minio/internal/dsync/dsync-server_test.go
Harshavardhana 661b263e77
add gocritic/ruleguard checks back again, cleanup code. (#13665)
- remove some duplicated code
- reported a bug, separately fixed in #13664
- using strings.ReplaceAll() when needed
- using filepath.ToSlash() use when needed
- remove all non-Go style comments from the codebase

Co-authored-by: Aditya Manthramurthy <donatello@users.noreply.github.com>
2021-11-16 09:28:29 -08:00

150 lines
4.6 KiB
Go

// Copyright (c) 2015-2021 MinIO, Inc.
//
// This file is part of MinIO Object Storage stack
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package dsync
import (
"fmt"
"sync"
"sync/atomic"
"time"
)
const WriteLock = -1
type lockServer struct {
mutex sync.Mutex
// Map of locks, with negative value indicating (exclusive) write lock
// and positive values indicating number of read locks
lockMap map[string]int64
// Refresh returns lock not found if set to true
lockNotFound bool
// Set to true if you want peers servers to do not respond
responseDelay int64
}
func (l *lockServer) setRefreshReply(refreshed bool) {
l.mutex.Lock()
defer l.mutex.Unlock()
l.lockNotFound = !refreshed
}
func (l *lockServer) setResponseDelay(responseDelay time.Duration) {
atomic.StoreInt64(&l.responseDelay, int64(responseDelay))
}
func (l *lockServer) Lock(args *LockArgs, reply *bool) error {
if d := atomic.LoadInt64(&l.responseDelay); d != 0 {
time.Sleep(time.Duration(d))
}
l.mutex.Lock()
defer l.mutex.Unlock()
if _, *reply = l.lockMap[args.Resources[0]]; !*reply {
l.lockMap[args.Resources[0]] = WriteLock // No locks held on the given name, so claim write lock
}
*reply = !*reply // Negate *reply to return true when lock is granted or false otherwise
return nil
}
func (l *lockServer) Unlock(args *LockArgs, reply *bool) error {
if d := atomic.LoadInt64(&l.responseDelay); d != 0 {
time.Sleep(time.Duration(d))
}
l.mutex.Lock()
defer l.mutex.Unlock()
var locksHeld int64
if locksHeld, *reply = l.lockMap[args.Resources[0]]; !*reply { // No lock is held on the given name
return fmt.Errorf("Unlock attempted on an unlocked entity: %s", args.Resources[0])
}
if *reply = locksHeld == WriteLock; !*reply { // Unless it is a write lock
return fmt.Errorf("Unlock attempted on a read locked entity: %s (%d read locks active)", args.Resources[0], locksHeld)
}
delete(l.lockMap, args.Resources[0]) // Remove the write lock
return nil
}
const ReadLock = 1
func (l *lockServer) RLock(args *LockArgs, reply *bool) error {
if d := atomic.LoadInt64(&l.responseDelay); d != 0 {
time.Sleep(time.Duration(d))
}
l.mutex.Lock()
defer l.mutex.Unlock()
var locksHeld int64
if locksHeld, *reply = l.lockMap[args.Resources[0]]; !*reply {
l.lockMap[args.Resources[0]] = ReadLock // No locks held on the given name, so claim (first) read lock
*reply = true
} else if *reply = locksHeld != WriteLock; *reply { // Unless there is a write lock
l.lockMap[args.Resources[0]] = locksHeld + ReadLock // Grant another read lock
}
return nil
}
func (l *lockServer) RUnlock(args *LockArgs, reply *bool) error {
if d := atomic.LoadInt64(&l.responseDelay); d != 0 {
time.Sleep(time.Duration(d))
}
l.mutex.Lock()
defer l.mutex.Unlock()
var locksHeld int64
if locksHeld, *reply = l.lockMap[args.Resources[0]]; !*reply { // No lock is held on the given name
return fmt.Errorf("RUnlock attempted on an unlocked entity: %s", args.Resources[0])
}
if *reply = locksHeld != WriteLock; !*reply { // A write-lock is held, cannot release a read lock
return fmt.Errorf("RUnlock attempted on a write locked entity: %s", args.Resources[0])
}
if locksHeld > ReadLock {
l.lockMap[args.Resources[0]] = locksHeld - ReadLock // Remove one of the read locks held
} else {
delete(l.lockMap, args.Resources[0]) // Remove the (last) read lock
}
return nil
}
func (l *lockServer) Refresh(args *LockArgs, reply *bool) error {
if d := atomic.LoadInt64(&l.responseDelay); d != 0 {
time.Sleep(time.Duration(d))
}
l.mutex.Lock()
defer l.mutex.Unlock()
*reply = !l.lockNotFound
return nil
}
func (l *lockServer) ForceUnlock(args *LockArgs, reply *bool) error {
if d := atomic.LoadInt64(&l.responseDelay); d != 0 {
time.Sleep(time.Duration(d))
}
l.mutex.Lock()
defer l.mutex.Unlock()
if len(args.UID) != 0 {
return fmt.Errorf("ForceUnlock called with non-empty UID: %s", args.UID)
}
delete(l.lockMap, args.Resources[0]) // Remove the lock (irrespective of write or read lock)
*reply = true
return nil
}