I think this is a big improvement in readability.
I removed the `lnav` config, which is a little sad, but I don't think it
supports this structured logging format well. Still seems worthwhile on
balance.
This stops using parking_lot entirely. Since Rust 1.62, the std
implementations on Linux are direct futexes, not the boxed pthread
mutexes they used to be. No real reason to use parking_lot anymore, so
shed this dependency.
- after 3->4 upgrade, it left the foreign key referring to the
nonexistent old_camera table. Likely no one who did the upgrade
has ever inserted anything into this table, so no one's noticed.
- 6->7 upgrade dropped tables in the wrong order, so if there was
anything in the signal_camera table, the upgrade would fail.
I'm tired of all the boilerplate, so use the new
GPL-3.0-linking-exception license identifier instead in all the server
components.
I left the ui stuff alone because I'm just going to replace it (#111).
Add a checker for the header because it's easy to forget.
I want to make the project more accessible by not expecting folks to
match my idiosyncratic style. Now almost [1] everything is written
in the "standard" style. CI enforces this.
[1] "Almost": I used #[rustfmt::skip] in a few sections where I felt
aligning things in columns significantly improves readability.
* give a rule of thumb for update time in the documentation
* log the SQLite3 version, which can affect performance
* do the vacuum in non-WAL mode, to correctly set the page size and to
avoid very slow behavior on older SQLite3 versions. Larger page sizes
are generally faster (including subsequent vacuum operations).
This won't help much for the first vacuum after this change, but it
will help afterward.
* likewise, set the page size properly on "moonfire-nvr init".
Besides being more clear about what belongs to which, this helps with
docker caching. The server and ui parts are only rebuilt when their
respective subdirectories change.
Extend this a bit further by making the webpack build not depend on
the target architecture. And adding cache dirs so parts of the server
and ui build process can be reused when layer-wide caching fails.