owntone-server/src/input.h

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#ifndef __INPUT_H__
#define __INPUT_H__
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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <event2/buffer.h>
#include "transcode.h"
// Must be in sync with inputs[] in input.c
enum input_types
{
INPUT_TYPE_FILE,
INPUT_TYPE_HTTP,
INPUT_TYPE_PIPE,
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#ifdef HAVE_SPOTIFY_H
INPUT_TYPE_SPOTIFY,
#endif
};
enum input_flags
{
// Write to input buffer must not block
INPUT_FLAG_NONBLOCK = (1 << 0),
// Flags end of file
INPUT_FLAG_EOF = (1 << 1),
// Flags possible new stream metadata
INPUT_FLAG_METADATA = (1 << 2),
};
struct player_source
{
/* Id of the file/item in the files database */
uint32_t id;
/* Item-Id of the file/item in the queue */
uint32_t item_id;
/* Length of the file/item in milliseconds */
uint32_t len_ms;
enum data_kind data_kind;
enum media_kind media_kind;
char *path;
/* Start time of the media item as rtp-time
The stream-start is the rtp-time the media item did or would have
started playing (after seek or pause), therefor the elapsed time of the
media item is always:
elapsed time = current rtptime - stream-start */
uint64_t stream_start;
/* Output start time of the media item as rtp-time
The output start time is the rtp-time of the first audio packet send
to the audio outputs.
It differs from stream-start especially after a seek, where the first audio
packet has the next rtp-time as output start and stream start becomes the
rtp-time the media item would have been started playing if the seek did
not happen. */
uint64_t output_start;
/* End time of media item as rtp-time
The end time is set if the reading (source_read) of the media item reached
end of file, until then it is 0. */
uint64_t end;
struct transcode_ctx *xcode;
int setup_done;
struct player_source *play_next;
};
struct input_definition
{
// Name of the input
const char *name;
// Type of input
enum input_types type;
// Set to 1 if the input initialization failed
char disabled;
// Prepare a playback session
int (*setup)(struct player_source *ps);
// Starts playback loop (must be defined)
int (*start)(struct player_source *ps);
// Cleans up when playback loop has ended
int (*stop)(struct player_source *ps);
// Changes the playback position
int (*seek)(struct player_source *ps, int seek_ms);
// Initialization function called during startup
int (*init)(void);
// Deinitialization function called at shutdown
void (*deinit)(void);
};
/*
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* Input modules should use this to test if playback should end
*/
int input_loop_break;
/*
* Transfer stream data to the player's input buffer. The input evbuf will be
* drained on succesful write. This is to avoid copying memory. If the player's
* input buffer is full the function will block until the write can be made
* (unless INPUT_FILE_NONBLOCK is set).
*
* @in evbuf Raw audio data to write
* @in flags One or more INPUT_FLAG_*
* @return 0 on success, EAGAIN if buffer was full (and _NONBLOCK is set),
* -1 on error
*/
int
input_write(struct evbuffer *evbuf, short flags);
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/*
* Input modules can use this to wait in the playback loop (like input_write()
* would have done)
*/
void
input_wait(void);
/*
* Move a chunk of stream data from the player's input buffer to an output
* buffer. Should only be called by the player thread. Will not block.
*
* @in data Output buffer
* @in size How much data to move to the output buffer
* @out flags Flags INPUT_FLAG_EOF or INPUT_FLAG_METADATA
* @return Number of bytes moved, -1 on error
*/
int
input_read(void *data, size_t size, short *flags);
/*
* Initializes the given player source for playback
*/
int
input_setup(struct player_source *ps);
/*
* Tells the input to start or resume playback, i.e. after calling this function
* the input buffer will begin to fill up, and should be read periodically with
* input_read(). Before calling this input_setup() must have been called.
*/
int
input_start(struct player_source *ps);
/*
* Pauses playback of the given player source (stops playback loop) and flushes
* the input buffer
*/
int
input_pause(struct player_source *ps);
/*
* Stops playback loop (if running), flushes input buffer and cleans up the
* player source
*/
int
input_stop(struct player_source *ps);
/*
* Seeks playback position to seek_ms. Returns actual seek position, 0 on
* unseekable, -1 on error. May block.
*/
int
input_seek(struct player_source *ps, int seek_ms);
/*
* Flush input buffer. Output flags will be the same as input_read().
*/
void
input_flush(short *flags);
/*
* Called by player_init (so will run in main thread)
*/
int
input_init(void);
/*
* Called by player_deinit (so will run in main thread)
*/
void
input_deinit(void);
#endif /* !__INPUT_H__ */