moonfire-nvr/src/coding.h
Scott Lamb 85b7027803 Logic for generating .mp4 virtual files.
This is still pretty rough. For example, there's no test coverage of virtual
files based on multiple recordings. The etag and last modified code are stubs.
And various other conditions aren't tested at all. But it does appear to work
in a test that does a round-trip from a .mp4 file, so it should be a decent
starting point.
2016-01-11 00:17:56 -08:00

170 lines
5.9 KiB
C++

// This file is part of Moonfire NVR, a security camera network video recorder.
// Copyright (C) 2016 Lamb <slamb@slamb.org>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// In addition, as a special exception, the copyright holders give
// permission to link the code of portions of this program with the
// OpenSSL library under certain conditions as described in each
// individual source file, and distribute linked combinations including
// the two.
//
// You must obey the GNU General Public License in all respects for all
// of the code used other than OpenSSL. If you modify file(s) with this
// exception, you may extend this exception to your version of the
// file(s), but you are not obligated to do so. If you do not wish to do
// so, delete this exception statement from your version. If you delete
// this exception statement from all source files in the program, then
// also delete it here.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// coding.h: Binary encoding/decoding.
#ifndef MOONFIRE_NVR_CODING_H
#define MOONFIRE_NVR_CODING_H
#include <endian.h>
#include <stdint.h>
#include <string>
#include <re2/stringpiece.h>
namespace moonfire_nvr {
namespace internal {
void AppendVar32Slow(uint32_t in, std::string *out);
bool DecodeVar32Slow(re2::StringPiece *in, uint32_t *out,
std::string *error_message);
} // namespace internal
// Endianness conversion.
#if __BYTE_ORDER == __LITTLE_ENDIAN
// XXX: __builtin_bswap64 doesn't compile on gcc 5.2.1 with an error about a
// narrowing conversion?!? Doing this by hand...
constexpr uint64_t ToNetworkU64(uint64_t in) {
return ((in & UINT64_C(0xFF00000000000000)) >> 56) |
((in & UINT64_C(0x00FF000000000000)) >> 40) |
((in & UINT64_C(0x0000FF0000000000)) >> 24) |
((in & UINT64_C(0x000000FF00000000)) >> 8) |
((in & UINT64_C(0x00000000FF000000)) << 8) |
((in & UINT64_C(0x0000000000FF0000)) << 24) |
((in & UINT64_C(0x000000000000FF00)) << 40) |
((in & UINT64_C(0x00000000000000FF)) << 56);
}
constexpr int64_t ToNetwork64(int64_t in) {
return static_cast<int64_t>(ToNetworkU64(static_cast<uint64_t>(in)));
}
constexpr uint32_t ToNetworkU32(uint32_t in) {
return ((in & UINT32_C(0xFF000000)) >> 24) |
((in & UINT32_C(0x00FF0000)) >> 8) |
((in & UINT32_C(0x0000FF00)) << 8) |
((in & UINT32_C(0x000000FF)) << 24);
}
constexpr int32_t ToNetwork32(int32_t in) {
return static_cast<int32_t>(ToNetworkU32(static_cast<uint32_t>(in)));
}
constexpr uint16_t ToNetworkU16(uint16_t in) {
return ((in & UINT32_C(0xFF00)) >> 8) | ((in & UINT32_C(0x00FF)) << 8);
}
constexpr int16_t ToNetwork16(int16_t in) {
return static_cast<int16_t>(ToNetworkU16(static_cast<uint16_t>(in)));
}
#elif __BYTE_ORDER == __BIG_ENDIAN
constexpr uint64_t ToNetworkU64(uint64_t in) { return in; }
constexpr int64_t ToNetwork64(int64_t in) { return in; }
constexpr uint32_t ToNetworkU32(uint32_t in) { return in; }
constexpr int32_t ToNetwork32(int32_t in) { return in; }
constexpr uint16_t ToNetworkU16(uint16_t in) { return in; }
constexpr int16_t ToNetwork16(int16_t in) { return in; }
#else
#error Unknown byte order.
#endif
// Varint encoding, as in
// https://developers.google.com/protocol-buffers/docs/encoding#varints
inline void AppendVar32(uint32_t in, std::string *out) {
if (in < UINT32_C(1) << 7) {
out->push_back(static_cast<char>(in));
} else {
internal::AppendVar32Slow(in, out);
}
}
// Decode the first varint from |in|, saving it to |out| and advancing |in|.
// Returns error if |in| does not hold a complete varint or on integer overflow.
inline bool DecodeVar32(re2::StringPiece *in, uint32_t *out,
std::string *error_message) {
if (in->size() == 0) {
*error_message = "buffer underrun";
return false;
}
auto first_byte = static_cast<uint8_t>(*in->data());
if (first_byte < 0x80) {
in->remove_prefix(1);
*out = first_byte;
return true;
} else {
return internal::DecodeVar32Slow(in, out, error_message);
}
}
// Zigzag encoding for signed integers, as in
// https://developers.google.com/protocol-buffers/docs/encoding#types
// Use the low bit to indicate signedness (1 = negative, 0 = non-negative).
inline uint32_t Zigzag32(int32_t in) {
return static_cast<uint32_t>(in << 1) ^ (in >> 31);
}
inline int32_t Unzigzag32(uint32_t in) {
return (in >> 1) ^ -static_cast<int32_t>(in & 1);
}
inline void AppendU16(uint16_t in, std::string *out) {
uint16_t net = ToNetworkU16(in);
out->append(reinterpret_cast<const char *>(&net), sizeof(uint16_t));
}
inline void Append16(int16_t in, std::string *out) {
int16_t net = ToNetwork16(in);
out->append(reinterpret_cast<const char *>(&net), sizeof(int16_t));
}
inline void AppendU32(uint32_t in, std::string *out) {
uint32_t net = ToNetworkU32(in);
out->append(reinterpret_cast<const char *>(&net), sizeof(uint32_t));
}
inline void Append32(int32_t in, std::string *out) {
int32_t net = ToNetwork32(in);
out->append(reinterpret_cast<const char *>(&net), sizeof(int32_t));
}
inline void AppendU64(uint64_t in, std::string *out) {
uint64_t net = ToNetworkU64(in);
out->append(reinterpret_cast<const char *>(&net), sizeof(uint64_t));
}
inline void Append64(int64_t in, std::string *out) {
int64_t net = ToNetwork64(in);
out->append(reinterpret_cast<const char *>(&net), sizeof(int64_t));
}
} // namespace moonfire_nvr
#endif // MOONFIRE_NVR_CODING_H