I saw this error once:
Apr 27 21:01:33 nuc moonfire-nvr[188570]: s-reolink-sub
moonfire_nvr::streamer] reolink-sub: sleeping for Duration { secs: 1,
nanos: 0 } after error: CHECK constraint failed: video_sample_entry
and would like to understand it better.
* send folks to the issue tracker with the same template as bug
reports. Gathering this extra info up front should help things
move more quickly.
* in the template, ask for camera info.
* API change: in update signals, allow setting a start time relative
to now. This is an accuracy improvement in the case where the client
has been retrying an initial request for a while. Kind of an obscure
corner case but easy enough to address. And use a more convenient
enum representation.
* in update signals, choose `now` before acquiring the database lock.
If lock acquisition takes a long time, this more accurately reflects
the time the caller intended.
* in general, make Time and Duration (de)serializable and use them
in json types. This makes the types more self-describing, with
better debug printing on both the server side and on the client
library (in moonfire-playground). To make this work, base has to
import serde which initially seemed like poor layering to me, but
serde seems to be imported in some pretty foundational Rust crates
for this reason. I'll go with it.
* Use the standard UUID syntax for /etc/fstab
* Added instruction to create sample directory
* Update install.md
* Change sample ownership instead of perms
In particular, this was happening out of the box on Raspberry Pi OS Lite
20210304, as reported by ironoxidizer@gmail.com here:
https://groups.google.com/g/moonfire-nvr-users/c/2j9LvfFl2u8/m/tJcNS2WfCQAJ
* adjust main.rs to make the problem more obvious
* mention it in the troubleshooting guide
* sidestep it in the nvr docker wrapper script
also just use --networking=host rather than --publish (avoiding a proxy
process). I'm using Docker to simplify the build and deployment process,
not as a security boundary, so just do the simpler thing.
To improve reliability of live streams (#59) on Safari.
Safari was dropping the cookie from websocket update requests.
(But it worked sometimes. I don't get why.) I saw folks on the Internet
thinking this related to HttpOnly:
* https://developer.apple.com/forums/thread/104488
* https://stackoverflow.com/q/47742807/23584
but I still see this behavior without HttpOnly. SameSite=Strict vs
SameSite=Lax appears to make a difference. Try that instead.
SameSite=Strict is pointless for us anyway as noted in a new comment.
Turning off HttpOnly would be more unfortunate security-wise.
* don't error out on websocket error message. The close message has
more useful info. (Unfortunately though, for security reasons it
doesn't give too much to the script on initial connection failure.)
* restore normal (non-error/waiting) state when switching cameras.
* prefix all log messages with the camera name
* When the MediaSource is in error state (or busy, I think),
endOfStream throws an exception. This prevented the error from being
properly displayed in the UI. We don't really need to call
endOfStream, I guess.
* including an Event in a format string just said [Object object],
at least on Safari. Use the type instead, which I think is the
only useful info in the event anyway.
As required for live view (#59) to work on Safari.
Safari has some "interesting" expectations:
* There must be a non-empty list of compatible brands. The major brand
is not automatically included. (Looks like ISO/IEC 14496-12 doesn't
spell out which is correct.)
* The tfdt box must be before the trun boxes. Moonfire NVR was not
compliant with ISO/IEC 14496-12:2015 section 8.8.12.1 before.
Chrome and Firefox didn't care, but Safari does.
* The mdat must be written with the small format. Safari is not
implementing the spec properly.
I figured these out by painstakingly comparing Moonfire NVR's output
with gpac's, making it match almost byte-for-byte until it worked, then
backing out changes one at a time to check which were relevant. Ugh!
Most importantly, in build-ui.bash, fix an extra "&&". This meant
that if the build command fails, it would proceed and cause confusion.
This happened for me: I ran it without the emulation installed. Both
the build-server and deploy stages had problems, but because of the "&&"
the deploy target didn't actually return failure. After I fixed the
emulation problem, there was a bad cached layer.
Also save the build output from the dev stage.
It's a start. It can display several streams at once, which is nice.
There are lots of opportunities for improvement:
* it doesn't keep the videos approximately in sync.
* it accumulates extra buffering, drifting behind live. This is
particularly noticeable when it's paused and played again; it can
be several seconds before it jumps to after the break.
* it always uses the sub stream rather main. I'd prefer it support
"auto" (use main if the viewport is larger than the sub stream and
there's sufficient bandwidth), "main", or "sub".
* it has a kludgy heuristic where it throws away everything buffered 5
seconds before the current timestamp. It should throw away
everything before the current GOP instead, but I need to alter the
API so it can easily know when that is.
* it can't tell you when a camera connection is down. This needs an
API change also.
* it'd be nice to quickly double-click on a stream to view only it,
then double-click again to go back to the multi-pane view.
* it doesn't allow you to zoom in on part of the video. This would be
nice particularly when viewing 4k video streams on small screens.
* it has only four preconfigured layouts that subdivide a 16x9
viewport. You have to choose every camera every time. It'd be nice
to both allow more flexibility and have more memory.
React prototype: #111
live stream: #59
Chrome appears to time out at 60 seconds of inactivity otherwise.
I think it's better to keep the stream open, even if the camera is
broken.
The implementation looks awkward, but that might be the state of Rust
async right now.
I spotted this by inspection: adding a media time and wall time didn't
look right. I also confirmed the brokenness on my primary NVR:
```
sqlite> .mode column
sqlite> select
...> r1.composite_id,
...> r1.prev_media_duration_90k,
...> r1.wall_duration_90k,
...> r1.media_duration_delta_90k,
...> r2.composite_id,
...> r2.prev_media_duration_90k
...> from
...> recording r1 join recording r2 on (r1.composite_id = r2.composite_id - 1)
...> where
...> r1.prev_media_duration_90k + r1.wall_duration_90k + r1.media_duration_delta_90k !=
...> r2.prev_media_duration_90k
...> limit 5;
4296791095 2232623913716 5398956 154 4296791096 2232629312672
4296791096 2232629312672 5400016 38 4296791097 2232634712688
4296791097 2232634712688 5400729 105 4296791098 2232640113417
4296791098 2232640113417 5399024 80 4296791099 2232645512441
4296791099 2232645512441 5400770 124 4296791100 2232650913211
```
In the first row, the second recording's prev_media_duration_90k is the
first's prev_media_duration_90k plus its wall time, not its media time.
The CI nightly builds had been broken with the following error:
```
error: custom inner attributes are unstable
--> /home/runner/work/moonfire-nvr/moonfire-nvr/server/target/debug/build/moonfire-db-415ce696a754c614/out/schema.rs:10:4
|
10 | #![rustfmt::skip]
| ^^^^^^^^^^^^^
|
= note: `#[deny(soft_unstable)]` on by default
= warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
= note: for more information, see issue #64266 <https://github.com/rust-lang/rust/issues/64266>
```
I'd thought this was by mistake given that #[rustfmt::skip] is still
advertised on rustfmt's github page, but maybe not. Looks like
rust-protobuf's newest version uses
`#![cfg_attr(rustfmt, rustfmt::skip)]` to avoid this error.
Also fix a warning on nightly about an extraneous semicolon.
I also enforced some invariants in the signals code, fixing a couple
bugs. The signals code is more complex than I'd like, but hopefully
is working now.
I'd once thought about using 1 second resolution for signals and wrote
this map to match that. But I decided to match signals to the timestamps
used elsewhere instead. Match that for the days map also.
My main goal is to support creating indexes for signals as well as
recordings. An additional goal is to just shrink db.rs a bit; it's
gotten quite large.
This reverts commit d273a99f83.
This accidentally increased the density by making my global CSS
overrides ineffective. I'm struggling to achieve both, and I'd rather
have my desired sizing.
Looks like material-ui's `<Select variant="outlined">` needs a redundant
label property to make the layout correct.
https://next.material-ui.com/api/outlined-input/#main-content
"The label of the input. It is only used for layout. The actual
labelling is handled by InputLabel. If specified labelWidth is ignored."
* 1-hour videos are a bit faster to render server-side and don't
require so much index data to be transferred before play starts
* the timestamp tracks might be causing a lot of excess data transfer
in some cases. They're currently not interleaved by ascending
timestamp, and I wonder if they should be. Chrome might be pulling
all the bytes between the current position in the two tracks, which
can be excessive. I'll have to consider interleaving when I add
audio anyway. But for now, just make the default UI display
snappier. Chrome doesn't display the timestamp track anyway, so
don't let it slow things down.
Once I have more than one area of the UI (e.g., adding config, live
video, or a scrub bar prototype), I'll use this for a pull-down menu to
go between them, and maybe add a filter icon to do what this does. But
this works for now and most closely matches the old UI.
I tried to use a Collapse or Slide transition, but I had trouble getting
it to work on both desktop and mobile. In particular, the way I used the
flex wrap to display the selectors on the left/above doesn't seem
compatible with picking an orientation. If I pick the wrong orientation,
the list views won't fill the empty space.