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51aa59a737
This PR adds a WebSocket grid feature that allows servers to communicate via a single two-way connection. There are two request types: * Single requests, which are `[]byte => ([]byte, error)`. This is for efficient small roundtrips with small payloads. * Streaming requests which are `[]byte, chan []byte => chan []byte (and error)`, which allows for different combinations of full two-way streams with an initial payload. Only a single stream is created between two machines - and there is, as such, no server/client relation since both sides can initiate and handle requests. Which server initiates the request is decided deterministically on the server names. Requests are made through a mux client and server, which handles message passing, congestion, cancelation, timeouts, etc. If a connection is lost, all requests are canceled, and the calling server will try to reconnect. Registered handlers can operate directly on byte slices or use a higher-level generics abstraction. There is no versioning of handlers/clients, and incompatible changes should be handled by adding new handlers. The request path can be changed to a new one for any protocol changes. First, all servers create a "Manager." The manager must know its address as well as all remote addresses. This will manage all connections. To get a connection to any remote, ask the manager to provide it given the remote address using. ``` func (m *Manager) Connection(host string) *Connection ``` All serverside handlers must also be registered on the manager. This will make sure that all incoming requests are served. The number of in-flight requests and responses must also be given for streaming requests. The "Connection" returned manages the mux-clients. Requests issued to the connection will be sent to the remote. * `func (c *Connection) Request(ctx context.Context, h HandlerID, req []byte) ([]byte, error)` performs a single request and returns the result. Any deadline provided on the request is forwarded to the server, and canceling the context will make the function return at once. * `func (c *Connection) NewStream(ctx context.Context, h HandlerID, payload []byte) (st *Stream, err error)` will initiate a remote call and send the initial payload. ```Go // A Stream is a two-way stream. // All responses *must* be read by the caller. // If the call is canceled through the context, //The appropriate error will be returned. type Stream struct { // Responses from the remote server. // Channel will be closed after an error or when the remote closes. // All responses *must* be read by the caller until either an error is returned or the channel is closed. // Canceling the context will cause the context cancellation error to be returned. Responses <-chan Response // Requests sent to the server. // If the handler is defined with 0 incoming capacity this will be nil. // Channel *must* be closed to signal the end of the stream. // If the request context is canceled, the stream will no longer process requests. Requests chan<- []byte } type Response struct { Msg []byte Err error } ``` There are generic versions of the server/client handlers that allow the use of type safe implementations for data types that support msgpack marshal/unmarshal.
124 lines
2.3 KiB
Go
124 lines
2.3 KiB
Go
package cmd
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// Code generated by github.com/tinylib/msgp DO NOT EDIT.
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import (
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"bytes"
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"testing"
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"github.com/tinylib/msgp/msgp"
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)
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func TestMarshalUnmarshalWalkDirOptions(t *testing.T) {
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v := WalkDirOptions{}
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bts, err := v.MarshalMsg(nil)
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if err != nil {
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t.Fatal(err)
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}
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left, err := v.UnmarshalMsg(bts)
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if err != nil {
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t.Fatal(err)
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}
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if len(left) > 0 {
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t.Errorf("%d bytes left over after UnmarshalMsg(): %q", len(left), left)
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}
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left, err = msgp.Skip(bts)
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if err != nil {
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t.Fatal(err)
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}
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if len(left) > 0 {
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t.Errorf("%d bytes left over after Skip(): %q", len(left), left)
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}
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}
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func BenchmarkMarshalMsgWalkDirOptions(b *testing.B) {
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v := WalkDirOptions{}
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b.ReportAllocs()
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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v.MarshalMsg(nil)
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}
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}
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func BenchmarkAppendMsgWalkDirOptions(b *testing.B) {
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v := WalkDirOptions{}
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bts := make([]byte, 0, v.Msgsize())
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bts, _ = v.MarshalMsg(bts[0:0])
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b.SetBytes(int64(len(bts)))
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b.ReportAllocs()
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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bts, _ = v.MarshalMsg(bts[0:0])
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}
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}
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func BenchmarkUnmarshalWalkDirOptions(b *testing.B) {
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v := WalkDirOptions{}
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bts, _ := v.MarshalMsg(nil)
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b.ReportAllocs()
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b.SetBytes(int64(len(bts)))
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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_, err := v.UnmarshalMsg(bts)
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if err != nil {
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b.Fatal(err)
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}
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}
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}
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func TestEncodeDecodeWalkDirOptions(t *testing.T) {
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v := WalkDirOptions{}
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var buf bytes.Buffer
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msgp.Encode(&buf, &v)
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m := v.Msgsize()
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if buf.Len() > m {
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t.Log("WARNING: TestEncodeDecodeWalkDirOptions Msgsize() is inaccurate")
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}
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vn := WalkDirOptions{}
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err := msgp.Decode(&buf, &vn)
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if err != nil {
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t.Error(err)
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}
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buf.Reset()
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msgp.Encode(&buf, &v)
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err = msgp.NewReader(&buf).Skip()
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if err != nil {
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t.Error(err)
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}
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}
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func BenchmarkEncodeWalkDirOptions(b *testing.B) {
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v := WalkDirOptions{}
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var buf bytes.Buffer
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msgp.Encode(&buf, &v)
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b.SetBytes(int64(buf.Len()))
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en := msgp.NewWriter(msgp.Nowhere)
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b.ReportAllocs()
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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v.EncodeMsg(en)
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}
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en.Flush()
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}
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func BenchmarkDecodeWalkDirOptions(b *testing.B) {
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v := WalkDirOptions{}
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var buf bytes.Buffer
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msgp.Encode(&buf, &v)
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b.SetBytes(int64(buf.Len()))
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rd := msgp.NewEndlessReader(buf.Bytes(), b)
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dc := msgp.NewReader(rd)
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b.ReportAllocs()
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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err := v.DecodeMsg(dc)
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if err != nil {
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b.Fatal(err)
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}
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}
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}
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