For a one-hour recording, this is about 2 KiB, so a decent chunk of a
Raspberry Pi 2's L1 cache. Generating the Slices and searching/scanning
it should be a bit faster and pollute the cache less.
This is a pretty small optimization now when transferring a decent chunk
of the moov or mdat, but it's easy enough to do. It will be much more
noticeable if I end up interleaving the captions between each key frame.
This page was noticeably slower than necessary because the recording_cover
index wasn't actually covering the query. Both the schema for new databases
and the upgrade query were broken (and not even in the same way).
No new schema version to correct this, at least for now. I'll probably have
another reason to change the schema soon anyway and can throw this in.
These are currently the only thing which require a nightly Rust. I haven't run
them since adding the feature gates. The feature gates were slightly broken,
and the actual benchmarks had bitrotted a bit. Fix these things. Also put them
into a separate submodule from the regular tests, so that not as many
feature gates (#[cfg(feature="nightly")]) are required.
This is as described in design/time.md. Other aspects of that design
(including using the monotonic clock and adjusting the durations to compensate
for camera clock frequency error) are not implemented yet. No new tests yet.
Just trying to get some flight miles on these ideas as soon as I can.
The advantages of the new schema are:
* overlapping recordings can be unambiguously described and viewed.
This is a significant problem right now; the clock on my cameras appears to
run faster than the (NTP-synchronized) clock on my NVR. Thus, if an
RTSP session drops and is quickly reconnected, there's likely to be
overlap.
* less I/O is required to view mp4s when there are multiple cameras.
This is a pretty dramatic difference in the number of database read
syscalls with pragma page_size = 1024 (605 -> 39 in one test),
although I'm not sure how much of that maps to actual I/O wait time.
That's probably as dramatic as it is due to overflow page chaining.
But even with larger page sizes, there's an improvement. It helps to
stop interleaving the video_index fields from different cameras.
There are changes to the JSON API to take advantage of this, described
in design/api.md.
There's an upgrade procedure, described in guide/schema.md.
This crate is a slightly-more-polished and MIT-licensed version of
resource.rs. So far it has one advantage: running the tests doesn't
require RUST_TEST_THREADS=1.
The benchmarks now require "cargo bench --features=nightly". The
extra #[cfg(nightly)] switches in the code needed for it are a bit
annoying; I may move the benches to a separate directory to avoid this.
But for now, this works.
This is a significant milestone; now the Rust branch matches the C++ branch's
features.
In the process, I switched from using serde_derive (which requires nightly
Rust) to serde_codegen (which does not). It was easier than I thought it'd
be. I'm getting close to no longer requiring nightly Rust.
It would be nice to build on stable Rust. In particular, I'm hitting
compiler bugs in Rust nightly, such at this one:
https://github.com/rust-lang/rust/issues/38177
I imagine beta/stable compilers would be less problematic.
These two features were easy to get rid of:
* alloc was used to get a Box<[u8]> to uninitialized memory.
Looks like that's possible with Vec.
* box_syntax wasn't actually used at all. (Maybe a leftover from something.)
The remaining features are:
* plugin, for clippy.
https://github.com/rust-lang/rust/issues/29597
I could easily gate it with a "nightly" cargo feature.
* proc_macro, for serde_derive.
https://github.com/rust-lang/rust/issues/35900
serde does support stable rust, although it's annoying.
https://serde.rs/codegen-stable.html
I might just wait a bit; this feature looks like it's getting close to
stabilization.
This test is copied from the C++ implementation. It ensures the timestamps are
calculated accurately from the pts rather than using ffmpeg's estimated
duration. The Rust implementation was doing the easy-but-inaccurate thing, so
fix that to make the test pass.
Additionally, I did this with a code structure that should ensure the Rust
code never drops a Writer without indicating to the syncer that its uuid is
abandoned. Such a bug essentially leaks the partially-written file, although a
restart would cause it to be properly unlinked and marked as such. There are
no tests (yet) that exercise this scenario, though.
* new, more thorough tests based on a "BoxCursor" which navigates the
resulting .mp4. This tests everything the C++ code was testing on
Mp4SamplePieces. And it goes beyond: it tests the actual resulting .mp4
file, not some internal logic.
* fix recording::Segment::foreach to properly handle a truncated ending.
Before this was causing a panic.
* get rid of the separate recording::Segment::init method. This was some of
the first Rust I ever wrote, and I must have thought I couldn't loan it my
locked database. I can, and that's more clean. Now Segments are never
half-initialized. Less to test, less to go wrong.
* fix recording::Segment::new to treat a trailing zero duration on a segment
with a non-zero start in the same way as it does with a zero start. I'm
still not sure what I'm doing makes sense, but at least it's not
surprisingly inconsistent.
* add separate, smaller tests of recording::Segment
* address a couple TODOs in the .mp4 code and add missing comments
* change a couple panics on database corruption into cleaner error returns
* increment the etag version given the .mp4 output has changed
I should have submitted/pushed more incrementally but just played with it on
my computer as I was learning the language. The new Rust version more or less
matches the functionality of the current C++ version, although there are many
caveats listed below.
Upgrade notes: when moving from the C++ version, I recommend dropping and
recreating the "recording_cover" index in SQLite3 to pick up the addition of
the "video_sync_samples" column:
$ sudo systemctl stop moonfire-nvr
$ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db
sqlite> drop index recording_cover;
sqlite3> create index ...rest of command as in schema.sql...;
sqlite3> ^D
Some known visible differences from the C++ version:
* .mp4 generation queries SQLite3 differently. Before it would just get all
video indexes in a single query. Now it leads with a query that should be
satisfiable by the covering index (assuming the index has been recreated as
noted above), then queries individual recording's indexes as needed to fill
a LRU cache. I believe this is roughly similar speed for the initial hit
(which generates the moov part of the file) and significantly faster when
seeking. I would have done it a while ago with the C++ version but didn't
want to track down a lru cache library. It was easier to find with Rust.
* On startup, the Rust version cleans up old reserved files. This is as in the
design; the C++ version was just missing this code.
* The .html recording list output is a little different. It's in ascending
order, with the most current segment shorten than an hour rather than the
oldest. This is less ergonomic, but it was easy. I could fix it or just wait
to obsolete it with some fancier JavaScript UI.
* commandline argument parsing and logging have changed formats due to
different underlying libraries.
* The JSON output isn't quite right (matching the spec / C++ implementation)
yet.
Additional caveats:
* I haven't done any proof-reading of prep.sh + install instructions.
* There's a lot of code quality work to do: adding (back) comments and test
coverage, developing a good Rust style.
* The ffmpeg foreign function interface is particularly sketchy. I'd
eventually like to switch to something based on autogenerated bindings.
I'd also like to use pure Rust code where practical, but once I do on-NVR
motion detection I'll need to existing C/C++ libraries for speed (H.264
decoding + OpenCL-based analysis).