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2936c138c5
I bumped the minimum Rust version because I'm taking advantage of the rustdoc linking added in Rust 1.48: https://blog.rust-lang.org/2020/11/19/Rust-1.48.html#easier-linking-in-rustdoc
76 lines
3.2 KiB
Protocol Buffer
76 lines
3.2 KiB
Protocol Buffer
// This file is part of Moonfire NVR, a security camera network video recorder.
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// Copyright (C) 2018 The Moonfire NVR Authors; see AUTHORS and LICENSE.txt.
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// SPDX-License-Identifier: GPL-v3.0-or-later WITH GPL-3.0-linking-exception.';
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syntax = "proto3";
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// Metadata stored in sample file dirs as `<dir>/meta`. This is checked
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// against the metadata stored within the database to detect inconsistencies
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// between the directory and database, such as those described in
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// `design/schema.md`.
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//
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// As of schema version 4, the overall file format is as follows: a
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// varint-encoded length, followed by a serialized `DirMeta` message, followed
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// by NUL bytes padding to a total length of 512 bytes. This message never
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// exceeds that length.
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//
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// The goal of this format is to allow atomically rewriting a meta file
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// in-place. I hope that on modern OSs and hardware, a single-sector
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// rewrite is atomic, though POSIX frustratingly doesn't seem to guarantee
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// this. There's some discussion of that here:
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// <https://stackoverflow.com/a/2068608/23584>. At worst, there's a short
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// window during which the meta file can be corrupted. As the file's purpose
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// is to check for inconsistencies, it can be reconstructed if you assume no
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// inconsistency exists.
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//
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// Schema version 3 wrote a serialized DirMeta message with no length or
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// padding, and renamed new meta files over the top of old. This scheme
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// requires extra space while opening the directory. If the filesystem is
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// completely full, it requires freeing space manually, an undocumented and
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// error-prone administrator procedure.
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message DirMeta {
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// A uuid associated with the database, in binary form. dir_uuid is strictly
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// more powerful, but it improves diagnostics to know if the directory
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// belongs to the expected database at all or not.
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bytes db_uuid = 1;
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// A uuid associated with the directory itself.
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bytes dir_uuid = 2;
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// Corresponds to an entry in the `open` database table.
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message Open {
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uint32 id = 1;
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bytes uuid = 2;
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}
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// The last open that was known to be recorded in the database as completed.
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// Absent if this has never happened. Note this can backtrack in exactly one
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// scenario: when deleting the directory, after all associated files have
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// been deleted, last_complete_open can be moved to in_progress_open.
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Open last_complete_open = 3;
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// The last run which is in progress, if different from last_complete_open.
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// This may or may not have been recorded in the database, but it's
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// guaranteed that no data has yet been written by this open.
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Open in_progress_open = 4;
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}
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// Permissions to perform actions, currently all simple bools.
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//
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// These indicate actions which may be unnecessary in some contexts. Some
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// basic access - like listing the cameras - is currently always allowed.
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// See design/api.md for a description of what requires these permissions.
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//
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// These are used in a few contexts:
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// * a session - affects what can be done when using that session to
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// authenticate.
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// * a user - when a new session is created, it inherits these permissions.
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// * on the commandline - to specify what permissions are available for
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// unauthenticated access.
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message Permissions {
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bool view_video = 1;
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bool read_camera_configs = 2;
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bool update_signals = 3;
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}
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