owntone-server/src/input.c

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/*
* Copyright (C) 2017 Espen Jürgensen <espenjurgensen@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>
#include <stdint.h>
#include <inttypes.h>
#include <event2/event.h>
#include <event2/buffer.h>
#include <pthread.h>
#ifdef HAVE_PTHREAD_NP_H
# include <pthread_np.h>
#endif
#include "misc.h"
#include "logger.h"
#include "input.h"
// Disallow further writes to the buffer when its size is larger than this threshold
#define INPUT_BUFFER_THRESHOLD STOB(44100)
#define DEBUG 1 //TODO disable
extern struct input_definition input_file;
extern struct input_definition input_http;
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#ifdef HAVE_SPOTIFY_H
extern struct input_definition input_spotify;
#endif
// Must be in sync with enum input_types
static struct input_definition *inputs[] = {
&input_file,
&input_http,
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#ifdef HAVE_SPOTIFY_H
&input_spotify,
#endif
NULL
};
struct input_buffer
{
// Raw pcm stream data
struct evbuffer *evbuf;
// If non-zero, remaining length of buffer until EOF
size_t eof;
// If non-zero, remaining length of buffer until (possible) new metadata
size_t metadata;
// Locks for sharing the buffer between input and player thread
pthread_mutex_t mutex;
pthread_cond_t cond;
};
/* --- Globals --- */
// Input thread
static pthread_t tid_input;
// Input buffer
static struct input_buffer input_buffer;
#ifdef DEBUG
static size_t debug_elapsed;
#endif
/* ------------------------------ MISC HELPERS ---------------------------- */
static short
flags_set(size_t len)
{
short flags = 0;
if (input_buffer.eof)
{
if (len >= input_buffer.eof)
{
flags |= INPUT_FLAG_EOF;
input_buffer.eof = 0;
}
else
input_buffer.eof -= len;
}
if (input_buffer.metadata)
{
if (len >= input_buffer.metadata)
{
flags |= INPUT_FLAG_METADATA;
input_buffer.metadata = 0;
}
else
input_buffer.metadata -= len;
}
return flags;
}
static int
map_data_kind(int data_kind)
{
switch (data_kind)
{
case DATA_KIND_FILE:
return INPUT_TYPE_FILE;
case DATA_KIND_HTTP:
return INPUT_TYPE_HTTP;
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#ifdef HAVE_SPOTIFY_H
case DATA_KIND_SPOTIFY:
return INPUT_TYPE_SPOTIFY;
#endif
default:
return -1;
}
}
static int
source_check_and_map(struct player_source *ps, const char *action, char check_setup)
{
int type;
#ifdef DEBUG
DPRINTF(E_DBG, L_PLAYER, "Action is %s\n", action);
#endif
if (!ps)
{
DPRINTF(E_LOG, L_PLAYER, "Stream %s called with invalid player source\n", action);
return -1;
}
if (check_setup && !ps->setup_done)
{
DPRINTF(E_LOG, L_PLAYER, "Given player source not setup, %s not possible\n", action);
return -1;
}
type = map_data_kind(ps->data_kind);
if (type < 0)
{
DPRINTF(E_LOG, L_PLAYER, "Unsupported input type, %s not possible\n", action);
return -1;
}
return type;
}
/* ----------------------------- PLAYBACK LOOP ---------------------------- */
/* Thread: input */
// TODO Thread safety of ps? Do we need the return of the loop?
static void *
playback(void *arg)
{
struct player_source *ps = arg;
int type;
type = source_check_and_map(ps, "start", 1);
if ((type < 0) || (inputs[type]->disabled))
goto thread_exit;
// Loops until input_loop_break is set or no more input, e.g. EOF
inputs[type]->start(ps);
#ifdef DEBUG
DPRINTF(E_DBG, L_PLAYER, "Playback loop stopped (break is %d)\n", input_loop_break);
#endif
thread_exit:
pthread_exit(NULL);
}
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void
input_wait(void)
{
pthread_mutex_lock(&input_buffer.mutex);
pthread_cond_wait(&input_buffer.cond, &input_buffer.mutex);
pthread_mutex_unlock(&input_buffer.mutex);
}
// Called by input modules from within the playback loop
int
input_write(struct evbuffer *evbuf, short flags)
{
int ret;
pthread_mutex_lock(&input_buffer.mutex);
while ( (!input_loop_break) && (evbuffer_get_length(input_buffer.evbuf) > INPUT_BUFFER_THRESHOLD) )
{
if (flags & INPUT_FLAG_NONBLOCK)
{
pthread_mutex_unlock(&input_buffer.mutex);
return EAGAIN;
}
pthread_cond_wait(&input_buffer.cond, &input_buffer.mutex);
// TODO protect against infinite looping and waiting?
}
if (!input_loop_break)
{
ret = evbuffer_add_buffer(input_buffer.evbuf, evbuf);
if (ret < 0)
DPRINTF(E_LOG, L_PLAYER, "Error adding stream data to input buffer\n");
if (!input_buffer.eof && (flags & INPUT_FLAG_EOF))
input_buffer.eof = evbuffer_get_length(input_buffer.evbuf);
if (!input_buffer.metadata && (flags & INPUT_FLAG_METADATA))
input_buffer.metadata = evbuffer_get_length(input_buffer.evbuf);
}
else
ret = 0;
pthread_mutex_unlock(&input_buffer.mutex);
return ret;
}
/* -------------------- Interface towards player thread ------------------- */
/* Thread: player */
int
input_read(struct evbuffer *evbuf, size_t want, short *flags)
{
int len;
*flags = 0;
if (!tid_input)
{
DPRINTF(E_LOG, L_PLAYER, "Bug! Read called, but playback not running\n");
return -1;
}
pthread_mutex_lock(&input_buffer.mutex);
#ifdef DEBUG
debug_elapsed += want;
if (debug_elapsed > STOB(441000)) // 10 sec
{
DPRINTF(E_DBG, L_PLAYER, "Input buffer has %zu bytes\n", evbuffer_get_length(input_buffer.evbuf));
debug_elapsed = 0;
}
#endif
len = evbuffer_remove_buffer(input_buffer.evbuf, evbuf, want);
if (len < 0)
{
DPRINTF(E_LOG, L_PLAYER, "Error reading stream data from input buffer\n");
goto out_unlock;
}
*flags = flags_set(len);
out_unlock:
pthread_cond_signal(&input_buffer.cond);
pthread_mutex_unlock(&input_buffer.mutex);
return len;
}
int
input_setup(struct player_source *ps)
{
int type;
type = source_check_and_map(ps, "setup", 0);
if ((type < 0) || (inputs[type]->disabled))
return -1;
if (!inputs[type]->setup)
return 0;
return inputs[type]->setup(ps);
}
int
input_start(struct player_source *ps)
{
int ret;
if (tid_input)
{
DPRINTF(E_LOG, L_PLAYER, "Bug! Input start called, but playback already running\n");
input_pause(ps);
}
input_loop_break = 0;
ret = pthread_create(&tid_input, NULL, playback, ps);
if (ret < 0)
{
DPRINTF(E_LOG, L_PLAYER, "Could not spawn input thread: %s\n", strerror(errno));
return -1;
}
#if defined(HAVE_PTHREAD_SETNAME_NP)
pthread_setname_np(tid_input, "input");
#elif defined(HAVE_PTHREAD_SET_NAME_NP)
pthread_set_name_np(tid_input, "input");
#endif
return 0;
}
int
input_pause(struct player_source *ps)
{
short flags;
int ret;
#ifdef DEBUG
DPRINTF(E_DBG, L_PLAYER, "Pause called, stopping playback loop\n");
#endif
if (!tid_input)
return -1;
pthread_mutex_lock(&input_buffer.mutex);
input_loop_break = 1;
pthread_cond_signal(&input_buffer.cond);
pthread_mutex_unlock(&input_buffer.mutex);
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// TODO What if input thread is hanging waiting for source? Kill thread?
ret = pthread_join(tid_input, NULL);
if (ret != 0)
{
DPRINTF(E_LOG, L_PLAYER, "Could not join input thread: %s\n", strerror(errno));
return -1;
}
tid_input = 0;
input_flush(&flags);
return 0;
}
int
input_stop(struct player_source *ps)
{
int type;
if (tid_input)
input_pause(ps);
if (!ps)
return 0;
type = source_check_and_map(ps, "stop", 1);
if ((type < 0) || (inputs[type]->disabled))
return -1;
if (!inputs[type]->stop)
return 0;
return inputs[type]->stop(ps);
}
int
input_seek(struct player_source *ps, int seek_ms)
{
int type;
type = source_check_and_map(ps, "seek", 1);
if ((type < 0) || (inputs[type]->disabled))
return -1;
if (!inputs[type]->seek)
return 0;
if (tid_input)
input_pause(ps);
return inputs[type]->seek(ps, seek_ms);
}
void
input_flush(short *flags)
{
size_t len;
pthread_mutex_lock(&input_buffer.mutex);
len = evbuffer_get_length(input_buffer.evbuf);
evbuffer_drain(input_buffer.evbuf, len);
*flags = flags_set(len);
input_buffer.eof = 0;
input_buffer.metadata = 0;
pthread_mutex_unlock(&input_buffer.mutex);
#ifdef DEBUG
DPRINTF(E_DBG, L_PLAYER, "Flush with flags %d\n", *flags);
#endif
}
int
input_init(void)
{
int no_input;
int ret;
int i;
// Prepare input buffer
pthread_mutex_init(&input_buffer.mutex, NULL);
pthread_cond_init(&input_buffer.cond, NULL);
input_buffer.evbuf = evbuffer_new();
if (!input_buffer.evbuf)
{
DPRINTF(E_LOG, L_PLAYER, "Out of memory for input buffer\n");
return -1;
}
no_input = 1;
for (i = 0; inputs[i]; i++)
{
if (inputs[i]->type != i)
{
DPRINTF(E_FATAL, L_PLAYER, "BUG! Input definitions are misaligned with input enum\n");
return -1;
}
if (!inputs[i]->init)
{
no_input = 0;
continue;
}
ret = inputs[i]->init();
if (ret < 0)
inputs[i]->disabled = 1;
else
no_input = 0;
}
if (no_input)
return -1;
return 0;
}
void
input_deinit(void)
{
int i;
input_stop(NULL);
for (i = 0; inputs[i]; i++)
{
if (inputs[i]->disabled)
continue;
if (inputs[i]->deinit)
inputs[i]->deinit();
}
evbuffer_free(input_buffer.evbuf);
}