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Fix bug where it would hang because it looked for artwork in named pipes
- also some refactoring of the artwork code to diminish redundancy
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@@ -10,9 +10,6 @@
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#include <event.h>
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int
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artwork_get_item_filename(char *filename, int max_w, int max_h, int format, struct evbuffer *evbuf);
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int
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artwork_get_item(int id, int max_w, int max_h, int format, struct evbuffer *evbuf);
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