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[player] Remove dead code and rework check if fetching queue item failed
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parent
69d3c97b7e
commit
4c835f4435
19
src/player.c
19
src/player.c
@ -2244,20 +2244,17 @@ seek_calc_position_ms(struct db_queue_item **queue_item, int *position_ms, struc
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{
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// Seeking in the current queue item
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seek_queue_item = db_queue_fetch_byitemid(pb_session.playing_now->item_id);
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if (!seek_queue_item)
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{
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DPRINTF(E_LOG, L_PLAYER, "Error fetching queue item for seek command (seek_ms=%d, seek_mode=%d)\n", seek_param->ms, seek_param->mode);
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return -1;
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}
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}
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if (!seek_queue_item)
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{
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DPRINTF(E_LOG, L_PLAYER, "Error fetching queue item for seek command (seek_ms=%d, seek_mode=%d)\n", seek_param->ms, seek_param->mode);
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return -1;
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}
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if (seek_ms < 0)
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{
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DPRINTF(E_LOG, L_PLAYER, "Error calculating new seek position for seek command (seek_ms=%d, seek_mode=%d)\n", seek_param->ms, seek_param->mode);
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free_queue_item(seek_queue_item, 0);
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return -1;
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}
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DPRINTF(E_DBG, L_PLAYER, "Seek position for seek command (seek_ms=%d, seek_mode=%d) is: seek_ms=%d, queue item id=%d\n",
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seek_param->ms, seek_param->mode, seek_ms, seek_queue_item->id);
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*queue_item = seek_queue_item;
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*position_ms = seek_ms;
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