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Properly stop playback if playback cannot start to reset player state
If the playback cannot start for a reason of another, the player state needs to be reset by calling playback_stop().
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@ -1783,6 +1783,7 @@ playback_start(void *arg)
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{
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DPRINTF(E_LOG, L_PLAYER, "Couldn't jump to queue position %d\n", *idx_id);
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playback_stop(NULL);
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return -1;
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}
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@ -1800,6 +1801,7 @@ playback_start(void *arg)
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{
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DPRINTF(E_LOG, L_PLAYER, "Couldn't find anything to play!\n");
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playback_stop(NULL);
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return -1;
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}
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@ -1815,6 +1817,7 @@ playback_start(void *arg)
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{
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DPRINTF(E_LOG, L_PLAYER, "Could not open local audio\n");
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playback_stop(NULL);
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return -1;
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}
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}
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@ -1845,6 +1848,7 @@ playback_start(void *arg)
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{
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DPRINTF(E_LOG, L_PLAYER, "Could not start playback: no output selected or couldn't start any output\n");
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playback_stop(NULL);
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return -1;
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}
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