This requires a bunch of package name changes. See
[https://mui.com/blog/material-ui-is-now-mui/] for their rationale.
[https://mui.com/guides/migration-v4/] lists the changes:
```
@material-ui/core -> @mui/material
@material-ui/system -> @mui/system
@material-ui/unstyled -> @mui/core
@material-ui/styles -> @mui/styles
@material-ui/icons -> @mui/icons-material
@material-ui/lab -> @mui/lab
@material-ui/types -> @mui/types
@material-ui/styled-engine -> @mui/styled-engine
@material-ui/styled-engine-sc ->@mui/styled-engine-sc
@material-ui/private-theming -> @mui/private-theming
@material-ui/codemod -> @mui/codemod
@material-ui/docs -> @mui/docs
@material-ui/envinfo -> @mui/envinfo
```
We only use a few of these.
When you select the first camera in the drop-down on a grid square
that isn't the top left, then select a camera in the top-left, it
behaves strangely.
The root cause is that I had a dumb mistake in how I assigned React
keys. I used the camera index when a camera is selected, and the
inverse of the selected index when one is. But 0 == -0!
As written in the changelog: Live streams formerly worked around a
Firefox pixel aspect ratio bug by forcing all videos to 16:9, which
dramatically distorted 9:16 camera views. Playback didn't, so anamorphic
videos looked correct on Chrome but slightly stretched on Firefox. Now
both live streams and playback are fully correct on all browsers.
* run node 12, 14, and 16 (next to be supported) on CI. This will catch
node version-specific problems like that solved in dad9bdc.
* mention 12 and 14 in build instructions and link to instructions for
installing that version.
* follow this in Dockerfile, installing version 14. This addresses
a "Cannot find module 'worker_threads'" error introduced in
39a63e0, which (inadvisedly) upgraded gzipper 4->5 in addition to
the material-ui upgrade.
* use utf-8 encoding rather than ascii in live part parser. Those
builds apparently don't support ascii. iThey must use "small-icu" or
have ICU disabled, as described here:
https://nodejs.org/api/util.html#util_encodings_supported_when_node_js_is_built_with_the_small_icu_option
This worked fine on my workstation with node 12. But on CI or my laptop
with node 14, it failed. Apparently there @testing-library/user-events
expects a peer @testing-library/dom dependency. At least copying the
"npm install --save-dev @testing-library/user-event @testing-library/dom" command
from the top of https://testing-library.com/docs/ecosystem-user-event/
made it work again on my laptop; fingers crossed about CI.
This is a surprisingly complex upgrade. Some relevant changes from
[their CHANGELOG](https://github.com/mui-org/material-ui/blob/v5.0.0-beta.3/CHANGELOG.md):
* @material-ui/core/styles no longer re-exports some stuff from
@material-ui/styles
* there's no more defaultTheme, so tests need to provide one
* select's onChange has a new type; match that. I haven't actually
tried that the string form (apparently from autofill) works correctly.
* checkboxes no longer default to the secondary color; explicitly
request this in some places.
* checkbox no longer has a checked argument; use event.target.checked
instead.
* date pickers have switched to the new style system, so I had to
redo how I was overridding their spacing for desktop.
* LoadingButton now has a loading property, not pending
* createMuiTheme is no createTheme
To improve reliability of live streams (#59) on Safari.
Safari was dropping the cookie from websocket update requests.
(But it worked sometimes. I don't get why.) I saw folks on the Internet
thinking this related to HttpOnly:
* https://developer.apple.com/forums/thread/104488
* https://stackoverflow.com/q/47742807/23584
but I still see this behavior without HttpOnly. SameSite=Strict vs
SameSite=Lax appears to make a difference. Try that instead.
SameSite=Strict is pointless for us anyway as noted in a new comment.
Turning off HttpOnly would be more unfortunate security-wise.
* don't error out on websocket error message. The close message has
more useful info. (Unfortunately though, for security reasons it
doesn't give too much to the script on initial connection failure.)
* restore normal (non-error/waiting) state when switching cameras.
* prefix all log messages with the camera name
* When the MediaSource is in error state (or busy, I think),
endOfStream throws an exception. This prevented the error from being
properly displayed in the UI. We don't really need to call
endOfStream, I guess.
* including an Event in a format string just said [Object object],
at least on Safari. Use the type instead, which I think is the
only useful info in the event anyway.
It's a start. It can display several streams at once, which is nice.
There are lots of opportunities for improvement:
* it doesn't keep the videos approximately in sync.
* it accumulates extra buffering, drifting behind live. This is
particularly noticeable when it's paused and played again; it can
be several seconds before it jumps to after the break.
* it always uses the sub stream rather main. I'd prefer it support
"auto" (use main if the viewport is larger than the sub stream and
there's sufficient bandwidth), "main", or "sub".
* it has a kludgy heuristic where it throws away everything buffered 5
seconds before the current timestamp. It should throw away
everything before the current GOP instead, but I need to alter the
API so it can easily know when that is.
* it can't tell you when a camera connection is down. This needs an
API change also.
* it'd be nice to quickly double-click on a stream to view only it,
then double-click again to go back to the multi-pane view.
* it doesn't allow you to zoom in on part of the video. This would be
nice particularly when viewing 4k video streams on small screens.
* it has only four preconfigured layouts that subdivide a 16x9
viewport. You have to choose every camera every time. It'd be nice
to both allow more flexibility and have more memory.
React prototype: #111
live stream: #59
This reverts commit d273a99f83.
This accidentally increased the density by making my global CSS
overrides ineffective. I'm struggling to achieve both, and I'd rather
have my desired sizing.
Looks like material-ui's `<Select variant="outlined">` needs a redundant
label property to make the layout correct.
https://next.material-ui.com/api/outlined-input/#main-content
"The label of the input. It is only used for layout. The actual
labelling is handled by InputLabel. If specified labelWidth is ignored."
* 1-hour videos are a bit faster to render server-side and don't
require so much index data to be transferred before play starts
* the timestamp tracks might be causing a lot of excess data transfer
in some cases. They're currently not interleaved by ascending
timestamp, and I wonder if they should be. Chrome might be pulling
all the bytes between the current position in the two tracks, which
can be excessive. I'll have to consider interleaving when I add
audio anyway. But for now, just make the default UI display
snappier. Chrome doesn't display the timestamp track anyway, so
don't let it slow things down.
Once I have more than one area of the UI (e.g., adding config, live
video, or a scrub bar prototype), I'll use this for a pull-down menu to
go between them, and maybe add a filter icon to do what this does. But
this works for now and most closely matches the old UI.
I tried to use a Collapse or Slide transition, but I had trouble getting
it to work on both desktop and mobile. In particular, the way I used the
flex wrap to display the selectors on the left/above doesn't seem
compatible with picking an orientation. If I pick the wrong orientation,
the list views won't fill the empty space.
* hide the end day selector away when it's not in use.
It was confusing, especially since it seemed to have
a purely black circle over the selected date when disabled.
* add a "Time" label to the time selectors. On desktop,
this isn't entirely necessary because they have clock icons
and "hh:mm:ss" annotations. But on mobile, they were entirely blank,
so it was unclear what they were for.
It worked fine on my laptop with node.js v14.15.4, but not on my
new workstation with node.js v12.18.2 (as comes with Ubuntu 20.10).
It would print "Unexpected token '?'" without any clue what file the
error is in. I'm trying to fix that here:
https://github.com/facebook/create-react-app/pull/10652
(and various other lockfile upgrades. "npm audit" is clean.)
The date picker to use with 4.0 is unmaintained, and the new one is
apparently quite different.
Given that 5.0 is expected to be released this quarter, I prefer to
jump straight to the new one and get things working with it, even if
it means using an alpha in the short-term.
This eases build setup. Where Yarn requires a separate package
repository, npm is available in the standard one.
yarn's package repository signature was recently expired, and apparently
will expire again in a year. Avoid dealing with that.
Fixes#110.
Besides being more clear about what belongs to which, this helps with
docker caching. The server and ui parts are only rebuilt when their
respective subdirectories change.
Extend this a bit further by making the webpack build not depend on
the target architecture. And adding cache dirs so parts of the server
and ui build process can be reused when layer-wide caching fails.
* make "yarn build" cmd work on first run.
(it was installing a hardlinked file where the dir should go, yuck)
* remove an obsolete ui/index.html; it's ui-src/index.html now
The Javascript is pretty amateurish I'm sure but at least it's something to
iterate from. It's already much more pleasant for browsing through videos in
several ways:
* more responsive to load only a day at a time rather than 90+ days
* much easier to see the same time segment on several cameras
* more pleasant to have the videos load as a popup rather than a link
that blows away your position in an enormous list
* exposes the fancier .mp4 generation options: splitting at lengths
other than the default, trimming to an arbitrary start and end time,
including a subtitle track with timestamps.
There's a slight regression in functionality: I didn't match the former
top-level page which showed how much camera used of its disk allocation and
the total duration of video. This is exposed in the JSON API, so it shouldn't
be too hard to add back.