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8562b22823
This patch uses a technique where in a retryable storage before object layer initialization has a higher delay and waits for longer period upto 4 times with time unit of seconds. And uses another set of configuration after the disks have been formatted, i.e use a lower retry backoff rate and retrying only once per 5 millisecond. Network IO error count is reduced to a lower value i.e 256 before we reject the disk completely. This is done so that combination of retry logic and total error count roughly come to around 2.5secs which is when we basically take the disk offline completely. NOTE: This patch doesn't fix the issue of what if the disk is completely dead and comes back again after the initialization. Such a mutating state requires a change in our startup sequence which will be done subsequently. This is an interim fix to alleviate users from these issues.
108 lines
2.8 KiB
Go
108 lines
2.8 KiB
Go
/*
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* Minio Cloud Storage, (C) 2016 Minio, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package cmd
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import (
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"math/rand"
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"sync"
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"time"
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)
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// lockedRandSource provides protected rand source, implements rand.Source interface.
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type lockedRandSource struct {
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lk sync.Mutex
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src rand.Source
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}
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// Int63 returns a non-negative pseudo-random 63-bit integer as an
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// int64.
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func (r *lockedRandSource) Int63() (n int64) {
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r.lk.Lock()
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n = r.src.Int63()
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r.lk.Unlock()
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return
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}
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// Seed uses the provided seed value to initialize the generator to a
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// deterministic state.
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func (r *lockedRandSource) Seed(seed int64) {
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r.lk.Lock()
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r.src.Seed(seed)
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r.lk.Unlock()
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}
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// MaxJitter will randomize over the full exponential backoff time
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const MaxJitter = 1.0
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// NoJitter disables the use of jitter for randomizing the exponential backoff time
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const NoJitter = 0.0
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// Global random source for fetching random values.
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var globalRandomSource = rand.New(&lockedRandSource{
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src: rand.NewSource(time.Now().UTC().UnixNano()),
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})
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// newRetryTimer creates a timer with exponentially increasing delays
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// until the maximum retry attempts are reached.
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func newRetryTimer(unit time.Duration, cap time.Duration, jitter float64, doneCh chan struct{}) <-chan int {
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attemptCh := make(chan int)
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// normalize jitter to the range [0, 1.0]
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if jitter < NoJitter {
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jitter = NoJitter
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}
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if jitter > MaxJitter {
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jitter = MaxJitter
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}
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// computes the exponential backoff duration according to
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// https://www.awsarchitectureblog.com/2015/03/backoff.html
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exponentialBackoffWait := func(attempt int) time.Duration {
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// 1<<uint(attempt) below could overflow, so limit the value of attempt
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maxAttempt := 30
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if attempt > maxAttempt {
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attempt = maxAttempt
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}
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//sleep = random_between(0, min(cap, base * 2 ** attempt))
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sleep := unit * time.Duration(1<<uint(attempt))
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if sleep > cap {
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sleep = cap
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}
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if jitter != NoJitter {
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sleep -= time.Duration(globalRandomSource.Float64() * float64(sleep) * jitter)
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}
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return sleep
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}
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go func() {
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defer close(attemptCh)
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nextBackoff := 0
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for {
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select {
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// Attempts starts.
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case attemptCh <- nextBackoff:
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nextBackoff++
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case <-doneCh:
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// Stop the routine.
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return
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}
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time.Sleep(exponentialBackoffWait(nextBackoff))
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}
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}()
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return attemptCh
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}
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