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https://github.com/minio/minio.git
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fbb5e75e01
use memory for async events when necessary and dequeue them as needed, for all synchronous events customers must enable ``` MINIO_API_SYNC_EVENTS=on ``` Async events can be lost but is upto to the admin to decide what they want, we will not create run-away number of goroutines per event instead we will queue them properly. Currently the max async workers is set to runtime.GOMAXPROCS(0) which is more than sufficient in general, but it can be made configurable in future but may not be needed.
308 lines
7.1 KiB
Go
308 lines
7.1 KiB
Go
// Copyright (c) 2015-2021 MinIO, Inc.
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//
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// This file is part of MinIO Object Storage stack
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package event
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import (
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"context"
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"fmt"
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"runtime"
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"strings"
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"sync"
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"sync/atomic"
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"github.com/minio/minio/internal/logger"
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"github.com/minio/minio/internal/store"
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"github.com/minio/pkg/workers"
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)
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const (
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// The maximum allowed number of concurrent Send() calls to all configured notifications targets
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maxConcurrentAsyncSend = 50000
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)
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// Target - event target interface
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type Target interface {
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ID() TargetID
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IsActive() (bool, error)
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Save(Event) error
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SendFromStore(store.Key) error
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Close() error
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Store() TargetStore
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}
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// TargetStore is a shallow version of a target.Store
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type TargetStore interface {
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Len() int
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}
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// TargetStats is a collection of stats for multiple targets.
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type TargetStats struct {
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// CurrentSendCalls is the number of concurrent async Send calls to all targets
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CurrentSendCalls int64
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TotalEvents int64
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EventsSkipped int64
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CurrentQueuedCalls int64
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TargetStats map[string]TargetStat
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}
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// TargetStat is the stats of a single target.
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type TargetStat struct {
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ID TargetID
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CurrentQueue int // Populated if target has a store.
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}
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// TargetList - holds list of targets indexed by target ID.
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type TargetList struct {
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// The number of concurrent async Send calls to all targets
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currentSendCalls atomic.Int64
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totalEvents atomic.Int64
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eventsSkipped atomic.Int64
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sync.RWMutex
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targets map[TargetID]Target
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queue chan asyncEvent
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ctx context.Context
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}
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type asyncEvent struct {
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ev Event
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targetSet TargetIDSet
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}
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// Add - adds unique target to target list.
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func (list *TargetList) Add(targets ...Target) error {
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list.Lock()
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defer list.Unlock()
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for _, target := range targets {
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if _, ok := list.targets[target.ID()]; ok {
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return fmt.Errorf("target %v already exists", target.ID())
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}
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list.targets[target.ID()] = target
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}
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return nil
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}
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// Exists - checks whether target by target ID exists or not.
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func (list *TargetList) Exists(id TargetID) bool {
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list.RLock()
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defer list.RUnlock()
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_, found := list.targets[id]
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return found
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}
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// TargetIDResult returns result of Remove/Send operation, sets err if
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// any for the associated TargetID
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type TargetIDResult struct {
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// ID where the remove or send were initiated.
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ID TargetID
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// Stores any error while removing a target or while sending an event.
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Err error
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}
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// Remove - closes and removes targets by given target IDs.
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func (list *TargetList) Remove(targetIDSet TargetIDSet) {
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list.Lock()
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defer list.Unlock()
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for id := range targetIDSet {
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target, ok := list.targets[id]
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if ok {
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target.Close()
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delete(list.targets, id)
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}
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}
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}
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// Targets - list all targets
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func (list *TargetList) Targets() []Target {
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if list == nil {
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return []Target{}
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}
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list.RLock()
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defer list.RUnlock()
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targets := []Target{}
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for _, tgt := range list.targets {
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targets = append(targets, tgt)
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}
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return targets
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}
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// List - returns available target IDs.
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func (list *TargetList) List() []TargetID {
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list.RLock()
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defer list.RUnlock()
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keys := []TargetID{}
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for k := range list.targets {
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keys = append(keys, k)
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}
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return keys
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}
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func (list *TargetList) get(id TargetID) (Target, bool) {
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list.RLock()
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defer list.RUnlock()
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target, ok := list.targets[id]
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return target, ok
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}
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// TargetMap - returns available targets.
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func (list *TargetList) TargetMap() map[TargetID]Target {
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list.RLock()
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defer list.RUnlock()
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ntargets := make(map[TargetID]Target, len(list.targets))
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for k, v := range list.targets {
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ntargets[k] = v
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}
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return ntargets
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}
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// Send - sends events to targets identified by target IDs.
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func (list *TargetList) Send(event Event, targetIDset TargetIDSet, sync bool) {
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if sync {
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list.sendSync(event, targetIDset)
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} else {
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list.sendAsync(event, targetIDset)
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}
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}
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func (list *TargetList) sendSync(event Event, targetIDset TargetIDSet) {
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var wg sync.WaitGroup
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for id := range targetIDset {
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target, ok := list.get(id)
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if !ok {
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continue
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}
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wg.Add(1)
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go func(id TargetID, target Target) {
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list.currentSendCalls.Add(1)
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defer list.currentSendCalls.Add(-1)
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defer wg.Done()
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if err := target.Save(event); err != nil {
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reqInfo := &logger.ReqInfo{}
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reqInfo.AppendTags("targetID", id.String())
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logger.LogOnceIf(logger.SetReqInfo(context.Background(), reqInfo), err, id.String())
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}
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}(id, target)
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}
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wg.Wait()
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list.totalEvents.Add(1)
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}
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func (list *TargetList) sendAsync(event Event, targetIDset TargetIDSet) {
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select {
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case list.queue <- asyncEvent{
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ev: event,
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targetSet: targetIDset.Clone(),
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}:
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case <-list.ctx.Done():
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list.eventsSkipped.Add(int64(len(list.queue)))
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return
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default:
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list.eventsSkipped.Add(1)
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err := fmt.Errorf("concurrent target notifications exceeded %d, notification endpoint is too slow to accept events on incoming requests", maxConcurrentAsyncSend)
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for id := range targetIDset {
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reqInfo := &logger.ReqInfo{}
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reqInfo.AppendTags("targetID", id.String())
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logger.LogOnceIf(logger.SetReqInfo(context.Background(), reqInfo), err, id.String())
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}
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return
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}
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}
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// Stats returns stats for targets.
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func (list *TargetList) Stats() TargetStats {
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t := TargetStats{}
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if list == nil {
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return t
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}
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t.CurrentSendCalls = list.currentSendCalls.Load()
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t.EventsSkipped = list.eventsSkipped.Load()
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t.TotalEvents = list.totalEvents.Load()
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t.CurrentQueuedCalls = int64(len(list.queue))
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list.RLock()
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defer list.RUnlock()
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t.TargetStats = make(map[string]TargetStat, len(list.targets))
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for id, target := range list.targets {
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ts := TargetStat{ID: id}
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if st := target.Store(); st != nil {
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ts.CurrentQueue = st.Len()
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}
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t.TargetStats[strings.ReplaceAll(id.String(), ":", "_")] = ts
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}
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return t
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}
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func (list *TargetList) startSendWorkers(workerCount int) {
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if workerCount == 0 {
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workerCount = runtime.GOMAXPROCS(0)
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}
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wk, err := workers.New(workerCount)
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if err != nil {
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panic(err)
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}
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for i := 0; i < workerCount; i++ {
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wk.Take()
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go func() {
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defer wk.Give()
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for {
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select {
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case av := <-list.queue:
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list.sendSync(av.ev, av.targetSet)
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case <-list.ctx.Done():
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return
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}
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}
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}()
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}
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wk.Wait()
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}
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var startOnce sync.Once
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// Init initialize target send workers.
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func (list *TargetList) Init(workers int) *TargetList {
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startOnce.Do(func() {
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go list.startSendWorkers(workers)
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})
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return list
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}
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// NewTargetList - creates TargetList.
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func NewTargetList(ctx context.Context) *TargetList {
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list := &TargetList{
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targets: make(map[TargetID]Target),
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queue: make(chan asyncEvent, maxConcurrentAsyncSend),
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ctx: ctx,
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}
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return list
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}
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