mirror of
https://github.com/owntone/owntone-server.git
synced 2025-12-05 15:22:31 -05:00
Use queue db table instead of in memory queue struct
This commit is contained in:
63
src/player.h
63
src/player.h
@@ -5,7 +5,6 @@
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#include <stdint.h>
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#include "db.h"
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#include "queue.h"
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/* AirTunes v2 packet interval in ns */
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/* (352 samples/packet * 1e9 ns/s) / 44100 samples/s = 7981859 ns/packet */
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@@ -28,6 +27,12 @@ enum play_status {
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PLAY_PLAYING = 4,
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};
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enum repeat_mode {
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REPEAT_OFF = 0,
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REPEAT_SONG = 1,
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REPEAT_ALL = 2,
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};
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struct spk_flags {
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unsigned selected:1;
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unsigned has_password:1;
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@@ -44,13 +49,6 @@ struct player_status {
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/* Playlist id */
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uint32_t plid;
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/* Playlist version
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After startup plversion is 0 and gets incremented after each change of the playlist
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(e. g. after adding/moving/removing items). It is used by mpd clients to recognize if
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they need to update the current playlist. */
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uint32_t plversion;
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/* Playlist length */
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uint32_t playlistlength;
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/* Id of the playing file/item in the files database */
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uint32_t id;
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/* Item-Id of the playing file/item in the queue */
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@@ -59,14 +57,6 @@ struct player_status {
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uint32_t pos_ms;
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/* Length in ms of playing item */
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uint32_t len_ms;
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/* Playlist position of playing item*/
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int pos_pl;
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/* Item id of next item in playlist */
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uint32_t next_id;
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/* Item-Id of the next file/item in the queue */
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uint32_t next_item_id;
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/* Playlist position of next item */
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int next_pos_pl;
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};
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typedef void (*spk_enum_cb)(uint64_t id, const char *name, int relvol, int absvol, struct spk_flags flags, void *arg);
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@@ -107,13 +97,7 @@ int
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player_playback_start(uint32_t *id);
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int
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player_playback_start_byindex(int pos, uint32_t *id);
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int
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player_playback_start_bypos(int pos, uint32_t *id);
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int
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player_playback_start_byitemid(uint32_t item_id, uint32_t *id);
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player_playback_start_byitem(struct db_queue_item *queue_item);
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int
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player_playback_stop(void);
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@@ -147,39 +131,6 @@ int
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player_shuffle_set(int enable);
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struct queue *
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player_queue_get_bypos(int count);
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struct queue *
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player_queue_get_byindex(int pos, int count);
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int
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player_queue_add(struct queue_item *items, uint32_t *item_id);
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int
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player_queue_add_next(struct queue_item *items);
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int
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player_queue_move_bypos(int ps_pos_from, int ps_pos_to);
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int
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player_queue_move_byindex(int pos_from, int pos_to);
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int
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player_queue_move_byitemid(uint32_t item_id, int pos_to);
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int
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player_queue_remove_bypos(int pos);
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int
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player_queue_remove_byindex(int pos, int count);
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int
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player_queue_remove_byitemid(uint32_t id);
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void
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player_queue_clear(void);
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void
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player_queue_clear_history(void);
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