mirror of
https://github.com/minio/minio.git
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426c902b87
This PR changes the handling of bucket deletes for site replicated setups to hold on to deleted bucket state until it syncs to all the clusters participating in site replication.
212 lines
7.0 KiB
Go
212 lines
7.0 KiB
Go
// Copyright (c) 2015-2021 MinIO, Inc.
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//
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// This file is part of MinIO Object Storage stack
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package cmd
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import (
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"context"
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"runtime"
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"strings"
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"github.com/google/uuid"
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"github.com/minio/minio-go/v7/pkg/s3utils"
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"github.com/minio/minio/internal/logger"
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)
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// Checks on GetObject arguments, bucket and object.
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func checkGetObjArgs(ctx context.Context, bucket, object string) error {
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return checkBucketAndObjectNames(ctx, bucket, object)
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}
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// Checks on DeleteObject arguments, bucket and object.
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func checkDelObjArgs(ctx context.Context, bucket, object string) error {
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return checkBucketAndObjectNames(ctx, bucket, object)
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}
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// Checks bucket and object name validity, returns nil if both are valid.
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func checkBucketAndObjectNames(ctx context.Context, bucket, object string) error {
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// Verify if bucket is valid.
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if !isMinioMetaBucketName(bucket) && s3utils.CheckValidBucketName(bucket) != nil {
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logger.LogIf(ctx, BucketNameInvalid{Bucket: bucket})
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return BucketNameInvalid{Bucket: bucket}
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}
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// Verify if object is valid.
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if len(object) == 0 {
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logger.LogIf(ctx, ObjectNameInvalid{Bucket: bucket, Object: object})
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return ObjectNameInvalid{Bucket: bucket, Object: object}
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}
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if !IsValidObjectPrefix(object) {
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logger.LogIf(ctx, ObjectNameInvalid{Bucket: bucket, Object: object})
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return ObjectNameInvalid{Bucket: bucket, Object: object}
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}
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if runtime.GOOS == globalWindowsOSName && strings.Contains(object, "\\") {
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// Objects cannot be contain \ in Windows and is listed as `Characters to Avoid`.
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return ObjectNameInvalid{Bucket: bucket, Object: object}
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}
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return nil
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}
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// Checks for all ListObjects arguments validity.
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func checkListObjsArgs(ctx context.Context, bucket, prefix, marker string, obj getBucketInfoI) error {
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// Verify if bucket exists before validating object name.
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// This is done on purpose since the order of errors is
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// important here bucket does not exist error should
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// happen before we return an error for invalid object name.
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// FIXME: should be moved to handler layer.
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if err := checkBucketExist(ctx, bucket, obj); err != nil {
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return err
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}
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// Validates object prefix validity after bucket exists.
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if !IsValidObjectPrefix(prefix) {
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logger.LogIf(ctx, ObjectNameInvalid{
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Bucket: bucket,
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Object: prefix,
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})
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return ObjectNameInvalid{
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Bucket: bucket,
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Object: prefix,
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}
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}
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// Verify if marker has prefix.
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if marker != "" && !HasPrefix(marker, prefix) {
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logger.LogIf(ctx, InvalidMarkerPrefixCombination{
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Marker: marker,
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Prefix: prefix,
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})
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return InvalidMarkerPrefixCombination{
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Marker: marker,
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Prefix: prefix,
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}
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}
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return nil
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}
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// Checks for all ListMultipartUploads arguments validity.
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func checkListMultipartArgs(ctx context.Context, bucket, prefix, keyMarker, uploadIDMarker, delimiter string, obj ObjectLayer) error {
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if err := checkListObjsArgs(ctx, bucket, prefix, keyMarker, obj); err != nil {
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return err
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}
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if uploadIDMarker != "" {
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if HasSuffix(keyMarker, SlashSeparator) {
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logger.LogIf(ctx, InvalidUploadIDKeyCombination{
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UploadIDMarker: uploadIDMarker,
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KeyMarker: keyMarker,
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})
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return InvalidUploadIDKeyCombination{
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UploadIDMarker: uploadIDMarker,
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KeyMarker: keyMarker,
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}
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}
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if _, err := uuid.Parse(uploadIDMarker); err != nil {
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logger.LogIf(ctx, err)
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return MalformedUploadID{
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UploadID: uploadIDMarker,
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}
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}
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}
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return nil
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}
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// Checks for NewMultipartUpload arguments validity, also validates if bucket exists.
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func checkNewMultipartArgs(ctx context.Context, bucket, object string, obj ObjectLayer) error {
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return checkObjectArgs(ctx, bucket, object, obj)
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}
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// Checks for PutObjectPart arguments validity, also validates if bucket exists.
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func checkPutObjectPartArgs(ctx context.Context, bucket, object string, obj ObjectLayer) error {
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return checkObjectArgs(ctx, bucket, object, obj)
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}
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// Checks for ListParts arguments validity, also validates if bucket exists.
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func checkListPartsArgs(ctx context.Context, bucket, object string, obj ObjectLayer) error {
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return checkObjectArgs(ctx, bucket, object, obj)
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}
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// Checks for CompleteMultipartUpload arguments validity, also validates if bucket exists.
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func checkCompleteMultipartArgs(ctx context.Context, bucket, object string, obj ObjectLayer) error {
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return checkObjectArgs(ctx, bucket, object, obj)
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}
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// Checks for AbortMultipartUpload arguments validity, also validates if bucket exists.
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func checkAbortMultipartArgs(ctx context.Context, bucket, object string, obj ObjectLayer) error {
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return checkObjectArgs(ctx, bucket, object, obj)
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}
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// Checks Object arguments validity, also validates if bucket exists.
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func checkObjectArgs(ctx context.Context, bucket, object string, obj ObjectLayer) error {
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// Verify if bucket exists before validating object name.
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// This is done on purpose since the order of errors is
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// important here bucket does not exist error should
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// happen before we return an error for invalid object name.
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// FIXME: should be moved to handler layer.
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if err := checkBucketExist(ctx, bucket, obj); err != nil {
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return err
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}
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if err := checkObjectNameForLengthAndSlash(bucket, object); err != nil {
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return err
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}
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// Validates object name validity after bucket exists.
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if !IsValidObjectName(object) {
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return ObjectNameInvalid{
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Bucket: bucket,
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Object: object,
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}
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}
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return nil
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}
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// Checks for PutObject arguments validity, also validates if bucket exists.
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func checkPutObjectArgs(ctx context.Context, bucket, object string, obj getBucketInfoI) error {
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// Verify if bucket exists before validating object name.
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// This is done on purpose since the order of errors is
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// important here bucket does not exist error should
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// happen before we return an error for invalid object name.
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// FIXME: should be moved to handler layer.
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if err := checkBucketExist(ctx, bucket, obj); err != nil {
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return err
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}
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if err := checkObjectNameForLengthAndSlash(bucket, object); err != nil {
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return err
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}
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if len(object) == 0 ||
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!IsValidObjectPrefix(object) {
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return ObjectNameInvalid{
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Bucket: bucket,
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Object: object,
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}
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}
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return nil
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}
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type getBucketInfoI interface {
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GetBucketInfo(ctx context.Context, bucket string, opts BucketOptions) (bucketInfo BucketInfo, err error)
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}
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// Checks whether bucket exists and returns appropriate error if not.
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func checkBucketExist(ctx context.Context, bucket string, obj getBucketInfoI) error {
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_, err := obj.GetBucketInfo(ctx, bucket, BucketOptions{})
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if err != nil {
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return err
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}
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return nil
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}
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