moonfire-nvr/README.md

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# Introduction
Moonfire NVR is an open-source security camera network video recorder, started
by Scott Lamb &lt;<slamb@slamb.org>&gt;. It saves H.264-over-RTSP streams from
IP cameras to disk into a hybrid format: video frames in a directory on
spinning disk, other data in a SQLite3 database on flash. It can construct
`.mp4` files for arbitrary time ranges on-the-fly. It does not decode,
analyze, or re-encode video frames, so it requires little CPU. It handles six
1080p/30fps streams on a [Raspberry Pi
2](https://www.raspberrypi.org/products/raspberry-pi-2-model-b/), using
less than 10% of the machine's total CPU.
So far, the web interface is basic: just a table with links to one-hour
segments of video. Although the backend supports generating `.mp4` files for
arbitrary time ranges, you have to construct URLs by hand. There's also no
support for motion detection, no authentication, and no config UI.
This is version 0.1, the initial release. Until version 1.0, there will be no
compatibility guarantees: configuration and storage formats may change from
version to version. There is an [upgrade procedure](guide/schema.md) but it is
not for the faint of heart.
I hope to add features such as salient motion detection. It's way too early to
make promises, but it seems possible to build a full-featured
hobbyist-oriented multi-camera NVR that requires nothing but a cheap machine
with a big hard drive. I welcome help; see [Getting help and getting
involved](#help) below. There are many exciting techniques we could use to
make this possible:
* avoiding CPU-intensive H.264 encoding in favor of simply continuing to use the
camera's already-encoded video streams. Cheap IP cameras these days provide
pre-encoded H.264 streams in both "main" (full-sized) and "sub" (lower
resolution, compression quality, and/or frame rate) varieties. The "sub"
stream is more suitable for fast computer vision work as well as
remote/mobile streaming. Disk space these days is quite cheap (with 3 TB
drives costing about $100), so we can afford to keep many camera-months of
both streams on disk.
* decoding and analyzing only select "key" video frames (see
[wikipedia](https://en.wikipedia.org/wiki/Video_compression_picture_types).
* off-loading expensive work to a GPU. Even the Raspberry Pi has a
surprisingly powerful GPU.
* using [HTTP Live Streaming](https://en.wikipedia.org/wiki/HTTP_Live_Streaming)
rather than requiring custom browser plug-ins.
* taking advantage of cameras' built-in motion detection. This is
the most obvious way to reduce motion detection CPU. It's a last resort
because these cheap cameras' proprietary algorithms are awful compared to
those described on [changedetection.net](http://changedetection.net).
Cameras have high false-positive and false-negative rates, are hard to
experiment with (as opposed to rerunning against saved video files), and
don't provide any information beyond if motion exceeded the threshold or
not.
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# Documentation
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* [License](LICENSE.txt) — GPLv3
* [Building and installing](guide/install.md)
* [Troubleshooting](guide/troubleshooting.md)
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
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# <a name="help"></a> Getting help and getting involved
Please email the
[moonfire-nvr-users](https://groups.google.com/d/forum/moonfire-nvr-users)
mailing list with questions, or just to say you love/hate the software and
why. You can also file bugs and feature requests on the
[github issue tracker](https://github.com/scottlamb/moonfire-nvr/issues).
Rust rewrite I should have submitted/pushed more incrementally but just played with it on my computer as I was learning the language. The new Rust version more or less matches the functionality of the current C++ version, although there are many caveats listed below. Upgrade notes: when moving from the C++ version, I recommend dropping and recreating the "recording_cover" index in SQLite3 to pick up the addition of the "video_sync_samples" column: $ sudo systemctl stop moonfire-nvr $ sudo -u moonfire-nvr sqlite3 /var/lib/moonfire-nvr/db/db sqlite> drop index recording_cover; sqlite3> create index ...rest of command as in schema.sql...; sqlite3> ^D Some known visible differences from the C++ version: * .mp4 generation queries SQLite3 differently. Before it would just get all video indexes in a single query. Now it leads with a query that should be satisfiable by the covering index (assuming the index has been recreated as noted above), then queries individual recording's indexes as needed to fill a LRU cache. I believe this is roughly similar speed for the initial hit (which generates the moov part of the file) and significantly faster when seeking. I would have done it a while ago with the C++ version but didn't want to track down a lru cache library. It was easier to find with Rust. * On startup, the Rust version cleans up old reserved files. This is as in the design; the C++ version was just missing this code. * The .html recording list output is a little different. It's in ascending order, with the most current segment shorten than an hour rather than the oldest. This is less ergonomic, but it was easy. I could fix it or just wait to obsolete it with some fancier JavaScript UI. * commandline argument parsing and logging have changed formats due to different underlying libraries. * The JSON output isn't quite right (matching the spec / C++ implementation) yet. Additional caveats: * I haven't done any proof-reading of prep.sh + install instructions. * There's a lot of code quality work to do: adding (back) comments and test coverage, developing a good Rust style. * The ffmpeg foreign function interface is particularly sketchy. I'd eventually like to switch to something based on autogenerated bindings. I'd also like to use pure Rust code where practical, but once I do on-NVR motion detection I'll need to existing C/C++ libraries for speed (H.264 decoding + OpenCL-based analysis).
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I'd welcome help with testing, development (in Rust, JavaScript, and HTML),
user interface/graphic design, and documentation. Please email the mailing
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list if interested. Pull requests are welcome, but I encourage you to discuss
large changes on the mailing list or in a github issue first to save effort.