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[player] remove unused player_queue struct
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@ -3340,13 +3340,6 @@ playerqueue_get_byindex(struct player_command *cmd)
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return 0;
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return 0;
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}
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}
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void
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playerqueue_free(struct player_queue *queue)
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{
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free(queue->queue);
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free(queue);
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}
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static int
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static int
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playerqueue_add(struct player_command *cmd)
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playerqueue_add(struct player_command *cmd)
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{
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{
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15
src/player.h
15
src/player.h
@ -71,21 +71,6 @@ struct player_status {
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typedef void (*spk_enum_cb)(uint64_t id, const char *name, int relvol, struct spk_flags flags, void *arg);
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typedef void (*spk_enum_cb)(uint64_t id, const char *name, int relvol, struct spk_flags flags, void *arg);
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struct player_queue
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{
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// The item id of the current playing item
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uint32_t playingid;
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// The number of items in the queue
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unsigned int length;
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// The position in the queue for the first item in the queue array
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unsigned int start_pos;
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// The number of items in the queue array
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unsigned int count;
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// The queue array (array of item ids)
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uint32_t *queue;
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};
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struct player_history
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struct player_history
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{
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{
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/* Buffer index of the oldest remembered song */
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/* Buffer index of the oldest remembered song */
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