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85e939636f
This PR also adds some comments and simplifies the code. Primary handling is done to ensure that we make sure to honor cached buffer. Added unit tests as well Fixes #7141
45 lines
761 B
Go
45 lines
761 B
Go
package jstream
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import (
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"unicode/utf8"
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)
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type scratch struct {
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data []byte
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fill int
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}
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// reset scratch buffer
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func (s *scratch) reset() { s.fill = 0 }
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// bytes returns the written contents of scratch buffer
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func (s *scratch) bytes() []byte { return s.data[0:s.fill] }
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// grow scratch buffer
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func (s *scratch) grow() {
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ndata := make([]byte, cap(s.data)*2)
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copy(ndata, s.data[:])
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s.data = ndata
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}
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// append single byte to scratch buffer
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func (s *scratch) add(c byte) {
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if s.fill+1 >= cap(s.data) {
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s.grow()
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}
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s.data[s.fill] = c
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s.fill++
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}
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// append encoded rune to scratch buffer
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func (s *scratch) addRune(r rune) int {
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if s.fill+utf8.UTFMax >= cap(s.data) {
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s.grow()
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}
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n := utf8.EncodeRune(s.data[s.fill:], r)
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s.fill += n
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return n
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}
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