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95bf4a57b6
Create new code paths for multiple subsystems in the code. This will make maintaing this easier later. Also introduce bugLogIf() for errors that should not happen in the first place.
159 lines
3.8 KiB
Go
159 lines
3.8 KiB
Go
// Copyright (c) 2015-2021 MinIO, Inc.
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//
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// This file is part of MinIO Object Storage stack
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package logger
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import (
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"context"
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"errors"
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"sync"
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"time"
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)
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// LogOnce provides the function type for logger.LogOnceIf() function
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type LogOnce func(ctx context.Context, err error, id string, errKind ...interface{})
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type onceErr struct {
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Err error
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Count int
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}
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// Holds a map of recently logged errors.
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type logOnceType struct {
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IDMap map[string]onceErr
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sync.Mutex
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}
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func (l *logOnceType) logOnceConsoleIf(ctx context.Context, subsystem string, err error, id string, errKind ...interface{}) {
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if err == nil {
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return
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}
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nerr := unwrapErrs(err)
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l.Lock()
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shouldLog := true
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prev, ok := l.IDMap[id]
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if !ok {
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l.IDMap[id] = onceErr{
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Err: nerr,
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Count: 1,
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}
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} else if prev.Err.Error() == nerr.Error() {
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// if errors are equal do not log.
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prev.Count++
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l.IDMap[id] = prev
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shouldLog = false
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}
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l.Unlock()
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if shouldLog {
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consoleLogIf(ctx, subsystem, err, errKind...)
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}
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}
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const unwrapErrsDepth = 3
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// unwrapErrs upto the point where errors.Unwrap(err) returns nil
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func unwrapErrs(err error) (leafErr error) {
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uerr := errors.Unwrap(err)
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depth := 1
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for uerr != nil {
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// Save the current `uerr`
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leafErr = uerr
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// continue to look for leaf errors underneath
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uerr = errors.Unwrap(leafErr)
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depth++
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if depth == unwrapErrsDepth {
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// If we have reached enough depth we
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// do not further recurse down, this
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// is done to avoid any unnecessary
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// latencies this might bring.
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break
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}
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}
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if uerr == nil {
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leafErr = err
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}
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return leafErr
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}
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// One log message per error.
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func (l *logOnceType) logOnceIf(ctx context.Context, subsystem string, err error, id string, errKind ...interface{}) {
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if err == nil {
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return
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}
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nerr := unwrapErrs(err)
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l.Lock()
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shouldLog := true
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prev, ok := l.IDMap[id]
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if !ok {
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l.IDMap[id] = onceErr{
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Err: nerr,
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Count: 1,
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}
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} else if prev.Err.Error() == nerr.Error() {
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// if errors are equal do not log.
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prev.Count++
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l.IDMap[id] = prev
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shouldLog = false
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}
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l.Unlock()
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if shouldLog {
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logIf(ctx, subsystem, err, errKind...)
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}
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}
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// Cleanup the map every one hour so that the log message is printed again for the user to notice.
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func (l *logOnceType) cleanupRoutine() {
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for {
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time.Sleep(time.Hour)
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l.Lock()
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l.IDMap = make(map[string]onceErr)
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l.Unlock()
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}
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}
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// Returns logOnceType
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func newLogOnceType() *logOnceType {
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l := &logOnceType{IDMap: make(map[string]onceErr)}
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go l.cleanupRoutine()
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return l
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}
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var logOnce = newLogOnceType()
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// LogOnceIf - Logs notification errors - once per error.
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// id is a unique identifier for related log messages, refer to cmd/notification.go
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// on how it is used.
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func LogOnceIf(ctx context.Context, subsystem string, err error, id string, errKind ...interface{}) {
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if logIgnoreError(err) {
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return
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}
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logOnce.logOnceIf(ctx, subsystem, err, id, errKind...)
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}
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// LogOnceConsoleIf - similar to LogOnceIf but exclusively only logs to console target.
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func LogOnceConsoleIf(ctx context.Context, subsystem string, err error, id string, errKind ...interface{}) {
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if logIgnoreError(err) {
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return
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}
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logOnce.logOnceConsoleIf(ctx, subsystem, err, id, errKind...)
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}
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