Commit Graph

8 Commits

Author SHA1 Message Date
Scott Lamb
317a620e6e upgrade copyright notices
* As discussed in #48, say "The Moonfire NVR Authors" at the top of
  every file rather than whoever created that file. Have one AUTHORS
  file listing everyone.
* Consistently call it a "security camera network video recorder" rather
  than "security camera digital video recorder".
2020-03-01 22:53:41 -08:00
Scott Lamb
b5387af3d4 lose "extern crate" everywhere (Rust 2018 edition) 2018-12-28 21:59:39 -06:00
Scott Lamb
699ec87968 upgrade to 2018 Rust edition
This is mostly just "cargo fix --edition" + Cargo.toml changes.
There's one fix for upgrading to NLL in db/writer.rs:
Writer::previously_opened wouldn't build with NLL because of a
double-borrow the previous borrow checker somehow didn't catch.
Restructure to avoid it.

I'll put elective NLL changes in a following commit.
2018-12-28 14:59:06 -06:00
Scott Lamb
31adbc1e9f initial split of database to a separate crate
It should reduce compile time / memory usage to put quite a bit of the code
into a separate crate. I also intend to limit visibility of some things to
only within the db crate, but that's for a future change. This is the smallest
move that will compile.
2018-02-20 23:15:39 -08:00
Scott Lamb
d84e754b2a replace homegrown Error with failure crate
This reduces boilerplate, making it a bit easier for me to split the db stuff
out into its own crate.
2018-02-20 22:46:14 -08:00
Scott Lamb
6f309e432f store rfc6381_codec in the database
This avoids having codec-specific logic to synthesize it in db.rs. It's not
too much of a problem now with only H.264 support, but it'd be a pain when
supporting H.265 and other codecs.
2018-02-05 11:57:59 -08:00
Scott Lamb
7673a00bd9 serve 'video/mp4; codecs="avc1.xxxxxx"' mime type
This can be used when constructing a HTML5 SourceBuffer.
2017-10-03 23:25:58 -07:00
Scott Lamb
0a7535536d Rust rewrite
I should have submitted/pushed more incrementally but just played with it on
my computer as I was learning the language. The new Rust version more or less
matches the functionality of the current C++ version, although there are many
caveats listed below.

Upgrade notes: when moving from the C++ version, I recommend dropping and
recreating the "recording_cover" index in SQLite3 to pick up the addition of
the "video_sync_samples" column:

    $ sudo systemctl stop moonfire-nvr
    $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db
    sqlite> drop index recording_cover;
    sqlite3> create index ...rest of command as in schema.sql...;
    sqlite3> ^D

Some known visible differences from the C++ version:

* .mp4 generation queries SQLite3 differently. Before it would just get all
  video indexes in a single query. Now it leads with a query that should be
  satisfiable by the covering index (assuming the index has been recreated as
  noted above), then queries individual recording's indexes as needed to fill
  a LRU cache. I believe this is roughly similar speed for the initial hit
  (which generates the moov part of the file) and significantly faster when
  seeking. I would have done it a while ago with the C++ version but didn't
  want to track down a lru cache library. It was easier to find with Rust.

* On startup, the Rust version cleans up old reserved files. This is as in the
  design; the C++ version was just missing this code.

* The .html recording list output is a little different. It's in ascending
  order, with the most current segment shorten than an hour rather than the
  oldest. This is less ergonomic, but it was easy. I could fix it or just wait
  to obsolete it with some fancier JavaScript UI.

* commandline argument parsing and logging have changed formats due to
  different underlying libraries.

* The JSON output isn't quite right (matching the spec / C++ implementation)
  yet.

Additional caveats:

* I haven't done any proof-reading of prep.sh + install instructions.

* There's a lot of code quality work to do: adding (back) comments and test
  coverage, developing a good Rust style.

* The ffmpeg foreign function interface is particularly sketchy. I'd
  eventually like to switch to something based on autogenerated bindings.
  I'd also like to use pure Rust code where practical, but once I do on-NVR
  motion detection I'll need to existing C/C++ libraries for speed (H.264
  decoding + OpenCL-based analysis).
2016-11-25 14:34:00 -08:00