_TYPE_PIPE, #ifdef HAVE_SPOTIFY_H INPUT_TYPE_SPOTIFY, #endif }; enum input_flags { // Write to input buffer must not block INPUT_FLAG_NONBLOCK = (1 << 0), // Flags end of file INPUT_FLAG_EOF = (1 << 1), // Flags possible new stream metadata INPUT_FLAG_METADATA = (1 << 2), }; struct player_source { /* Id of the file/item in the files database */ uint32_t id; /* Item-Id of the file/item in the queue */ uint32_t item_id; /* Length of the file/item in milliseconds */ uint32_t len_ms; enum data_kind data_kind; enum media_kind media_kind; char *path; /* Start time of the media item as rtp-time The stream-start is the rtp-time the media item did or would have started playing (after seek or pause), therefor the elapsed time of the media item is always: elapsed time = current rtptime - stream-start */ uint64_t stream_start; /* Output start time of the media item as rtp-time The output start time is the rtp-time of the first audio packet send to the audio outputs. It differs from stream-start especially after a seek, where the first audio packet has the next rtp-time as output start and stream start becomes the rtp-time the media item would have been started playing if the seek did not happen. */ uint64_t output_start; /* End time of media item as rtp-time The end time is set if the reading (source_read) of the media item reached end of file, until then it is 0. */ uint64_t end; struct transcode_ctx *xcode; int setup_done; struct player_source *play_next; }; typedef int (*input_cb)(void); struct input_definition { // Name of the input const char *name; // Type of input enum input_types type; // Set to 1 if the input initialization failed char disabled; // Prepare a playback session int (*setup)(struct player_source *ps); // Starts playback loop (must be defined) int (*start)(struct player_source *ps); // Cleans up when playback loop has ended int (*stop)(struct player_source *ps); // Changes the playback position int (*seek)(struct player_source *ps, int seek_ms); // Initialization function called during startup int (*init)(void); // Deinitialization function called at shutdown void (*deinit)(void); }; /* * Input modules should use this to test if playback should end */ int input_loop_break; /* * Transfer stream data to the player's input buffer. The input evbuf will be * drained on succesful write. This is to avoid copying memory. If the player's * input buffer is full the function will block until the write can be made * (unless INPUT_FILE_NONBLOCK is set). * * @in evbuf Raw audio data to write * @in flags One or more INPUT_FLAG_* * @return 0 on success, EAGAIN if buffer was full (and _NONBLOCK is set), * -1 on error */ int input_write(struct evbuffer *evbuf, short flags); /* * Input modules can use this to wait in the playback loop (like input_write() * would have done) */ void input_wait(void); /* * Move a chunk of stream data from the player's input buffer to an output * buffer. Should only be called by the player thread. Will not block. * * @in data Output buffer * @in size How much data to move to the output buffer * @out flags Flags INPUT_FLAG_EOF or INPUT_FLAG_METADATA * @return Number of bytes moved, -1 on error */ int input_read(void *data, size_t size, short *flags); /* * Player can set this to get a callback from the input when the input buffer * is full. The player may use this to resume playback after an underrun. * * @in cb The callback */ void input_buffer_full_cb(input_cb cb); /* * Initializes the given player source for playback */ int input_setup(struct player_source *ps); /* * Tells the input to start or resume playback, i.e. after calling this function * the input buffer will begin to fill up, and should be read periodically with * input_read(). Before calling this input_setup() must have been called. */ int input_start(struct player_source *ps); /* * Pauses playback of the given player source (stops playback loop) and flushes * the input buffer */ int input_pause(struct player_source *ps); /* * Stops playback loop (if running), flushes input buffer and cleans up the * player source */ int input_stop(struct player_source *ps); /* * Seeks playback position to seek_ms. Returns actual seek position, 0 on * unseekable, -1 on error. May block. */ int input_seek(struct player_source *ps, int seek_ms); /* * Flush input buffer. Output flags will be the same as input_read(). */ void input_flush(short *flags); /* * Called by player_init (so will run in main thread) */ int input_init(void); /* * Called by player_deinit (so will run in main thread) */ void input_deinit(void); #endif /* !__INPUT_H__ */