mirror of https://github.com/minio/minio.git
165 lines
4.2 KiB
Go
165 lines
4.2 KiB
Go
/*
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* Minio Cloud Storage, (C) 2015 Minio, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package tasker
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import (
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"container/list"
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"sync"
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)
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// TaskCtl (Task Controller) is a framework to create and manage
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// tasks.
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type TaskCtl struct {
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mutex *sync.Mutex // Lock
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// List of tasks managed by this task controller.
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tasks *list.List
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}
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// New creates a new TaskCtl to create and control a collection of tasks.
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// Single application can create multiple task controllers to manage different set of tasks separately.
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func New(name string) *TaskCtl {
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return &TaskCtl{
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mutex: &sync.Mutex{},
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tasks: list.New(),
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}
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}
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// NewTask creates a new task structure and returns a handle to it. Only the task controller
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// has access to the task structure. The caller routine only receives a handle to its task structure.
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// Task handle is like a reference to task self. Caller is expected to listen for commands from
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// the task controller and comply with it co-operatively.
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func (tc *TaskCtl) NewTask(name string) Handle {
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tc.mutex.Lock()
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defer tc.mutex.Unlock()
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// Create a new task.
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tsk := newTask(name)
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// Register this task in the TaskCtl's tasklist and save the reference.
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tsk.this = tc.tasks.PushBack(tsk)
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// Free task from the tasklist upon close call.
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go func() {
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// Release the tasks resources upon return of this function.
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defer tsk.close()
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// Will be notified here upon task's end of life.
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this := <-tsk.closeCh
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tc.mutex.Lock()
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defer tc.mutex.Unlock()
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// Release the task structure from the task list.
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tc.tasks.Remove(this)
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}()
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// Return a handle to this task.
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return tsk.getHandle()
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}
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// Shutdown ends all tasks, including the suspended ones.
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func (tc *TaskCtl) Shutdown() {
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tc.mutex.Lock()
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defer tc.mutex.Unlock()
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var wg sync.WaitGroup
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// End all tasks.
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for e := tc.tasks.Front(); e != nil; e = e.Next() {
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wg.Add(1)
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thisTask := e.Value.(task) // Make a local copy for go routine.
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// End tasks in background. Flow of events from here is as follows: thisTask.handle.Close() -> tc.NewTask() -> this.task.close().
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go func() {
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thisTask.getHandle().Close()
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wg.Done()
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}()
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}
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wg.Wait() // Wait for all tasks to end gracefully.
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// Reset the task pool.
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tc.tasks = nil
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}
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// Suspend puts all tasks to sleep.
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func (tc *TaskCtl) Suspend() bool {
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tc.mutex.Lock()
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defer tc.mutex.Unlock()
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var wg sync.WaitGroup
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// If any one of the task fails to suspend, this flag will set to false.
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statusAll := make([]status, tc.tasks.Len())
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// Suspend all tasks.
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i := 0
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for e := tc.tasks.Front(); e != nil; e = e.Next() {
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wg.Add(1)
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locTask := e.Value.(task) // Make a local copy for go routine.
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locI := i // local i
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// Suspend a task in background.
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go func(locI int) {
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defer wg.Done()
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statusAll[locI] = locTask.command(CmdSignalSuspend)
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}(locI)
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i++
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}
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wg.Wait() // Wait for all tasks to suspend gracefully.
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for _, st := range statusAll {
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if st.code != statusDone {
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return false
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}
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}
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return true
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}
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// Resume wakes up all suspended task from sleep.
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func (tc *TaskCtl) Resume() bool {
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tc.mutex.Lock()
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defer tc.mutex.Unlock()
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var wg sync.WaitGroup
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// If any one of the task fails to suspend, this flag will set to false.
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statusAll := make([]status, tc.tasks.Len())
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i := 0
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// Resume all suspended tasks.
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for e := tc.tasks.Front(); e != nil; e = e.Next() {
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wg.Add(1)
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locTask := e.Value.(task) // Make a local copy for go routine.
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locI := i // local i
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// Resume a task in background.
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go func(locI int) {
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defer wg.Done()
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statusAll[locI] = locTask.command(CmdSignalResume)
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}(locI)
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i++
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}
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wg.Wait() // Wait for all tasks to resume.
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for _, st := range statusAll {
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if st.code != statusDone {
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return false
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}
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}
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return true
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}
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