Add audio player
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#ifndef __PLAYER_H__
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#define __PLAYER_H__
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#include <stdint.h>
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/* AirTunes v2 packet interval in ns */
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#define AIRTUNES_V2_STREAM_PERIOD 7980000
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/* AirTunes v2 number of samples per packet */
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#define AIRTUNES_V2_PACKET_SAMPLES 352
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/* Samples to bytes, bytes to samples */
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#define STOB(s) ((s) * 4)
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#define BTOS(b) ((b) / 4)
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enum play_status {
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PLAY_STOPPED = 2,
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PLAY_PAUSED = 3,
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PLAY_PLAYING = 4,
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};
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enum repeat_mode {
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REPEAT_OFF = 0,
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REPEAT_SONG = 1,
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REPEAT_ALL = 2,
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};
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struct player_status {
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enum play_status status;
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enum repeat_mode repeat;
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char shuffle;
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int volume;
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uint32_t id;
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uint32_t pos_ms;
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int pos_pl;
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};
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typedef void (*spk_enum_cb)(uint64_t id, const char *name, int selected, int has_password, void *arg);
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struct player_source;
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int
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player_get_current_pos(uint64_t *pos, struct timespec *ts, int commit);
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int
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player_get_status(struct player_status *status);
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int
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player_now_playing(uint32_t *id);
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void
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player_speaker_enumerate(spk_enum_cb cb, void *arg);
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int
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player_speaker_set(uint64_t *ids);
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int
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player_playback_start(uint32_t *idx_id);
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int
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player_playback_stop(void);
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int
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player_playback_pause(void);
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int
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player_playback_seek(int ms);
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int
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player_playback_next(void);
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int
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player_playback_prev(void);
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int
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player_volume_set(int vol);
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int
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player_repeat_set(enum repeat_mode mode);
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int
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player_shuffle_set(int enable);
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struct player_source *
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player_queue_make(const char *query, const char *sort);
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int
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player_queue_add(struct player_source *ps);
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void
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player_queue_clear(void);
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void
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player_set_updatefd(int fd);
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int
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player_init(void);
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void
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player_deinit(void);
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#endif /* !__PLAYER_H__ */
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