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3aad09be28
Manual healing (as background healing) creates a heal task with a possiblity to override healing options, such as deep or normal mode. Use a pointer type in heal opts so nil would mean use the default healing options.
199 lines
5.0 KiB
Go
199 lines
5.0 KiB
Go
/*
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* MinIO Cloud Storage, (C) 2019 MinIO, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package cmd
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import (
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"context"
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"time"
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"github.com/minio/minio/cmd/logger"
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"github.com/minio/minio/pkg/madmin"
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)
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const (
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bgHealingUUID = "0000-0000-0000-0000"
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leaderTick = time.Hour
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healInterval = 30 * 24 * time.Hour
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)
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var leaderLockTimeout = newDynamicTimeout(time.Minute, time.Minute)
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// NewBgHealSequence creates a background healing sequence
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// operation which crawls all objects and heal them.
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func newBgHealSequence(numDisks int) *healSequence {
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reqInfo := &logger.ReqInfo{API: "BackgroundHeal"}
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ctx, cancelCtx := context.WithCancel(logger.SetReqInfo(GlobalContext, reqInfo))
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hs := madmin.HealOpts{
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// Remove objects that do not have read-quorum
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Remove: true,
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ScanMode: madmin.HealNormalScan,
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}
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return &healSequence{
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sourceCh: make(chan healSource),
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respCh: make(chan healResult),
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startTime: UTCNow(),
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clientToken: bgHealingUUID,
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settings: hs,
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currentStatus: healSequenceStatus{
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Summary: healNotStartedStatus,
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HealSettings: hs,
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NumDisks: numDisks,
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},
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cancelCtx: cancelCtx,
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ctx: ctx,
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reportProgress: false,
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scannedItemsMap: make(map[madmin.HealItemType]int64),
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healedItemsMap: make(map[madmin.HealItemType]int64),
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healFailedItemsMap: make(map[string]int64),
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}
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}
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func getLocalBackgroundHealStatus() madmin.BgHealState {
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bgSeq, ok := globalBackgroundHealState.getHealSequenceByToken(bgHealingUUID)
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if !ok {
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return madmin.BgHealState{}
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}
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return madmin.BgHealState{
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ScannedItemsCount: bgSeq.getScannedItemsCount(),
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LastHealActivity: bgSeq.lastHealActivity,
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NextHealRound: UTCNow().Add(durationToNextHealRound(bgSeq.lastHealActivity)),
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}
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}
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// healErasureSet lists and heals all objects in a specific erasure set
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func healErasureSet(ctx context.Context, setIndex int, xlObj *xlObjects) error {
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buckets, err := xlObj.ListBuckets(ctx)
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if err != nil {
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return err
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}
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// Get background heal sequence to send elements to heal
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var bgSeq *healSequence
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var ok bool
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for {
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bgSeq, ok = globalBackgroundHealState.getHealSequenceByToken(bgHealingUUID)
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if ok {
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break
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}
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select {
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case <-ctx.Done():
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return nil
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case <-time.After(time.Second):
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continue
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}
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}
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// Heal all buckets with all objects
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for _, bucket := range buckets {
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// Heal current bucket
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bgSeq.sourceCh <- healSource{
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path: bucket.Name,
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}
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// List all objects in the current bucket and heal them
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listDir := listDirFactory(ctx, xlObj.getLoadBalancedDisks()...)
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walkResultCh := startTreeWalk(ctx, bucket.Name, "", "", true, listDir, nil)
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for walkEntry := range walkResultCh {
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bgSeq.sourceCh <- healSource{
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path: pathJoin(bucket.Name, walkEntry.entry),
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}
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}
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}
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return nil
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}
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// deepHealObject heals given object path in deep to fix bitrot.
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func deepHealObject(objectPath string) {
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// Get background heal sequence to send elements to heal
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bgSeq, _ := globalBackgroundHealState.getHealSequenceByToken(bgHealingUUID)
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bgSeq.sourceCh <- healSource{
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path: objectPath,
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opts: &madmin.HealOpts{ScanMode: madmin.HealDeepScan},
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}
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}
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// Returns the duration to the next background healing round
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func durationToNextHealRound(lastHeal time.Time) time.Duration {
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if lastHeal.IsZero() {
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lastHeal = globalBootTime
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}
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d := lastHeal.Add(healInterval).Sub(UTCNow())
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if d < 0 {
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return time.Second
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}
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return d
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}
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// Healing leader will take the charge of healing all erasure sets
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func execLeaderTasks(ctx context.Context, z *xlZones) {
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// So that we don't heal immediately, but after one month.
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lastScanTime := UTCNow()
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// Get background heal sequence to send elements to heal
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var bgSeq *healSequence
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var ok bool
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for {
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bgSeq, ok = globalBackgroundHealState.getHealSequenceByToken(bgHealingUUID)
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if ok {
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break
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}
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select {
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case <-ctx.Done():
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return
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case <-time.After(time.Second):
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continue
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}
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}
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for {
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select {
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case <-ctx.Done():
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return
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case <-time.NewTimer(durationToNextHealRound(lastScanTime)).C:
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bgSeq.resetHealStatusCounters()
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for _, zone := range z.zones {
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// Heal set by set
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for i, set := range zone.sets {
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if err := healErasureSet(ctx, i, set); err != nil {
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logger.LogIf(ctx, err)
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continue
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}
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}
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}
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lastScanTime = UTCNow()
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}
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}
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}
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func startGlobalHeal(ctx context.Context, objAPI ObjectLayer) {
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zones, ok := objAPI.(*xlZones)
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if !ok {
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return
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}
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execLeaderTasks(ctx, zones)
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}
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func initGlobalHeal(ctx context.Context, objAPI ObjectLayer) {
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go startGlobalHeal(ctx, objAPI)
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}
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