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52a1d248b2
s3:HardwareInfo was removed recently. Users having that admin action stored in the backend will have an issue starting the server. To fix this, we need to avoid returning an error in Marshal/Unmarshal when they encounter an invalid action and validate only in specific location. Currently the validation is done and in ParseConfig().
168 lines
3.9 KiB
Go
168 lines
3.9 KiB
Go
/*
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* MinIO Cloud Storage, (C) 2018 MinIO, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package iampolicy
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import (
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"encoding/json"
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"fmt"
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"sort"
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"github.com/minio/minio-go/v6/pkg/set"
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)
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// ActionSet - set of actions.
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type ActionSet map[Action]struct{}
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// Add - add action to the set.
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func (actionSet ActionSet) Add(action Action) {
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actionSet[action] = struct{}{}
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}
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// IsEmpty - returns if the current action set is empty
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func (actionSet ActionSet) IsEmpty() bool {
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return len(actionSet) == 0
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}
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// Match - matches object name with anyone of action pattern in action set.
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func (actionSet ActionSet) Match(action Action) bool {
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for r := range actionSet {
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if r.Match(action) {
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return true
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}
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}
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return false
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}
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// Equals - checks whether given action set is equal to current action set or not.
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func (actionSet ActionSet) Equals(sactionSet ActionSet) bool {
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// If length of set is not equal to length of given set, the
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// set is not equal to given set.
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if len(actionSet) != len(sactionSet) {
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return false
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}
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// As both sets are equal in length, check each elements are equal.
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for k := range actionSet {
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if _, ok := sactionSet[k]; !ok {
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return false
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}
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}
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return true
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}
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// Intersection - returns actions available in both ActionSet.
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func (actionSet ActionSet) Intersection(sset ActionSet) ActionSet {
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nset := NewActionSet()
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for k := range actionSet {
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if _, ok := sset[k]; ok {
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nset.Add(k)
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}
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}
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return nset
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}
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// MarshalJSON - encodes ActionSet to JSON data.
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func (actionSet ActionSet) MarshalJSON() ([]byte, error) {
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if len(actionSet) == 0 {
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return nil, Errorf("empty action set")
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}
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return json.Marshal(actionSet.ToSlice())
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}
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func (actionSet ActionSet) String() string {
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actions := []string{}
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for action := range actionSet {
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actions = append(actions, string(action))
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}
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sort.Strings(actions)
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return fmt.Sprintf("%v", actions)
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}
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// ToSlice - returns slice of actions from the action set.
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func (actionSet ActionSet) ToSlice() []Action {
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actions := []Action{}
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for action := range actionSet {
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actions = append(actions, action)
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}
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return actions
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}
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// ToAdminSlice - returns slice of admin actions from the action set.
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func (actionSet ActionSet) ToAdminSlice() []AdminAction {
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actions := []AdminAction{}
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for action := range actionSet {
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actions = append(actions, AdminAction(action))
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}
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return actions
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}
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// UnmarshalJSON - decodes JSON data to ActionSet.
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func (actionSet *ActionSet) UnmarshalJSON(data []byte) error {
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var sset set.StringSet
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if err := json.Unmarshal(data, &sset); err != nil {
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return err
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}
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if len(sset) == 0 {
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return Errorf("empty action set")
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}
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*actionSet = make(ActionSet)
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for _, s := range sset.ToSlice() {
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actionSet.Add(Action(s))
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}
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return nil
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}
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// ValidateAdmin checks if all actions are valid Admin actions
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func (actionSet ActionSet) ValidateAdmin() error {
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for _, action := range actionSet.ToAdminSlice() {
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if !action.IsValid() {
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return Errorf("unsupported admin action '%v'", action)
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}
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}
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return nil
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}
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// Validate checks if all actions are valid
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func (actionSet ActionSet) Validate() error {
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for _, action := range actionSet.ToSlice() {
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if !action.IsValid() {
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return Errorf("unsupported action '%v'", action)
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}
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}
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return nil
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}
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// NewActionSet - creates new action set.
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func NewActionSet(actions ...Action) ActionSet {
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actionSet := make(ActionSet)
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for _, action := range actions {
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actionSet.Add(action)
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}
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return actionSet
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}
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