[-] A bit of cleaning up

This commit is contained in:
ejurgensen 2019-04-10 22:38:48 +02:00
parent dc65cb5b76
commit ce2be1a724
3 changed files with 5 additions and 15 deletions

View File

@ -49,7 +49,7 @@
// How long (in sec) to keep an input open without the player reading from it
#define INPUT_OPEN_TIMEOUT 600
#define DEBUG 1 //TODO disable
//#define DEBUG_INPUT 1
extern struct input_definition input_file;
extern struct input_definition input_http;
@ -139,7 +139,7 @@ static struct timespec input_loop_timeout = { INPUT_LOOP_TIMEOUT, 0 };
static struct timeval input_open_timeout = { INPUT_OPEN_TIMEOUT, 0 };
static struct event *input_open_timeout_ev;
#ifdef DEBUG
#ifdef DEBUG_INPUT
static size_t debug_elapsed;
#endif
@ -352,7 +352,7 @@ flush(short *flags)
pthread_mutex_unlock(&input_buffer.mutex);
#ifdef DEBUG
#ifdef DEBUG_INPUT
DPRINTF(E_DBG, L_PLAYER, "Flushing %zu bytes with flags %d\n", len, *flags);
#endif
}
@ -697,7 +697,7 @@ input_read(void *data, size_t size, short *flag, void **flagdata)
input_buffer.bytes_read += len;
#ifdef DEBUG
#ifdef DEBUG_INPUT
// Logs if flags present or each 10 seconds
if (*flag & INPUT_FLAG_QUALITY)

View File

@ -47,7 +47,7 @@
// If latency is jumping up and down we don't do compensation since we probably
// wouldn't do a good job. We use linear regression to determine the trend, but
// if r2 is below this value we won't attempt to correct sync.
#define ALSA_MAX_VARIANCE 0.2
#define ALSA_MAX_VARIANCE 0.3
// We correct latency by adjusting the sample rate in steps. However, if the
// latency keeps drifting we give up after reaching this step.

View File

@ -110,12 +110,6 @@
// (value is in milliseconds)
#define PLAYER_WRITE_BEHIND_MAX 1500
// When we pause, we keep the input open, but we can't do that forever. We must
// think of the poor streaming servers, for instance. This timeout determines
// how long we stay paused, before we close the inputs.
// (value is in seconds)
#define PLAYER_PAUSE_TIMEOUT 600
//#define DEBUG_PLAYER 1
struct volume_param {
@ -273,8 +267,6 @@ static struct timespec player_tick_interval;
// Timer resolution
static struct timespec player_timer_res;
//static struct timeval player_pause_timeout = { PLAYER_PAUSE_TIMEOUT, 0 };
// PLAYER_WRITE_BEHIND_MAX converted to clock ticks
static int pb_write_deficit_max;
@ -939,8 +931,6 @@ event_play_eof()
if (consume)
db_queue_delete_byitemid(pb_session.playing_now->item_id);
// outputs_metadata_prune(pb_session.pos);
if (pb_session.reading_next)
outputs_metadata_send(pb_session.reading_next->item_id, false, metadata_finalize_cb);