This should reduce live stream latency by two seconds when my cameras
are at their default setting (I frame interval = 2 * frame rate)!
I was under the impression that every HTML5 Media Source Extensions
media segment had to start with a Random Access Point. This used to
be true, but apparently changed quite a while ago:
https://bugs.chromium.org/p/chromium/issues/detail?id=229412
Support generating segments that don't start with a key frame, and
plumb this through the mp4 media segment generation logic. Add some
extra error checking in mp4 slice handling, as my first attempts had a
mismatch between expected and actual lengths that silently returned
corrupted .m4s files.
Also pull everything from the most recent key frame on along with the
first live segment to reduce startup latency. Live view is quite a bit
more pleasant now.
This splits the schema and playback path. The recording path still
adjusts the frame durations and always says the wall and media durations
are the same. I expect to change that in a following commit. I wouldn't
be surprised if that shakes out some bugs in this portion.
This is useful for a combo scrub bar-based UI (#32) + live view UI (#59)
in a non-obvious way. When constructing a HTML Media Source Extensions
API SourceBuffer, the caller can specify a "mode" of either "segments"
or "sequence":
In "sequence" mode, playback assumes segments are added sequentially.
This is good enough for a live view-only UI (#59) but not for a scrub
bar UI in which you may want to seek backward to a segment you've never
seen before. You will then need to insert a segment out-of-sequence.
Imagine what happens when the user goes forward again until the end of
the segment inserted immediately before it. The user should see the
chronologically next segment or a pause for loading if it's unavailable.
The best approximation of this is to track the mapping of timestamps to
segments and insert a VTTCue with an enter/exit handler that seeks to
the right position. But seeking isn't instantaneous; the user will
likely briefly see first the segment they seeked to before. That's
janky. Additionally, the "canplaythrough" event will behave strangely.
In "segments" mode, playback respects the timestamps we set:
* The obvious choice is to use wall clock timestamps. This is fine if
they're known to be fixed and correct. They're not. The
currently-recording segment may be "unanchored", meaning its start
timestamp is not yet fixed. Older timestamps may overlap if the system
clock was stepped between runs. The latter isn't /too/ bad from a user
perspective, though it's confusing as a developer. We probably will
only end up showing the more recent recording for a given
timestamp anyway. But the former is quite annoying. It means we have
to throw away part of the SourceBuffer that we may want to seek back
(causing UI pauses when that happens) or keep our own spare copy of it
(memory bloat). I'd like to avoid the whole mess.
* Another approach is to use timestamps that are guaranteed to be in
the correct order but that may have gaps. In particular, a timestamp
of (recording_id * max_recording_duration) + time_within_recording.
But again seeking isn't instantaneous. In my experiments, there's a
visible pause between segments that drives me nuts.
* Finally, the approach that led me to this schema change. Use
timestamps that place each segment after the one before, possibly with
an intentional gap between runs (to force a wait where we have an
actual gap). This should make the browser's natural playback behavior
work properly: it never goes to an incorrect place, and it only waits
when/if we want it to. We have to maintain a mapping between its
timestamps and segment ids but that's doable.
This commit is only the schema change; the new data aren't exposed in
the API yet, much less used by a UI.
Note that stream.next_recording_id became stream.cum_recordings. I made
a slight definition change in the process: recording ids for new streams
start at 0 rather than 1. Various tests changed accordingly.
The upgrade process makes a best effort to backfill these new fields,
but of course it doesn't know the total duration or number of runs of
previously deleted rows. That's good enough.
db/writer.rs used the word "unflushed" in two ways:
* something which has been communicated to the LockedDatabase object but
not yet committed to disk with SQLite.
* a video sample (aka video frame) which has been written to the sample
file but not yet included in the video index. This happens because the
duration of a frame isn't known until the following frame. These are
always also unflushed in the other sense of the word (as unfinished
recordings are never committed). But they can't be seen by clients at
all, where indexed but uncommitted video frames can.
Replace the latter with "unindexed" to make things more clear. And a
couple minor other style cleanups.
Benefits:
* Blake3 is faster. This is most noticeable for the hashing of the
sample file data.
* we no longer need OpenSSL, which helps with shrinking the binary size
(#70). sha1 basically forced OpenSSL usage; ring deliberately doesn't
support this old algorithm, and the pure-Rust sha1 crate is painfully
slow. OpenSSL might still be a better choice than ring/rustls for TLS
but it's nice to have the option.
For the video sample entries, I decided we don't need to hash at all. I
think the id number is sufficiently stable, and it's okay---perhaps even
desirable---if an existing init segment changes for fixes like e5b83c2.
* As discussed in #48, say "The Moonfire NVR Authors" at the top of
every file rather than whoever created that file. Have one AUTHORS
file listing everyone.
* Consistently call it a "security camera network video recorder" rather
than "security camera digital video recorder".
This is nicer in a few ways:
* I can use openat so there's no possibility of any kind of a race
involving scanning a different directory than the one used in
other ways (locking, metadata file, adding/removing sample files)
* filename() doesn't need to allocate memory, so it's a bit more
efficient
* dogfooding - I wrote nix::dir.
My installation recently somehow ended up with a recording with a
duration of 503793844 90,000ths of a second, way over the maximum of 5
minutes. (Looks like the machine was pretty unresponsive at the time
and/or having network problems.)
When this happens, the system really spirals. Every flush afterward (12
per minute with my installation) fails with a CHECK constraint failure
on the recording table. It never gives up on that recording. /var/log
fills pretty quickly as this failure is extremely verbose (a stack
trace, and a line for each byte of video_index). Eventually the sample
file dirs fill up too as it continues writing video samples while GC is
stuck. The video samples are useless anyway; given that they're not
referenced in the database, they'll be deleted on next startup.
This ensures the offending recording is never added to the database, so
we don't get the same persistent problem. Instead, writing to the
recording will fail. The stream will drop and be retried. If the
underlying condition that caused a too-long recording (many
non-key-frames, or the camera returning a crazy duration, or the
monotonic clock jumping forward extremely, or something) has gone away,
the system should recover.
This is so far completely untested, for use by a new UI prototype.
It creates a new URL endpoint which sends one video/mp4 media segment
per key frame, with the dependent frames included. This means there will
be about one key frame interval of latency (typically about a second).
This seems hard to avoid, as mentioned in issue #59.
I went with the third idea in 1ce52e3: have the tests run each iteration
of the syncer explicitly. These are messy tests that know tons of
internal details, but I think they're less confusing and racy than if I
had the syncer running in a separate thread.
Now each syncer has a binary heap of the times it plans to do a flush.
When one of those times arrives, it rechecks if there's something to do.
Seems more straightforward than rechecking each stream's first
uncommitted recording, especially with the logic to retry failed flushes
every minute.
Also improved the info! log for each flush to see the actual recordings
being flushed for better debuggability.
No new tests right now. :-( They're tricky to write. One problem is that
it's hard to get the timing right: a different flush has to happen
after Syncer::save's database operations and before Syncer::run calls
SimulatedClocks::recv_timeout with an empty channel[*], advancing the
time. I've thought of a few ways of doing this:
* adding a new SyncerCommand to run something, but it's messy (have
to add it from the mock of one of the actions done by the save),
and Box<dyn FnOnce() + 'static> not working (see
rust-lang/rust#28796) makes it especially annoying.
* replacing SimulatedClocks with something more like MockClocks.
Lots of boilerplate. Maybe I need to find a good general-purpose
Rust mock library. (mockers sounds good but I want something that
works on stable Rust.)
* bypassing the Syncer::run loop, instead manually running iterations
from the test.
Maybe the last way is the best for now. I'm likely to try it soon.
[*] actually, it's calling Receiver::recv_timeout directly;
Clocks::recv_timeout is dead code now? oops.
This is mostly just "cargo fix --edition" + Cargo.toml changes.
There's one fix for upgrading to NLL in db/writer.rs:
Writer::previously_opened wouldn't build with NLL because of a
double-borrow the previous borrow checker somehow didn't catch.
Restructure to avoid it.
I'll put elective NLL changes in a following commit.
There was a race condition here because it wasn't waiting for the db
flush to complete. This made write_path_retries sometimes not reflect
the consequence of the flush, causing an assertion failure. I assume it
was also responsible for gc_path_retries timeouts under travis-ci.
The new behavior eliminates a couple unpleasant edge cases in which it
would never flush:
* if all recording stops, whatever was unflushed would stay that way
* if every recording attempt produces a 0-duration recording (such as if the
camera sends only one frame and thus no PTS delta can be calculated),
the list of recordings to flush would continue to grow
I moved the clocks member from LockedDatabase to Database to make this happen,
so the new DatabaseGuard (replacing a direct MutexGuard<LockedDatabase>) can
access it before acquiring the lock.
I also made the type of clock a type parameter of Database (and so several
other things throughout the system). This allowed me to drop the Arc<>, but
more importantly it means that the Clocks trait doesn't need to stay
object-safe. I plan to take advantage of that shortly.
* separate these out into a new file, writer.rs, as dir.rs was getting
unwieldy.
* extract traits for the parts of SampleFileDir and std::fs::File they needed;
set up mock implementations.
* move clock.rs to a new base crate to be accessible from the db crate.
* add tests that exercise all the retry paths.
* bugfix: account for the new recording's bytes when calculating how much to
delete.
* bugfix: when retrying an unlink failure in collect_garbage, we shouldn't
warn about all the recordings no longer existing. Do this by retrying each
step rather than the whole procedure again.
* avoid double-panic scenarios, which I hit while tweaking the mocks. These
are quite annoying to debug as Rust doesn't print information about either
panic. I ended up using lldb to get a backtrace. Better to be cautious about
what we're doing when already panicking.
* give more context on raw::insert_recording errors, which I hit as well while
tweaking the new tests.