minio/globals.go
Bala FA da3a53376c server: save and compare multiple disks are used (#1474)
When server is run with multiple disks which uses xl interface where
order and count of disks are important, this patch saves such disks
configuration and compares in next run if there is a mismatch.

Fixes #1458
2016-05-04 12:18:20 -07:00

72 lines
2.1 KiB
Go

/*
* Minio Cloud Storage, (C) 2015, 2016 Minio, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package main
import (
"github.com/fatih/color"
"github.com/minio/cli"
"github.com/minio/mc/pkg/console"
)
// Global constants for Minio.
const (
minGoVersion = ">= 1.6" // Minio requires at least Go v1.6
)
// minio configuration related constants.
const (
globalMinioConfigVersion = "4"
globalMinioConfigDir = ".minio"
globalMinioCertsDir = ".minio/certs"
globalMinioCertFile = "public.crt"
globalMinioKeyFile = "private.key"
globalMinioConfigFile = "config.json"
globalMinioFormatConfigFile = "format.json"
)
var (
globalQuiet = false // Quiet flag set via command line
globalDebug = false // Debug flag set via command line
// Add new global flags here.
)
// global colors.
var (
colorMagenta = color.New(color.FgMagenta, color.Bold).SprintfFunc()
colorWhite = color.New(color.FgWhite, color.Bold).SprintfFunc()
colorGreen = color.New(color.FgGreen, color.Bold).SprintfFunc()
)
// Set global states. NOTE: It is deliberately kept monolithic to
// ensure we dont miss out any flags.
func setGlobals(quiet, debug bool) {
globalQuiet = quiet
globalDebug = debug
// Enable debug messages if requested.
if globalDebug {
console.DebugPrint = true
}
}
// Set global states. NOTE: It is deliberately kept monolithic to
// ensure we dont miss out any flags.
func setGlobalsFromContext(ctx *cli.Context) {
quiet := ctx.Bool("quiet") || ctx.GlobalBool("quiet")
debug := ctx.Bool("debug") || ctx.GlobalBool("debug")
setGlobals(quiet, debug)
}