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Add a worker thread to support async tasks from the player thread
(and maybe others later)
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@@ -937,5 +937,5 @@ transcode_metadata_artwork_url(struct transcode_ctx *ctx, char **artwork_url, ch
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if (m->artwork_url)
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*artwork_url = strdup(m->artwork_url);
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http_icy_metadata_free(m);
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http_icy_metadata_free(m, 0);
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}
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