After a frustrating search for a suitable channel to use for shutdown
(tokio::sync:⌚:Receiver and
futures::future::Shared<tokio::sync::oneshot::Receiver> didn't look
quite right) in which I rethought my life decisions, I finally just made
my own (server/base/shutdown.rs). We can easily poll it or wait for it
in async or sync contexts. Most importantly, it's convenient; not that
it really matters here, but it's also efficient.
We now do a slightly better job of propagating a "graceful" shutdown
signal, and this channel will give us tools to improve it over time.
* Shut down even when writer or syncer operations are stuck. Fixes#117
* Not done yet: streamers should instantly shut down without waiting for
a connection attempt or frame or something. I'll probably
implement that when removing --rtsp-library=ffmpeg. The code should be
cleaner then.
* Not done yet: fix a couple places that sleep for up to a second when
they could shut down immediately. I just need to do the plumbing for
mock clocks to work.
I also implemented an immediate shutdown mode, activated by a second
signal. I think this will mitigate the streamer wait situation.
* API change: in update signals, allow setting a start time relative
to now. This is an accuracy improvement in the case where the client
has been retrying an initial request for a while. Kind of an obscure
corner case but easy enough to address. And use a more convenient
enum representation.
* in update signals, choose `now` before acquiring the database lock.
If lock acquisition takes a long time, this more accurately reflects
the time the caller intended.
* in general, make Time and Duration (de)serializable and use them
in json types. This makes the types more self-describing, with
better debug printing on both the server side and on the client
library (in moonfire-playground). To make this work, base has to
import serde which initially seemed like poor layering to me, but
serde seems to be imported in some pretty foundational Rust crates
for this reason. I'll go with it.
I also enforced some invariants in the signals code, fixing a couple
bugs. The signals code is more complex than I'd like, but hopefully
is working now.
I think this has a minor behavior change: permission denied replies
change to HTTP 403 where they were HTTP 401. The new behavior seems
more correct, as these errors can occur when authentication has
succeeded but the session in question is not authorized for the given
operation. The UI currently doesn't care about this distinction.
I'm tired of all the boilerplate, so use the new
GPL-3.0-linking-exception license identifier instead in all the server
components.
I left the ui stuff alone because I'm just going to replace it (#111).
Add a checker for the header because it's easy to forget.
I want to make the project more accessible by not expecting folks to
match my idiosyncratic style. Now almost [1] everything is written
in the "standard" style. CI enforces this.
[1] "Almost": I used #[rustfmt::skip] in a few sections where I felt
aligning things in columns significantly improves readability.
Inspired by the poor error message here:
https://github.com/scottlamb/moonfire-nvr/issues/107#issuecomment-777587727
* print the friendlier Display version of the error rather than Debug.
Eg, "EROFS: Read-only filesystem" rather than "Sys(EROFS)". Do this
everywhere: on command exit, on syncer retries, and on stream
retries.
* print the most immediate problem and additional lines for each
cause.
* print the backtrace or an advertisement for RUST_BACKTRACE=1 if it's
unavailable.
* also mention RUST_BACKTRACE=1 in the troubleshooting guide.
* add context in various places, including pathnames. There are surely
many places more it'd be helpful, but this is a start.
* allow subcommands to return failure without an Error.
In particular, "moonfire-nvr check" does its own error printing
because it wants to print all the errors it finds. Printing "see
earlier errors" with a meaningless stack trace seems like it'd just
confuse. But I also want to get rid of the misleading "Success" at
the end and 0 return to the OS.
Besides being more clear about what belongs to which, this helps with
docker caching. The server and ui parts are only rebuilt when their
respective subdirectories change.
Extend this a bit further by making the webpack build not depend on
the target architecture. And adding cache dirs so parts of the server
and ui build process can be reused when layer-wide caching fails.